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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2018-04-09T17:05:44 https://forums.druidsofthecoast.com/feed.php 2018-04-09T17:05:44 2018-04-09T17:05:44 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26732#p26732 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Kadi — Mon Apr 09, 2018 5:05 pm


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2018-04-07T21:45:53 2018-04-07T21:45:53 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26731#p26731 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Mr_Praetorian — Sat Apr 07, 2018 9:45 pm


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2018-04-03T20:03:34 2018-04-03T20:03:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26730#p26730 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Sajuuk — Tue Apr 03, 2018 8:03 pm


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2018-04-03T20:01:49 2018-04-03T20:01:49 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26729#p26729 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Mr_Praetorian — Tue Apr 03, 2018 8:01 pm


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2018-04-03T19:55:07 2018-04-03T19:55:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26728#p26728 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
For well over an hour, nothing happened. Only the quiet night surrounded the mining camp, and the laborers were getting drowsy and quietly speaking -- wondering if the Drow had already given up and left.

Then Leah, followed closely by Adoett and Gorin, began to hear a sound. A strange, continuous grating noise, as if it was some ambient sound of nature. It was barely audible at first, and then slowly began to grow.

( feel free to make Knowledge[nature] or Knowledge[dungeoneering] checks )

Statistics: Posted by Zanaikin — Tue Apr 03, 2018 7:55 pm


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2018-04-02T15:04:01 2018-04-02T15:04:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26727#p26727 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Orders would be to drop behind cover and call out visible enemies so that we could redeploy ground forces within the walls. The Springal might want to remain manned.

Statistics: Posted by Squall255 — Mon Apr 02, 2018 3:04 pm


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2018-04-02T14:48:51 2018-04-02T14:48:51 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26726#p26726 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
The gnolls doesn't find any bleeding out drow inside the walls. It seems most of the injured burned to death after that last Firedrake blast. The illusion of hell also subsides after a few minutes.

The overseer organizes the laborers to seal the three tunnels using whatever rock and debris they have available inside. They focused on closing the inside segments of the tunnels, as the first gnoll who tried to bring materials to the tunnel's external entrance almost got shot by an arrow. It was clear the attackers haven't left yet.

The 4 gnoll laborers who died were brought to the courtyard and laid in a row. It seemed clear that those in the north tower were grappled by Black Tentacles and then killed by arrows from outside the fort.

In light of that, the Overseer asks: "should we keep manning the towers and their ballistae? or should we be only keeping a lookout there?"

Meanwhile... the waiting game resumes (any preparations?)

Statistics: Posted by Zanaikin — Mon Apr 02, 2018 2:48 pm


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2018-03-31T16:13:49 2018-03-31T16:13:49 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26725#p26725 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Squall255 — Sat Mar 31, 2018 4:13 pm


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2018-03-28T15:48:03 2018-03-28T15:48:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26724#p26724 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
After the Repair and the first Cure spell, Goodberry is at 14 HP with no non-lethal.
He then reaches over to Ahz and does a Transfer Wounds
2d6+5 = 9+5=14 sending 9 to Adoett and 5 to the Ogre. Goodberry takes the 9 nonlethal.

Then Gorin's second Cure goes off, bringing Goodberry up to 21/37 with 2 nonlethal.

Goodberry then drops Ahz (full HP afaik) from the network and adds the Overseer.

Goodberry uses 2 Transfer Wounds on the Overseer, sending overflow to the Ogre:
8+5 = 13 healed, Goodberry at 10 nonlethal
5+5=10 healed, Goodberry at 15 nonlethal

Goodberry then spends 2 turns manifesting Natural Healing at 1PP from cognizance crystals to heal himself 3HP each cast, 6HP total
He then spends 3PP from his inherent COgnizance Crystal to manifest Natural Healing at 3PP healing the Overseer and the Ogre for 6 each, sending Overseer overflow to the Ogre.

Current status:
Goodberry: 27/37 HP, 9 nonlethal, 14/40 PP remaining, no cog crystals remain, 2 Transfer Wounds left
Adoett: Full HP 15/22PP, 1PP cog crystal
Overseer: 29/??
Ogre: 32/40

He will also call for any drow who are bleeding out to be stabilized and brought to him. Or him to them, he doesn't care which. From there he will Steal Health to drain the last reserves into his group, this only works if the drow in question are at least level 3 and have a CON score.

Statistics: Posted by Squall255 — Wed Mar 28, 2018 3:48 pm


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2018-03-28T15:26:02 2018-03-28T15:26:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26723#p26723 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
"Give us a moment to assess our healing reserves."

Gorin heals Goodberry again.

