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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2011-11-13T15:43:05 https://forums.druidsofthecoast.com/feed.php?f=106 2011-11-13T15:43:05 2011-11-13T15:43:05 https://forums.druidsofthecoast.com/viewtopic.php?t=1183&p=18325#p18325 <![CDATA[The World • Re: Forum Update Thread]]> Statistics: Posted by Mr_Praetorian — Sun Nov 13, 2011 3:43 pm


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2011-09-14T18:53:45 2011-09-14T18:53:45 https://forums.druidsofthecoast.com/viewtopic.php?t=1183&p=17816#p17816 <![CDATA[The World • Re: Forum Update Thread]]> Statistics: Posted by Mr_Praetorian — Wed Sep 14, 2011 6:53 pm


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2011-09-14T18:53:00 2011-09-14T18:53:00 https://forums.druidsofthecoast.com/viewtopic.php?t=1200&p=17815#p17815 <![CDATA[The World • General Information.]]> Coming soon

Statistics: Posted by Mr_Praetorian — Wed Sep 14, 2011 6:53 pm


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2011-08-11T02:41:03 2011-08-11T02:41:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1178&p=17395#p17395 <![CDATA[The World • Re: Orders and Organizations]]> Forthcoming.

Statistics: Posted by Mr_Praetorian — Thu Aug 11, 2011 2:41 am


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2011-08-11T02:40:07 2011-08-11T02:40:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1178&p=17394#p17394 <![CDATA[The World • Re: Orders and Organizations]]>
Absolution of Dusk: Monastic order dedicated to Osirion, and the destruction of undeath.

Imminent Dawn: Monastic order dedicated to Sol Invictus, and general heroics.

Path of Calan: Monastic order that follows the teaching of a Monk named Calan, who could master any style of martial arts within a single day.

Path of the Wandering Soul: Monastic order that encourages its members to spend great lengths of time wandering the world and doing good. Many adventuring monks are former aspirants.

Way of the Shattered Blade: Monastic order that holds that the only true weapon is the self.

Statistics: Posted by Mr_Praetorian — Thu Aug 11, 2011 2:40 am


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2011-08-11T02:31:53 2011-08-11T02:31:53 https://forums.druidsofthecoast.com/viewtopic.php?t=1178&p=17393#p17393 <![CDATA[The World • Re: Orders and Organizations]]>
Knights of the Sepulcher: “Paladin Order” in service to the lands of Khasgara.

Knights the Scepter: As the only internationally recognized order that still draws only from the nobility, the Knights of the Scepter find allies few and far apart. Even the Order of the Exarch finds it difficult to stand with “ foppish, misguided nobles who launch expeditions in accordance of whim”. Many consider the days of this order to be numbered, as nearly 75% of it was wiped out during the major conflict in its home region.

Knights Vindicator: Originally formed as a noble order of Orn. Now controls fortresses throughout the North and Midwest of the continent. Primary responsibilities are dispatching oppressive petty lords and occasional mustering to help fighter off undead hordes.

Knights of Solaris: This Solaric order is considered the first line of defense against the undead armies of Khasgara. The name comes from a Solaric temple of the same name, which is situated so high on the Plaguewall that clouds never block out the sun.

Knights Shadowbane: Loose band of Holy Warriors who tend towards a grey area morally. If not for their significant contributions in espionage and surgical strikes during the last Plaguemarch (massive undead invasion that penetrated to the walls of Orn’s capital), it is unlikely they would still be tolerated by more normalized followers. Despite their “religious shortcomings”, they remain on good terms with the Knights Vindicator.

Order of the Exarch: Clerics, Inquisitors, and Paladins of Exarcha that promote law and order throughout the land. Though rare, they occasionally come into dispute with other orders for promoting and protecting less favorable despots. They are based primarily in the Rivvenmarches.

Riders of Urgar-Tarok (Blood and Honor): Grizzled orcs and orckin riding massive wolves may not conjure the usual image of a Knightly Order, but these warriors of the eastern planes became a welcomed sight in the eyes of the common folk as the Khasgaran legions pushed in the Rivvenmarches. Born of a sect of Hordekin who continued to praise Ortharok even during his slumber, the people of the Great Plaines knew to separate a Wolfblood from his feral brothers; for his courage, and for his honoring of oaths.

Statistics: Posted by Mr_Praetorian — Thu Aug 11, 2011 2:31 am


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2011-08-10T18:24:37 2011-08-10T18:24:37 https://forums.druidsofthecoast.com/viewtopic.php?t=1183&p=17386#p17386 <![CDATA[The World • Forum Update Thread]]> We're live!
We've even got content now.

Statistics: Posted by Mr_Praetorian — Wed Aug 10, 2011 6:24 pm


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2011-08-10T18:21:30 2011-08-10T18:21:30 https://forums.druidsofthecoast.com/viewtopic.php?t=1176&p=17385#p17385 <![CDATA[The World • Re: Countries, Peoples, and Factions]]>

The Campaign world is still in beta, but here’s a general idea of where everything is, and what cultures are present.

Geographical Location:
Barovia is located in an area known presently as the Ravenlost Vale. The Ravenloft Vale sits between two prominent mountain ranges, the Blackmounts and the Plaguewall, and is apart of the larger territory of the continent known as Tsarovia.


Note: There's nothing terribly great about the contient where the campaign takes place. Just your typical scholarly arrogance at work.

