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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-10-09T18:31:21 https://forums.druidsofthecoast.com/feed.php?f=12&t=611 2008-10-09T18:31:21 2008-10-09T18:31:21 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12079#p12079 <![CDATA[Re: Character Creation Discussions]]> per se. But it's true we will need someone at the keep who's of a decent level. The problem with leaving Klaus is that he's not commander.

Statistics: Posted by Mr_Praetorian — Thu Oct 09, 2008 6:31 pm


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2008-10-09T18:06:43 2008-10-09T18:06:43 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12078#p12078 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Zanaikin — Thu Oct 09, 2008 6:06 pm


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2008-10-09T17:53:45 2008-10-09T17:53:45 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12077#p12077 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Thu Oct 09, 2008 5:53 pm


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2008-10-09T13:25:12 2008-10-09T13:25:12 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12072#p12072 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Laharl — Thu Oct 09, 2008 1:25 pm


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2008-10-08T22:06:28 2008-10-08T22:06:28 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12062#p12062 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Squall255 — Wed Oct 08, 2008 10:06 pm


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2008-10-08T21:24:03 2008-10-08T21:24:03 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12059#p12059 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Wed Oct 08, 2008 9:24 pm


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2008-10-08T21:18:20 2008-10-08T21:18:20 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12057#p12057 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by TheDude51 — Wed Oct 08, 2008 9:18 pm


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2008-10-08T21:06:17 2008-10-08T21:06:17 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=12056#p12056 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Zanaikin — Wed Oct 08, 2008 9:06 pm


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2008-07-29T23:10:35 2008-07-29T23:10:35 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11256#p11256 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Laharl — Tue Jul 29, 2008 11:10 pm


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2008-07-29T22:45:30 2008-07-29T22:45:30 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11254#p11254 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Zanaikin — Tue Jul 29, 2008 10:45 pm


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2008-07-28T15:18:11 2008-07-28T15:18:11 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11219#p11219 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Zanaikin — Mon Jul 28, 2008 3:18 pm


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2008-07-28T15:16:10 2008-07-28T15:16:10 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11218#p11218 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Mon Jul 28, 2008 3:16 pm


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2008-07-28T14:58:47 2008-07-28T14:58:47 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11216#p11216 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Laharl — Mon Jul 28, 2008 2:58 pm


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2008-07-28T14:57:12 2008-07-28T14:57:12 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11215#p11215 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Sajuuk — Mon Jul 28, 2008 2:57 pm


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2008-07-28T14:43:38 2008-07-28T14:43:38 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11213#p11213 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Laharl — Mon Jul 28, 2008 2:43 pm


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2008-07-28T14:34:19 2008-07-28T14:34:19 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11210#p11210 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Zanaikin — Mon Jul 28, 2008 2:34 pm


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2008-07-28T14:31:31 2008-07-28T14:31:31 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11208#p11208 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Laharl — Mon Jul 28, 2008 2:31 pm


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2008-07-28T14:03:05 2008-07-28T14:03:05 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=11205#p11205 <![CDATA[Re: Character Creation Discussions]]>
I think I figured out a means to bring Sammael back if you want =P
If involves Retconning the fact that you guys brought his body back in first place... and his body was simply lost in the Archeronian landscape =P (which is relatively simple to do and wouldn't change much)
...and then the Archeronians finding it recently.

Tell me if you'd take this offer =P

Samael would start at whatever XP he died at, after taking a hit from loss of Item Familiar.
He won't have any gear on his (orcs looted), but I'll be giving him some free gear to start with. Kilar and Kovis certainly won't leave him gearless.

Statistics: Posted by Zanaikin — Mon Jul 28, 2008 2:03 pm


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2008-07-07T03:01:12 2008-07-07T03:01:12 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=10566#p10566 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Sajuuk — Mon Jul 07, 2008 3:01 am


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2008-07-06T18:56:24 2008-07-06T18:56:24 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=10559#p10559 <![CDATA[Re: Character Creation Discussions]]>
Before you guys joined up, there had only been two new characters post-reset. Also, the Trelling campaign had something like a 4/1 encounters per character ratio, mostly thanks to Judson.