(Cure Light Wounds: 1d8+5= 9)

Statistics: Posted by Mr_Praetorian — Wed Mar 28, 2018 3:26 pm


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2018-03-28T14:37:17 2018-03-28T14:37:17 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26722#p26722 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Gr1 kills an extra drow as they retreated from the walls. The remaining 8 warriors vanish into the night. After a few moments, he calls over to Adoett and the overseer: "I count 23 drow bodies!"

The gnoll overseer spoke to the other laborers around the Firedrake for a moment, before turning to Adoett:

"Well that's all of the Firedrake ammo," he kicked the now useless piece of artillery. "Looks like y'all were pretty successful here fending them off. Wish I could say the same -- that Black Tentacle spell and their archers killed all three of my boys in the north tower. Only I got away, barely," he nursed the two broken-off arrow shafts in his shoulder. "Seems like y'all choice to defend the courtyard and not the wall was the right call."

"You have a healer with you right?"

Statistics: Posted by Zanaikin — Wed Mar 28, 2018 2:37 pm


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2018-03-27T17:53:20 2018-03-27T17:53:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26721#p26721 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Repair Light Damage on the fallen warforged.
(1d8+5 repair = 12 repair)

Statistics: Posted by Sajuuk — Tue Mar 27, 2018 5:53 pm


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2018-03-27T14:38:16 2018-03-27T14:38:16 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26720#p26720 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Cure Light Wounds: 1d8+5= 12)

Statistics: Posted by Mr_Praetorian — Tue Mar 27, 2018 2:38 pm


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2018-03-26T17:58:08 2018-03-26T17:58:08 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26719#p26719 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
For a brief second, DO looked as if it withstood Leah's Mind Thrust, but then the persistent power plows through the drow's mental reserves and lash into its mind (nat20 save followed by nat2). The drow leader's eyes rolled into his head as he collapsed like a doll with its strings cut.

The gnoll overseer slams the trigger as soon as Adoett steps aside. The Firedrake roars, and a gush of flame swallows 5 of the drow inside the walls. 2 of them were lit on fire, and they ran about screaming for a few seconds before dropping dead; a 3rd drow ran out of the tunnels in a similar state before burning to death. 3 others were badly burned by the flames, and any remaining will to fight shattered.

Adoett then moves back up to the remaining drow.

The gnolls behind Gorin unleash another crossbow volley against the remaining drow on the walls, but proved largely ineffective as only a single bolt struck one of the warriors.

With their morale shattered, the drow warriors began retreating. The archers outside vanished back into the darkness, while those inside the walls all rushed to evacuate through the tunnels.

( free attack of opportunity for Adoett and the Astral Construct )

( everyone feel free to take 1 more round of actions before dropping out of combat order )

Statistics: Posted by Zanaikin — Mon Mar 26, 2018 5:58 pm


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2018-03-26T17:19:40 2018-03-26T17:19:40 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26718#p26718 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Attack: 1d20 + 12 = 14.
Damage: 1d6 + 10 = 12.

Feeling Goodberry's telepathic network go down, Leah decides the commanding drow must die. Channeling energy around her [Wild Surge], Leah reaches out to shred its mind [Mind Thrust], and won't take no for an answer:

Persistent Mind Thrust: 5PP +2 (Surge): 5d10 = 28 vs mind. 2 Will-saves save (Persistent Power).
Enervation Roll: 1d20 = 1 => Lose another 5PP + Dazzled, 2 rounds.

Maybe you shouldn't channel volatile extra energy when you're upset over a comrade in arms going down. The energy burns through Leah's veins, taking even more than she got extra, and leaving her dazzled for a few moments. She still manages to restore the bit of Psionic Focus she just used.

Effects:
Force Screen (AC +4, 26 rounds)
Dazzled (Attack -1, Perception (Sight) -1, 2 rounds)
4th-level Astral Construct (+4 AC, 4 rounds)
[/quote]

Statistics: Posted by Kadi — Mon Mar 26, 2018 5:19 pm


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2018-03-21T23:53:59 2018-03-21T23:53:59 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26717#p26717 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Adoett moves out of the way of the Firedrake, waits for it to fire, and then will move(via a readied action triggering on "firedrake finishes firing") up to either the nearest enemy, or the tunnel entrance, whichever is closest.

Flame Aura: 5d6 = 22 fire damage DC 16 Reflex for half to any creature that ends it's turn adjacent to Adoett. (this is round 3 of 5 for this effect)

Statistics: Posted by Squall255 — Wed Mar 21, 2018 11:53 pm


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2018-03-19T14:57:13 2018-03-19T14:57:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26716#p26716 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Ahz's Springal volley hammers strikes its intended target. DO took only light wounds thank to the defending bone blocking some shots. However, 2 of the drow in the rear and 1 just inside the walls were killed by the downpour of arrows, while 3 of those atop the walls took heavy damage.

