1st
Magic Missle: ...At the darkeness!...
Accuracy: Double the range of a ranged weapon, for 10min/lvl.
Truestrike: A nice +20 on that next attack role.
Lesser Orb of Fire: Minor Pyroness for when everything else is spent. Plus, orb spells ignore SR and saves!
Lesser Orb of Sound: If it seems to be resistant to fir.
2nd
Fireburst: Useful for clearing out clutter; to the tune of 1d8/2lvl within 5ft of you. Decent
Flaming Sphere: Always fun of you're out of everything else.
Ice Knife: Has some potential
Melfs Acid Arrow: It ignores SR, grants no save, and will persist for 2 additional rounds.
Scorching Ray: Yep, it's on this list to.
Shatter: Good against cyrstaline creatures, and for breaking stuff.
3rd
Fireshield: Good against fire or cold.
Fireball: Also on your warmage spelllist.
Gust of Wind: Usefull for disorienting smaller foes and dispersing unwanted clouds.
Ring of Blades: Come get some!
Sleet Storm and Stinking Cloud: They can't see and they're vomiting, call in the archers!
4th
Blast of Flame: 1d6/lvl damage in a 60ft cone.
Evards Black Tentacles: Let the disturbing H references begin!
Orb of Fire: 1d6/lvl damage of pure flame.
Orb of Force: Incorporeal, Insmorporeal!
Shout: Like shatter, but in a cone, and with a deafening effect.
Wall of Fire: I would insist that before you charge me, that you pour this vial of oil on yourself. Just a preference.
5th
Arc of Lightning: Creats of stroke of lightning between to targets that deals 1d6/lvl to them, and anything in between them!
Cloudkill: Now when could we possibly need a spell that kills mass amounts of low hd creatures?
Cone of Cold: Self-Explanatory
Fireshield, Mass: Like fireshield, but 1 person/level.
Fireburst, Greater: Like te normal version, but more range and more damage!
Flamestike: Calling down divine havoc since 3.0.
Prismatic: Confusion at its finest.Statistics: Posted by Mr_Praetorian — Mon Apr 09, 2007 2:59 pm
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