Statistics: Posted by Laharl — Sun Jul 06, 2008 6:56 pm


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2008-07-06T18:22:04 2008-07-06T18:22:04 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=10556#p10556 <![CDATA[Re: Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Sun Jul 06, 2008 6:22 pm


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2008-01-01T22:26:55 2008-01-01T22:26:55 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8749#p8749 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Tue Jan 01, 2008 10:26 pm


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2007-11-08T18:38:17 2007-11-08T18:38:17 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8547#p8547 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Thu Nov 08, 2007 6:38 pm


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2007-11-08T17:26:53 2007-11-08T17:26:53 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8546#p8546 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Thu Nov 08, 2007 5:26 pm


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2007-11-08T14:39:25 2007-11-08T14:39:25 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8545#p8545 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Thu Nov 08, 2007 2:39 pm


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2007-11-08T13:53:18 2007-11-08T13:53:18 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8544#p8544 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Thu Nov 08, 2007 1:53 pm


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2007-11-08T07:07:44 2007-11-08T07:07:44 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8543#p8543 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Thu Nov 08, 2007 7:07 am


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2007-11-08T00:04:09 2007-11-08T00:04:09 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8534#p8534 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Thu Nov 08, 2007 12:04 am


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2007-11-07T23:15:06 2007-11-07T23:15:06 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8531#p8531 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Wed Nov 07, 2007 11:15 pm


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2007-11-07T18:32:26 2007-11-07T18:32:26 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8529#p8529 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Wed Nov 07, 2007 6:32 pm


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2007-11-07T18:14:17 2007-11-07T18:14:17 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8528#p8528 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Laharl — Wed Nov 07, 2007 6:14 pm


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2007-11-07T16:28:31 2007-11-07T16:28:31 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8527#p8527 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Wed Nov 07, 2007 4:28 pm


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2007-11-07T14:51:11 2007-11-07T14:51:11 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8526#p8526 <![CDATA[Character Creation Discussions]]>
Item Familiars aren't meant to be a second you, they're merely on a support role. Their primary job is to cast instantaneous & short duration buffs when a caster is too busy to, and even then its not as good as a caster's. Usually I just have them take care of spells like Casting Array, Holy Star, Eyes of the Oracle, Duelward, Spell Turning, etc.
for that matter, Osmund's healing isn't even auto-empowered/maximized like your char. Hymn is indeed one of the few bonuses he does get.

Spell Use is still ridiculously powerful, but its not AS broken as you guys are trying to make of it :P.

Statistics: Posted by Zanaikin — Wed Nov 07, 2007 2:51 pm


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2007-11-07T13:39:28 2007-11-07T13:39:28 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8525#p8525 <![CDATA[Character Creation Discussions]]>
but yeah, with guarenteed survival, then the previous parts of this conversation are moot.

Statistics: Posted by Squall255 — Wed Nov 07, 2007 1:39 pm


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2007-11-07T05:58:20 2007-11-07T05:58:20 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8524#p8524 <![CDATA[Character Creation Discussions]]>
mainly cause of something that has already happened but you don't know yet...

and IF you want to take a booster/healer/dispeller role, I can give you suggestions on how to do with without changing chars. You will still need major retraining:

Swordsage 2/Paladin 2/Evangelist 6 seems pretty center to your char's backstory at this point, no need to touch.

however, from there on, make chances:
1. drop the Seeker of Song and Fighter levels.
2. retrain for bardic knowledge (which stacks with paragnostic lore for goodness).
3. retrain Paragnostic Apostle abilities for Penetrating Insight @ lvls 1,3,5.
3. go straight Sublime Chord (Yes this can be adapted to divine-ver rather easily, simply change access to sor/wiz to access to clr). Grab Practice Spellcaster to patch up the loss of CL along the first line.
4. drop your third domain (that's not healing/sun) and grab Inquisition Domain (SC/CDiv, Heironeous).
5. grab Divine Defiance feat (Fiendish Codex, one of em)

advantages:
1. For dispelling, Sublime Chord's adapted Song of Divine Power adds a +4CL, enough to match up with the Ultimate Magus (which most boosters are), add this to Inquisition domain's +4 boost and Apostle's +3 boost and you have a pretty high dispel bonus. Now go grab a prayer bead (in DMG somewhere, as part of a bead strand)
2. Adapted Sublime Chord will allow spontaneous divine casting of the higher level spells (although CHA-based may hurt you a bit as WIS is your higher stat, but not anymore than the wiz/favored-soul design). This'll provide a lot more flexibility when it comes to the higher level buffs.
3. Dispeller builds also do best as the 'counterspelling' role. That's where Divine Defiance comes in.
4. A random bonus that simply got put together, this set of classes has a really high lore bonus. = INT +2synergy(5ranks history) +Bardlvls +Apostlelvls*2 +Sublimechordlvls.

disadvantages:
Loss of spelldeath song and combine songs ability. However without Spelldeath song you no longer need to try to get as high perform as possible, so dropping Skill Focus (Perform) & Hymnist would help in terms of grabbing other needed feats (like Practiced Spellcaster)

Statistics: Posted by Zanaikin — Wed Nov 07, 2007 5:58 am


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2007-11-07T05:10:05 2007-11-07T05:10:05 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8523#p8523 <![CDATA[Character Creation Discussions]]> Wizard -> war weaver -> master specialist
Fav soul.