Gorin's attack grazes off the drow's breastplate. Although by this point, he could tell that the drow warriors' morale was beginning to break after their heavy casualties.

Gr1 shoots and kills one of the drow atop the walls who had been injured by Ahz's Springal volley.

A badly injured gnoll overseer moves into view from the northeast, having retreated back from the north tower. He takes control of the Firedrake and readies the shot. With bloody vengeance in his eyes he cries to Adoett: "step back!"

The DO points towards the central Keep and calls down a beam of to illuminate the Keep's NE corner, where the force bolt emerged last round to strike him. It served as a signal for the 4 drow outside the walls, who sent in a volley of arrows. As Ahz had moved back to fire the Springal, it was Goodberry whom -- looking over the battlefield -- ended up being the unfortunate target.

All 4 arrows struck him one after another, dealing (11 + 7 + 12 + 13 = 43 piercing/magic damage) and lighting him up with Faerie Fire (although this didn't matter as he dropped unconscious behind the protective battlements).

( next: Leah, Adoett )

Statistics: Posted by Zanaikin — Mon Mar 19, 2018 2:57 pm


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2018-03-17T23:41:50 2018-03-17T23:41:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26715#p26715 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Goodberry: 37/37 HP,7 Nonlethal 14/40PP

Adoett: 29/38 HP
Ogre1: 21/40HP by my math.

Statistics: Posted by Squall255 — Sat Mar 17, 2018 11:41 pm


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2018-03-15T19:13:43 2018-03-15T19:13:43 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26714#p26714 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Attack Roll: 1d20+13 = 31)
(Damage: 3d8+1 = 11)

Statistics: Posted by Sajuuk — Thu Mar 15, 2018 7:13 pm


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2018-03-15T16:36:48 2018-03-15T16:36:48 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26713#p26713 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(5ft step back/pull out spear, attack vs. nearest drow, continuing raging song
1d20+7= 18; 1d8+6= 13)

Statistics: Posted by Mr_Praetorian — Thu Mar 15, 2018 4:36 pm


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2018-03-09T14:17:18 2018-03-09T14:17:18 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26712#p26712 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Zanaikin — Fri Mar 09, 2018 2:17 pm


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2018-03-09T04:34:54 2018-03-09T04:34:54 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26711#p26711 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Squall255 — Fri Mar 09, 2018 4:34 am


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2018-03-07T17:40:38 2018-03-07T17:40:38 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26710#p26710 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Attack: 1d20 + 12 = 19.
Damage: 1d6 + 10 = 15.

Leah herself keeps Surge Blasting the officer, unsure if this is all of the drow forces. She refocuses right after.

Attack: 1d20 + 6 = 15 vs touch.
Damage: 2d6 = 8 force.


Effects:
Force Screen (AC +4, 27 rounds)
4th-level Astral Construct (+4 AC, 5 rounds)
[/quote]

Statistics: Posted by Kadi — Wed Mar 07, 2018 5:40 pm


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2018-03-07T15:38:23 2018-03-07T15:38:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26709#p26709 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Ahz's bolt of force strikes DO and disrupts his spellcasting efforts, as well as leaving him critically wounded.

Gorin shoots DO again and sees his arrow bounce off the shadowstuff armor.

Gr1 shoots another flaming arrow into the drow near him, killing his opponent and hurling the body back down the walls.

DO casts a healing spell on himself, recovering from much of his wounds almost instantly.

Thanks to his low-light vision + the sunrod that Gr1 threw outside the walls, Ahz could see four more drow (with longbows) moving up outside. With the four-arrow volleys from earlier in mind, this was most likely the support fire group.

( next: Leah, Adoett )

Statistics: Posted by Zanaikin — Wed Mar 07, 2018 3:38 pm


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2018-03-06T17:27:34 2018-03-06T17:27:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26708#p26708 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> (Powerful Bolt for 2 charges, sacrificing either a 1st or 2nd level spell slot (1st level if distance is 35-55', 2nd level of 56-75') [lemee know which i had to sacrifice so I can update sheet]
(Auto hits, 1d4+10 Force damage = 12 damage)

GM: you'll need a 2nd level spell; estimate range of ~70ft

Statistics: Posted by Sajuuk — Tue Mar 06, 2018 5:27 pm


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2018-03-06T16:07:46 2018-03-06T16:07:46 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26707#p26707 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Free action to sustain raging song, attack vs DO)

1d20+6= 19; 1d8+2= 4 [magic, piercing]

Statistics: Posted by Mr_Praetorian — Tue Mar 06, 2018 4:07 pm


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2018-02-26T21:40:32 2018-02-26T21:40:32 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26706#p26706 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Diplomacy: 1d20+5 = 6(nat1)

Goodberry uses his swift action to get Current/Max HP totals from all members of his collective (PC's, Wounded Ogre 1, and South Tower Gnoll Ranger) as per his Health Sense ability.