North West
Tsarovia occupies the northwestern portion of the continent, and is home to two distinct groups of people: Tsarovians and Varangars. Tsarovians tend to be a tall, pale, and dour lot, but this is excusable given how many undead invasions they’ve protected everyone else from in the last few centuries. By contrast, the Varangar are shorter, stockier, and tend to have a more merry-making prone life out on the coast. Tsarovian culture closely mirrors Slavic Culture, right down the orthodoxy of the their religious views. Varangars, are more likened to Nordic and Viking culture, and tend to have a bit more of a liberal view on religion and duty to the homeland (read: very adventurer prone).

Technically, Tsarovia encompasses a third area and corresponding group of people, the Khasgarans. However, suggesting to a Tsarovian or a Varangar that they bear any likeness to a Khasgaran is a great way to get hurt. The fall the Khasgaran thrones to vampirism and its mage circles to necromancy have since left its people with few allies, to the point that that most Tsarovian and Varangar factions won’t even accept refugees from Khasgaran lands. The subsequent plagues and undead invasions, some of them penetrating even into the Rivvenmarches, have not helped to improve this images.

Mid West
To south of Tsarovia an area known as the Rivvenmarchs (Old Common for River Marches), a multitude of kingdoms, city states, and fiefdoms connected by a winding array of rivers. Culturally, the Rivvenmarchs mirror Anglo-Germanic cultures. As you may have guessed, the “Marches” also refers to the fact that these factions also tend to quarrel with each other quite often.

Right now, the largest of these factions is the Kingdom of Orn, which occupies about seven city-states and other territories. From the outside, the Kingdom of Orn is treated wearily, as the last four of its monarchs have all made names for themselves by adding territory. Internally, there is a power struggle that may threaten to plunge the entire Kingdom into civil war. The previous monarch died in battle a couple of months ago, and her heir is too young to assume control. Thus, there is a bitter political struggle between the man who would be the acting regent and the charismatic general of the royal army.

South West
By contract, the temperament in the Southwest is one of enlightenment, Renaissance, and the exploration of “new” territories on an island across the southern seas. Unlike their dour and grim cousins to the north, south-westerners are taking up a new way of seeing things, and new ideas are beginning to flourish. Ideas like humanism, republicanism, and capital. Culturally, these peoples correspond to early renaissance Italy and Spain.

Western Sea
The Shards, a flotilla of thousands of icebergs loose ice-shelves makes this area almost impossible to navigate, though some of the Varangar tribes maintain small military and fishing outposts in the area. In the south, numerous island chains have yielded both ancient relics and new spices to eager Southwestern adventurers.

Middle Region
The center of the great continent opens up from the Rivvenmarchs first into sprawling hills and open plains. Here, the Tarkhani, people said to be born in the saddle, live in close knit communes. Head south, and the lush plains begin to turn into rocky and barren lands of the Sian. Even further south and across the Medi Sea lies vast desserts.

North East:
Here, in the twilight of endless forests resides the few remaining elven courts.

The Central East
Sharing a tight border with the Tarkhani are the seemingly endless badlands that are home to the Hordekin (goblinoids, ogres, and orcs), who, for years, terrorized all they could reach. Yet, recent deific power swings might put an end to all that. Pushing further east and out towards the sea brings one to the lands of the Xsion-Xsu, horseman comparable to the Tarkhani, who integrated with immigrants from the Far Eastern Continent many centuries ago.

South East
Refugees from the Far Easter Content populate this area. Lead by a powerful Shogunate and philosopher priests, the practices of these people are quite confusing the more historically rooted peoples of The Great Contient

Statistics: Posted by Mr_Praetorian — Wed Aug 10, 2011 6:21 pm


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2011-08-10T17:19:20 2011-08-10T17:19:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1178&p=17377#p17377 <![CDATA[The World • Orders and Organizations]]>
Terminology:
Holy Warrior: Defined as a character of any class who serves in a religious cause.

Knightly Orders
A Knightly Order is typically a group of warriors (typically Paladins and Cavaliers) who have banded together to promote justice or some other general lawful objective. It was not until within two hundred years or so ago that these Orders were mandated to be separate of nation of nobility. This mandate is referred to as the Artorian Proclamation, and is named after Lady Artoria Arastarte, a Knight Vindicator renowned for her justice and wisdom who was put to death by her King for refusing an order to attack one of her Order's own outposts. The articles of the Proclamation (summarized) are as follows:

1. No recognized Order shall be under the rule of, or answer to any noble line if prudence dictates otherwise.

2. No recognized Order shall set aside willing aspirants on the bases of low standing of heredity or grievances committed by ancestors.

3. No Knight of standing within a recognized Order is obliged to suffer a despot.

4. No Knight of standing within a recognized Order is obliged to answer the call of a lord or lady to muster for war.

5. No Knight of standing within a recognized Order will strike another such Knight without due cause.

However, not every Knight felt obliged to suffer the Proclamation, and there are still Orders that operate without following some or any of its tenants.

Monastic Orders
Warrior-Monk orders are typically comprised of Monks and Fighters. If oriented around a faith, these warriors are more fanatical and foolhardy than fellow priests.

Guilds
Guildmasters drive the economy of The Great Continent from coast to coast.

Statistics: Posted by Mr_Praetorian — Wed Aug 10, 2011 5:19 pm


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2011-08-10T17:18:01 2011-08-10T17:18:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1177&p=17376#p17376 <![CDATA[The World • Deities and Faiths]]> Statistics: Posted by Mr_Praetorian — Wed Aug 10, 2011 5:18 pm


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