Technomagical Interface, Teodor's added to the custom spells list.
For creating this spell from Teodor however, I require the following for Teodor's to retrain in
5 ranks in decipher script - encryption purposes
the focus Teodor will need craft himself since no1 else has a clue to how do it, thus meaning you'll need to burn 2,500gps and 200XP on that.
given the time you've had, I guess you can assume that's completed already.
by the way Dave, I don't think Legend Lore actually does what we thought it did, and certainly not for this scenario. Mainly cause it says: "If the person, place, or thing is not of legendary importance, you gain no information." Sorry but protocols for communications is certainly NOT legendary, not matter not important it may be on a common everyday deal.
Given the power of high level divination, I would rule that Visions spell can obtain the information you need for this situation, meaning you need 5 castings of visions to perform this... and thus -500XP. You'll also need to use the Analyze Dweomer spell, so I suggest you grab the focus for that.
Furthermore, a few comments about your char sheet:
Speak Language[Imperial] 1rank - denied, you don't pick up languages at that insane rate...
Knowledge(sociology) 5 ranks+6Int=+11 - I believe we've determined that Local covers this, but at a penalty since old day sociology isn't quite the same as psychology/sociological studies of today.
now, for the thing you do want, this is by no means a final draft of it's stats:
Aegis EMSG (Electromagnetic Shield Generator)
--This device comes in five parts, the primary generator which is designed to be worn on the back, and it's four connected shield regulator/emitters which are designed to be worn at the shoulders (covered by the Imperials' insignia) and on boots.
Shield Points: 1000
Shield Deflection: +10 Deflect AC, DR 10/-, resist 10 (see nextline)
Shield Absorption: DR 100/resonance and resistance 100. However, the first 5 points of damage taken are not drained from shield points. Even if a resonance weapon is used, the first 5 points of damage are still absorbed but not detracted from SP.
Standard Setting: Will block ballistics, force, and energy damage (including fire, electricity, and sonic). Melee attacks, thrown projectiles, and slow projectile weapons (including bows/crossbows) are not blocked by the EMS, but orbs, rays, and most spells travels at a high enough speed to trigger the shields' response, which often splatters effects like acid/cold orbs prematurely and reduces their effects. Your own weapons are not affected by this, but your own spells are affected unless you're using a casting focus-weapon to channel through.
Guard Setting: Will block everything from melee attacks to the air you need to breathe, furthermore any movement made with this setting active drains shield power... obviously designed only for short duration emergencies.
Recharge: The shield may be recharged by ejecting the power-pack and inserting a new one (a full-round reload action). The shields themselves then requires 5 rounds to charge up, whether from a reload or startup.
Weight: 10lbs
# yeah, kinda complicated to use.
# example, if you were hit by a 135 dmg fire orb, 100 damage will be blocked by the shield, which drains 90 shield points, and the remaining 35 damage pours through to hit you.
You have: 2 functional EMSG (plus full set of emitters for each) and 5 functional power-packs (burnt a few for testing purposes).
also, last night I mentioned the plasma rifles which you could try figuring out next. The other ones I forgot to mention is the Gravitonic Flight Engine (a large backpack) and the Resonance Field Emitter.Statistics: Posted by Zanaikin — Sat Jun 14, 2008 1:32 pm
]]>