Wounded:
Ogre 1: 2/40 HP
Adoett: 14/38 HP

Statistics: Posted by Squall255 — Mon Feb 26, 2018 9:40 pm


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2018-02-26T21:01:21 2018-02-26T21:01:21 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26705#p26705 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Zanaikin — Mon Feb 26, 2018 9:01 pm


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2018-02-26T17:44:42 2018-02-26T17:44:42 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26704#p26704 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Attack: 1d20 + 12 = 13
Damage: 1d6 + 10 = Yeah nope.

Meanwhile she thinks it best not to let the drow officer finish that spell. She sends out a surge blast and then refocuses herself.

Attack: 1d20 + 6 + 1 (Surging Euphoria) = 8. I shit you not.

[...sorry, got no words]

Effects:
Force Screen (AC +4, 28 rounds)
Surging Euphoria (+1 morale to attack, damage, saves, 1 round)
4th-level Astral Construct (+4 AC, 6 rounds)
FTW.jpg

Statistics: Posted by Kadi — Mon Feb 26, 2018 5:44 pm


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2018-02-23T17:00:28 2018-02-23T17:00:28 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26703#p26703 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Concentration check: 1d20+8 = 17+8 = 25 pass.

Damage: 5d6=10 Fire damage, Reflex DC 16 for half to all creatures that end their turn in his space, or adjacent to him.

As a Move action, he plants his shield in the lower right corner of his square (both faces of AQ23) with Mobile Bulwark style.

Statistics: Posted by Squall255 — Fri Feb 23, 2018 5:00 pm


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2018-02-25T04:35:30 2018-02-20T16:51:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26702#p26702 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Free action to sustain raging song, move action to pull out composite bow, attack vs DO)

1d20+6= 26 (8 confirm); 1d8+2= 7 [magic, piercing]

Statistics: Posted by Mr_Praetorian — Tue Feb 20, 2018 4:51 pm


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2018-02-16T16:05:47 2018-02-16T16:05:47 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26701#p26701 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Ahz's 3rd springal shot (in this battle) finally lands exactly where he aimed, and badly wounds all three of the drow in the rear.

Goodberry's bomb lands on the target space, not hitting anything directly but splashing 6 (+4 more in tunnels) drow with an explosion of alchemic fire. The badly wounded drow that just attacked Adoett finally falls, succumbing to his wounds.

The gnoll ranger (Gr1) steps back from the drow that just scaled up the walls and lands a solid shot on the enemy (AS21) at point-blank range, almost kill him.

The only bloodied cries could be heard from the north ballista tower.

DO levitates up the outer wall, until Gorin, Leah, and Adoett could see this drow leader for the first time. He wore no armor but a layer of semi-solid shadows seem to wrap around his body. He looks up at the Keep, and began to chant a spell (Ahz and Goodberry both recognize it as some modified version of Summon Swarm).

( next up: Gorin*, Leah, Adoett )

( I messed up the init order a bit; Gorin should actually go before Gr1; but I don't think any of the actions above would affect the situation around him )

Statistics: Posted by Zanaikin — Fri Feb 16, 2018 4:05 pm


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2018-02-16T15:03:36 2018-02-16T15:03:36 https://forums.druidsofthecoast.com/viewtopic.php?t=1308&p=26700#p26700 <![CDATA[Characters • Re: Epicette Agyen, Samsaran Witch]]> Statistics: Posted by Zanaikin — Fri Feb 16, 2018 3:03 pm


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2018-02-16T06:17:04 2018-02-16T06:17:04 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26699#p26699 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Squall255 — Fri Feb 16, 2018 6:17 am


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2018-02-13T02:53:56 2018-02-13T02:53:56 https://forums.druidsofthecoast.com/viewtopic.php?t=1308&p=26697#p26697 <![CDATA[Characters • Re: Epicette Agyen, Samsaran Witch]]> Statistics: Posted by Laharl — Tue Feb 13, 2018 2:53 am


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2018-02-13T02:05:01 2018-02-13T02:05:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1308&p=26696#p26696 <![CDATA[Characters • Re: Epicette Agyen, Samsaran Witch]]> Statistics: Posted by Zanaikin — Tue Feb 13, 2018 2:05 am


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2018-02-13T00:03:53 2018-02-13T00:03:53 https://forums.druidsofthecoast.com/viewtopic.php?t=1308&p=26695#p26695 <![CDATA[Characters • Re: Epicette Agyen, Samsaran Witch]]> Statistics: Posted by Squall255 — Tue Feb 13, 2018 12:03 am


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2018-02-12T23:12:52 2018-02-12T23:12:52 https://forums.druidsofthecoast.com/viewtopic.php?t=1308&p=26694#p26694 <![CDATA[Characters • Re: Epicette Agyen, Samsaran Witch]]> - (SpC); it's both a druid and a sor/wiz spell, the two lists that Witches usually get the intersect of.
- (SpC)
- : plan to go for later; only noticed when Dave pointed out last night it's 3P.