Statistics: Posted by Squall255 — Wed Nov 07, 2007 5:10 am


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2007-11-07T04:57:16 2007-11-07T04:57:16 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8522#p8522 <![CDATA[Character Creation Discussions]]> have to play another healer, but it sets up rather nice to have two, so that one stays with the "tanks" and the other hangs back with casters to make sure the "cover fire" doesn't get "doused." Plus, it means that Marty's character will be able to buff up primarily for heavy combat, as she's apparently built for, without having to worry about taking on everyone's healing.
A few alternatives:

Archery: I belive that we all can recall how damned annoying that sniper was, what with the ranged disarming and shooting of arrows during casting. Having someone who can hang back and stuff the enemies with arrows gives us a ranged attack option that doesn't require magic, which is always nice to have.

Arcane/Divine Combo: I understand that you might be trying to go away from the support caster role, but having both arcane for utility casting and dispels, and divine for boosting and additonal healing. through in War Weaver and master specialist (abjuration) on the arcane line, and you've got a Defense Specialist with a part time in party optimization, and did I mention that you can heal us all through that tapestry?

Druid: Awesome class abilities and a fucking-hax spell list. What more needst be said.

Statistics: Posted by Mr_Praetorian — Wed Nov 07, 2007 4:57 am


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2007-11-07T04:40:00 2007-11-07T04:40:00 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8521#p8521 <![CDATA[Character Creation Discussions]]> Paladin 4, Fighter 8, Pious Templar 4
Favored Soul 16.

Assuming a 16th level character. Level ups go to Favored Soul, then Fighter.

Statistics: Posted by Squall255 — Wed Nov 07, 2007 4:40 am


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2007-11-06T21:23:04 2007-11-06T21:23:04 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8516#p8516 <![CDATA[Character Creation Discussions]]> You spend all (or at least most) of your time making items, which leaves you in the dark to all the roleplaying meets, which means not building connections to the main story and the strength of your role decreases...
...which ultimately means the DM has less issues with killing your character...

While Artificers are a huge help outside combat, they provide no significant roles IN combat, and thus their role is not considered an 'absolute necessity' like many others.

Of course this is partially balanced out by the fact that Artificers don't draw much attention in combat either, which DOES help character survivability.

But frankly, a 'party Artificer' role is something I suggest player to find a NPC to fill through roleplaying, not devoting a party member slot to it.



some notes on character role designs:
Note: While it's good to take Judson's idea when it comes to OPTIMIZING your character, I suggest you ignore his comments when BUILDING a character. That'll only take you towards the wrong path that'll increase the percentile chance of having an early demise for your character. Hogging party spotlight is not the way to go...
For ideas on BUILDING a character, talk to Dave / Drew on how to organize a design that's necessary and have synergistic values to rest of party.

Dispeller - Arcane PRCs have all the caster level boosts, and just by that reason they have the superiority in dispelling & counter-dispelling.

Tank - I refer to this has the 'heavy knight' role, being character who can attack without backup/healing, who has high enough HP, AC, & Saves to endure tremendously heavy punishment. I definitely see Derovarr heading down this path atm.

Statistics: Posted by Zanaikin — Tue Nov 06, 2007 9:23 pm


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2007-11-06T21:19:01 2007-11-06T21:19:01 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8515#p8515 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Tue Nov 06, 2007 9:19 pm


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2007-11-06T21:08:41 2007-11-06T21:08:41 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8514#p8514 <![CDATA[Character Creation Discussions]]>
For a dispeller, anything that boosts CL is good. I would tend to say Abjurer/ Master Abjurer / Archmage , with archmage abilities being dumped into Spell Power for boosted CL. Combine that with a CL item, Mystic Backlash, and some casting arrays and you have a very good dispeller.

That would still leave an entire class line to devote entirely to artificer, although your max HP would not improve much with this build. (although gnome con bonus is very nice).