Statistics: Posted by Zanaikin — Mon Feb 12, 2018 11:12 pm


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2018-02-12T21:22:11 2018-02-12T21:22:11 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26693#p26693 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
Epicette casts (CL12), giving her full knowledge of the local geography for 6 miles around, assessing the locale (for potential locations of interest, natural resources, etc) as well as helping pick the best position to set up camp.

At the campsite spot they pick, she casts , creating a sturdy stone cottage with Arcane Locked/Alarm warded entrances, an Unseen Servant to provide services, and an illusory camouflage that makes it blend into the local terrain.

She then spends several hours carefully digging out her mother's skeleton from the sarcophagus, dumping out its tainted soil, treating the remains with a flask of holy water, and putting it back on a thin layer of fresh soil (just to hold everything in place).

Miscellaneous:
( using 1MP to recharge Wand of Aid: 8+3=11 charges )
( Epi feeds Eclair one of the Scrolls of Summon Monster V in the repo during dinner )

...if nothing interesting happens, she'll make one 4hr crafting session late at night before heading off to catch a nap
( starting work on Cernandlon's Deck of Doors - progress 3,000/12,150, DC24 [5+9cl+5power+5accel] can't fail )

Statistics: Posted by Zanaikin — Mon Feb 12, 2018 9:22 pm


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2018-02-12T19:50:59 2018-02-12T19:50:59 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26692#p26692 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Mr_Praetorian — Mon Feb 12, 2018 7:50 pm


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2018-02-12T17:37:23 2018-02-12T17:37:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26691#p26691 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Zanaikin — Mon Feb 12, 2018 5:37 pm


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2018-02-12T15:51:07 2018-02-12T15:51:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26690#p26690 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Squall255 — Mon Feb 12, 2018 3:51 pm


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2018-02-12T15:15:44 2018-02-12T15:15:44 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26689#p26689 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Mr_Praetorian — Mon Feb 12, 2018 3:15 pm


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2018-02-12T14:52:46 2018-02-12T14:52:46 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26688#p26688 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Advantage: takeHighest(2d20 [4,12]) + 3 (BAB) + 7 (Knowledge [Engineering]) - 4 (non-proficient) + 2 competence (Heightened Awareness) + 2 (Sudden Insight) + 1 Enhancement = 23)
(Springal Damage: 3d8+1 = 17)

Statistics: Posted by Sajuuk — Mon Feb 12, 2018 2:52 pm


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2018-02-12T00:51:13 2018-02-12T00:51:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1306&p=26687#p26687 <![CDATA[Characters • Re: Henric Maudril, Peri-blooded Sorcerer]]> Statistics: Posted by Laharl — Mon Feb 12, 2018 12:51 am


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2018-02-12T00:15:04 2018-02-12T00:15:04 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26686#p26686 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Sajuuk — Mon Feb 12, 2018 12:15 am


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2018-02-11T23:47:28 2018-02-11T23:47:28 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26685#p26685 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
At Adoett's signal, the gnoll manning the Firedrake slams its trigger, and a cone of flames pour of its nozzle. 2 of the drow were roasted outright. 2 more managed to dodge the bulk of the flames, but their sustained injuries left them barely standing. Some of the flames then bounced and flooded into the tunnels, and 2 drow soon ran out, screaming in pain with their bodies on fire. Both of them sank to their knees almost as soon as they entered the courtyard, their endurance exceeded by the painful burns.

Three of the laborers began reloading the Firedrake, while Adoett moved up to block the way and the ogres lining up behind him.

The gnolls atop the Keep shifts the Springal back into position and cries to Ahz: "ready!"

One of the drow that barely survived ran up to attack Adoett (attack of opportunity)

The other one stabbed at Leah's Astral Construct with a rapier, but merely bounced off its deflective armor. However the drow still inside the tunnel does score a hit on the Construct ( 7 pierce damage )

The gnolls behind Gorin reload their crossbows and unload another volley. They manage 1 hit and 1 crit this time, killing the drow on the AC's flank and badly injuring the one in the tunnel.

More drow rush out of the left hand tunnels, stepping over their dead comrades' burning bodies. Two of them move up to Adoett and attack him. One misses, but the other stabs his rapier into an artery ( 13 piercing damage )

Three drow managed to scale up the outer walls with grappling hooks.

Three of the drow at the rear, noticeably blinded by Ahz's Glitterdust, began to grope about and retreat (with a fourth trying to help his friend). However two 'warning' shots soon came from the darkness outside the keep, which murders one of the retreating drow. A stern voice bellowed in their tongue: "death to cowards! turn and fight!"

( next up: Goodberry, Ahz )
( Ahz : remember that due to the outer walls' height, you can only see [direct fire] squares at least 20ft out from the outer walls )

Statistics: Posted by Zanaikin — Sun Feb 11, 2018 11:47 pm


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2018-02-11T23:13:47 2018-02-11T23:13:47 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26684#p26684 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Zanaikin — Sun Feb 11, 2018 11:13 pm


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2018-02-11T23:02:10 2018-02-11T23:02:10 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26683#p26683 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Squall255 — Sun Feb 11, 2018 11:02 pm


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2018-02-11T22:42:02 2018-02-11T22:42:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26682#p26682 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> 2 Antipaladins of Deskari,
14 potions Cure Moderate Wounds
7 potions Cure Serious Wounds
6 sets +1 Fullplate
1 set +1 Breastplate
7 Mwk Scythe
300 gp


Epicette gets: a third Familiar, her mother's Thrush
Henric gets: His father's mithril light shield (enchantment TBD)

Statistics: Posted by Squall255 — Sun Feb 11, 2018 10:42 pm


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2018-02-11T22:38:02 2018-02-11T22:38:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26681#p26681 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Squall255 — Sun Feb 11, 2018 10:38 pm


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2018-02-11T16:31:09 2018-02-11T16:31:09 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26680#p26680 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]> Statistics: Posted by littleangryman — Sun Feb 11, 2018 4:31 pm


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2018-02-09T18:21:14 2018-02-09T18:21:14 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26679#p26679 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Unseen Servant and send it into the room to press around a bit, to see if anything triggers.

If not, she asks if Aravashnial has any ideas.

Lastly, do a check-up on her mother's familiar to see how it's doing.

Statistics: Posted by Zanaikin — Fri Feb 09, 2018 6:21 pm


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2018-02-08T04:58:26 2018-02-08T04:58:26 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26678#p26678 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]> Statistics: Posted by Mr_Praetorian — Thu Feb 08, 2018 4:58 am


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2018-02-08T03:52:41 2018-02-08T03:52:41 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26677#p26677 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]>

Statistics: Posted by Laharl — Thu Feb 08, 2018 3:52 am


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2018-02-07T19:21:23 2018-02-07T19:21:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26676#p26676 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]> Statistics: Posted by Sajuuk — Wed Feb 07, 2018 7:21 pm


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2018-02-07T18:27:25 2018-02-07T18:27:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26675#p26675 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]> I can make available on 11th but I'd need to know by Friday.

Statistics: Posted by Zanaikin — Wed Feb 07, 2018 6:27 pm


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2018-02-07T18:21:02 2018-02-07T18:21:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1320&p=26674#p26674 <![CDATA[Wrath of the Righteous • Re: Chat Meet Scheduling]]> Statistics: Posted by Squall255 — Wed Feb 07, 2018 6:21 pm


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2018-02-06T19:55:15 2018-02-06T19:55:15 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26673#p26673 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Attack: 1d20 + 6 + 1 (Surging Euphoria) = 22 vs touch. Damage: 2d6 = 3.

Seeing the drow pummeled into the wall and broken [Thank you], Leah orders her Astral Construct to advance towards the tunnel and plug it up, potentially punching whatever drow is there in the face.

Attack: 1d20 + 12 = 20. Damage: 1d6 + 10 = 13.


Effects:
Force Screen (AC +4, 29 rounds)
Surging Euphoria (+1 morale to attack, damage, saves, 2 rounds)
4th-level Astral Construct (+4 AC, 7 rounds)

Statistics: Posted by Kadi — Tue Feb 06, 2018 7:55 pm


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2018-02-06T16:18:50 2018-02-06T16:18:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26671#p26671 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Gorin receives a bewildered glance from the badly injured drow next to him.

Ahz's burst of glitter leaves 3 of the drow blinded. Their leader ('DO') however was unaffected, other than scowling at the fact he was now sparkling.

The north ballista shoots, and Ahz/Goodberry could see from atop the keep as a bolt impales DO's shoulders, leaving him badly wounded. However the victory was short-lived as DO raises his rod towards the north tower (before moving south), and through the moonlight one could see Black Tentacles erupting from the ground and writhing toward the skies. The screams of the tower's garrison could be heard in the darkness as they struggled against the crushing appendages the spell summoned, plus more arrows that soared out of the night.