Statistics: Posted by TheDude51 — Tue Nov 06, 2007 9:08 pm


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2007-11-06T19:06:38 2007-11-06T19:06:38 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8513#p8513 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Squall255 — Tue Nov 06, 2007 7:06 pm


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2007-10-21T15:13:36 2007-10-21T15:13:36 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8220#p8220 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Mr_Praetorian — Sun Oct 21, 2007 3:13 pm


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2007-10-21T15:10:59 2007-10-21T15:10:59 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8218#p8218 <![CDATA[Character Creation Discussions]]>
I see no reason to deny Art & Business... not that anyone here is likely to pick them up :P. Technically that just leaves one skill out... and frankly I should just allow that too (although currently I have no clue what kind of checks would require it... other than the fact it's suppose to give a heck lot of synergies).

a club... get a mace or flail if you go bludgeoning, I'm not responsible for the well-being of easily shatter-able weapons.

Statistics: Posted by Zanaikin — Sun Oct 21, 2007 3:10 pm


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2007-10-21T13:28:09 2007-10-21T13:28:09 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8217#p8217 <![CDATA[Character Creation Discussions]]>

Which knowledges /aren't/ open to Penthiaens? As for dungeoneering/planar, we really never fight aberrations anyway...the Shivad is the only one that comes to mind postreset.

Statistics: Posted by Laharl — Sun Oct 21, 2007 1:28 pm


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2007-10-21T04:58:17 2007-10-21T04:58:17 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8215#p8215 <![CDATA[Character Creation Discussions]]>
Dolch is an opportunist, although his combat effectiveness spawns from a load of sneak/skirmish dmg. I don't really see how a factotum/chameleon can produce anything that deadly... until they hit lvl19 and get the ZOMG Cunning Brilliance ability and mimics 3 classes at once.

If you do play this, good chance I'll make something that allows reseting of inspiration points, maybe a feat. Currently my thoughts go under (taking a full-round action to do nothing but study the opponent(s), recover inspiration points). Still have some adjustments to consider. This would be a much easier decision if they didn't have the insane Cunning Surge ability... as it means you can recharge via move action as long as you have 3 inspiration points remaining...

lol, I don't even USE know[dungeoneering], if you guys ever get underground (and I do plan for it... at some point... maybe), engineering is what you need xP. As for checks vs. aberrations, I might have to switch that over the planar knowledge, which will still be balanced since you rarely meet outsiders in my game :P.

the knowledges I have so far: I've made Tactics & Technology available to Penthiaens, not sure about the others. I've definitely considered opening Sociology up, especially for Knowledge devotion & archivists, since sociology would deal with going against humanoids :P.
Haven't bothered yet...
Knowledge compilations:
Arcana (SRD, MSRD: Arcane Lore)
Art (MSRD)
Biosciences (MSRD: Life Sciences, SRD: Nature)
Business (MSRD)
Civics (MSRD, SRD: Nobility & Royalty)
Engineering (MSRD: Physical Sciences, SRD: Architecture & Engineering)
Geography (SRD)
History (MSRD, SRD)
Local (SRD, MSRD: Streetwise)
Martial (SRD: Martial Lore)
Planar (SRD: The Planes)
Sociology (MSRD: Behavioral Sciences)
Tactics (MSRD)
Technology (MSRD)
Theology & Philosophy (MSRD, SRD: Religion)

Statistics: Posted by Zanaikin — Sun Oct 21, 2007 4:58 am


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2007-10-21T02:29:25 2007-10-21T02:29:25 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8214#p8214 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Laharl — Sun Oct 21, 2007 2:29 am


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2007-10-21T00:48:13 2007-10-21T00:48:13 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8212#p8212 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Sun Oct 21, 2007 12:48 am


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2007-10-20T20:58:34 2007-10-20T20:58:34 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8207#p8207 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Laharl — Sat Oct 20, 2007 8:58 pm


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2007-10-13T17:04:35 2007-10-13T17:04:35 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8147#p8147 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Sat Oct 13, 2007 5:04 pm


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2007-10-13T17:01:33 2007-10-13T17:01:33 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8146#p8146 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Laharl — Sat Oct 13, 2007 5:01 pm


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2007-10-13T16:56:09 2007-10-13T16:56:09 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8145#p8145 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Sat Oct 13, 2007 4:56 pm


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2007-10-12T15:07:08 2007-10-12T15:07:08 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8140#p8140 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Fri Oct 12, 2007 3:07 pm


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2007-10-09T07:58:12 2007-10-09T07:58:12 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8125#p8125 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Tue Oct 09, 2007 7:58 am


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2007-10-11T22:01:55 2007-10-09T07:53:36 https://forums.druidsofthecoast.com/viewtopic.php?t=611&p=8124#p8124 <![CDATA[Character Creation Discussions]]> Statistics: Posted by Zanaikin — Tue Oct 09, 2007 7:53 am


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