( next: Leah, Adoett )

( Leah's Astral Construct springs into being at the start of her turn : see 'AC' )
( one of the gnoll laborers is on the Firedrake's trigger, ready to fire on call )

Statistics: Posted by Zanaikin — Tue Feb 06, 2018 4:18 pm


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2018-02-06T04:51:31 2018-02-06T04:51:31 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26670#p26670 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> glitterdust on the targeted area (see bordered area on the map: AT18 to AW21).

(DC 16 Will save or Blinded for 6 rounds (affected creatures can attempt a new save at the end of each of their turns). Regardless of save all targets in the AoE are outlined (even if invisible) and take a -40 penalty on Stealth checks for the same duration.)

Statistics: Posted by Sajuuk — Tue Feb 06, 2018 4:51 am


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2018-02-04T23:59:01 2018-02-04T23:59:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26669#p26669 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Shift, then (+2 STR, +2 CON, +2 Will (all morale bonuses))

"Against the waaaaaves,
With our swords in our hands..."

Statistics: Posted by Mr_Praetorian — Sun Feb 04, 2018 11:59 pm


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2018-02-04T21:44:09 2018-02-04T21:44:09 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26668#p26668 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Healing: 2d6+5 = 7+5 = 12, Goodberry takes 7 as nonlethal.

He spends a Swift action using to determine how wounded the Gnoll still is.

If the Gnoll is doing ok, he readies to manifest a 5P{ Natural Healing (3 targets, 9HP each, 27 HP total to distribute) the next time anyone in my collective takes a meaningful hit.

If the Gnoll is still more than 12HP down, he will instead do another Transfer Wounds.
Healing: 2d6+5 = 7+5 = 12, I take the 7 as nonlethal. This would leave me at 14 nonlethal and 37/37 HP.

AC 19.

Statistics: Posted by Squall255 — Sun Feb 04, 2018 9:44 pm


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2018-02-04T21:20:07 2018-02-04T21:20:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26667#p26667 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Ahz's springal shot was off the mark again (3 squares to the southeast), though the incoming wave of drow presented such a big target that its rain of arrow caught a half dozen of them anyway. After he shoots, the three gnolls atop the keep rushed to begin reloading the weapon.

Gorin's warning caused the gnolls on his side to huddle against the main building. None of them wanted to risk being hit by flames sprouting from the firedrake.

Ranger1 lit up a Sunrod and haphazardly threw it outside the walls, unwilling to peek his head over again in fear of retaliatory fire. It landed in the breach and lit up the area (noted on map; those on walls/keep have direct visibility), just in time to see a mass of at least two dozen drow rush to the walls and begin making their way through the 3 tunnels. Meanwhile in the back of the formation, a drow ('DO') who seem to be clad in shadows sends off a burst of magic (spellcraft: Recitation) before marching forward, all the while shouting at the lesser warriors and driving them into the breach.

Leah begins manifesting her Astral Construct as she hears the attackers entering the tunnels.

The first 6 drow squeeze through the tunnels and emerge into the courtyard. All of them were already wounded from the early Springal volley, and those through the eastern tunnel take a hail of bolts from the gnolls' readied crossbows. Unfortunately, due to the laborers' lack of combat expertise, only two of the bolts actually find their target, This left the first drow seriously injured as he staggered into Gorin's reach...

( the unlabeled red squares are Drow warriors, each wearing a chain shirt and wielding rapier + buckler. )

( Combat engaged! )
( first up: Goodberry, Ahz, Gorin )

( the gnolls atop the Keep has just reloaded the Springal but is still shifting it back into firing position. Will be ready next round [unless Ahz wishes to delay] )

Statistics: Posted by Zanaikin — Sun Feb 04, 2018 9:20 pm


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2018-02-04T19:53:13 2018-02-04T19:53:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26666#p26666 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Squall255 — Sun Feb 04, 2018 7:53 pm


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2018-02-04T19:33:49 2018-02-04T19:33:49 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26665#p26665 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Goodberry moves up next to Ahz, spends a free action to drop the Gnoll Overseer, and a Standard action to add the wounded Ranger. If the ranger accepts "Hang on, let me see if I can patch you up. South Ballista keep you eyes peeled to the south and west." Note: goal is after he's patched up next round (via Touch of Healing on Ahz, distributed over the Collective), he can switch back to the Overseer.

Adoett is peeking around his shield, holding his carving knife up, ready to signal the firedrake. After it fires he'll jump in front of it to provide cover while it's reloaded.

Statistics: Posted by Squall255 — Sun Feb 04, 2018 7:33 pm


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2018-02-03T22:17:36 2018-02-03T22:17:36 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26664#p26664 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Advantage: takeHighest(2d20 [5,2])+3 (BAB) + 7 (Knowledge [Engineering]) - 4 (non-proficient) - 2 (range) + 2 competence (Heightened Awareness) + 2 (Sudden Insight) + 1 Enhancement = 14
(Springal Damage: 3d8+1 = 11)

Statistics: Posted by Sajuuk — Sat Feb 03, 2018 10:17 pm


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2018-01-31T20:29:35 2018-01-31T20:29:35 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26663#p26663 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Once drow enter the fortress: (5PP + 2 Wild Surge) on AW26 => 4th level . Menu option: +4 deflection AC. Duration: 7 rounds. Manifesting Time 1 round
Enervation roll: 1d20 = 18. Safe.

Effects:
Force Screen (AC +4, 30 rounds)
4th-level Astral Construct (+4 AC, not yet summoned)

Statistics: Posted by Kadi — Wed Jan 31, 2018 8:29 pm


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2018-01-31T18:03:59 2018-01-31T18:03:59 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26662#p26662 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Mr_Praetorian — Wed Jan 31, 2018 6:03 pm


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2018-01-30T23:04:13 2018-01-30T23:04:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26661#p26661 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Sajuuk — Tue Jan 30, 2018 11:04 pm


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2018-01-30T22:59:28 2018-01-30T22:59:28 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26660#p26660 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> (Perception: 1d20+15 = 18 (20 vs traps, 22 vs evil outsiders, 20 vs aberrations, additional +2 if this counts as urban))

Statistics: Posted by Sajuuk — Tue Jan 30, 2018 10:59 pm


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2018-01-30T19:46:48 2018-01-30T19:46:48 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26659#p26659 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Then, 2 minutes past the discovery of the tunneling creepers, a thunderous blast erupted from just outside the walls.

"The palisade... it just blew up! Whole chunk just outside the breach," Ranger1 reported, clearly not understanding what just happened.

Ahz and Goodberry both knew enough to guess (passive spellcraft): Explosive Runes could discharge a number of ways. The best case scenario meant it just killed a drow trying to sneak up. Or -- given Shurya revealed the defenses to the drow -- they triggered it with a Dispel on the outer wall.

Second later, another Vision of Hell erupted to bring inferno landscape to the material plane. This one only 50ft-radius and centered on the north walls (center marked VoH on map). It caught the north tower and all of those around the Firedrake in its area. Both of the ogres and all but one of the gnolls near Adoett looked shaken by the disturbing visage.

( Will save vs Fear from Adoett )

Then, almost at the same time, the Gnoll ranger shouted out: "DROW! MANY! 60FT OUT FROM 12'O CLOCK!"

The twang of his bow could be heard as he fired the first shot. Four arrows replied from the darkness in exchange. By the time the Ranger crouched back down to take shelter behind the battlements, two shafts were lodged in his shoulders.

"I think they're real..."

Adoett could hear the poor guy coughing up blood above him.

( Everyone can take their first round actions, or ready their actions. I'll shift into battle order once the drow are close enough to get messy. Adoett, Gorin, and Leah may also shift the gnolls/ogres around them into whatever formation they'd like. )

Statistics: Posted by Zanaikin — Tue Jan 30, 2018 7:46 pm


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2018-01-30T19:08:29 2018-01-30T19:08:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26658#p26658 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(1PP): +4 AC (shield, also vs incorporeal). Duration: 5 minutes

Effects:
Force Screen (AC +4, 50 rounds)

Statistics: Posted by Kadi — Tue Jan 30, 2018 7:08 pm


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2018-01-30T15:40:53 2018-01-30T15:40:53 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26657#p26657 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
Unless anyone has an further business in this room, Daveed is ready to proceed.

Statistics: Posted by Mr_Praetorian — Tue Jan 30, 2018 3:40 pm


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2018-01-30T14:12:54 2018-01-30T14:12:54 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26656#p26656 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by Squall255 — Tue Jan 30, 2018 2:12 pm


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2018-01-30T13:32:21 2018-01-30T13:32:21 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26655#p26655 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
( Strength check 5+8 = 13 )

Okay bad positioning. She tries to locate a stress fracture in the ice (Knowledge[engineering] 8+16 = 24), wraps her hair there, and tries again.

( Strength check 18+8 = 26 )

( anyone who looks closely also notice that her hair is also doing a lot of scrubbing against the melting ice, as though trying to rub off whatever contaminants the undead left on it )

Statistics: Posted by Zanaikin — Tue Jan 30, 2018 1:32 pm


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2018-01-30T12:22:40 2018-01-30T12:22:40 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26654#p26654 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
Aravashnial mentions that he can't dismiss his ice spears though they appear to be melting at a moderate pace. You suspect the doorway will become passable in about 10 mins if you don't do anything.

Statistics: Posted by Squall255 — Tue Jan 30, 2018 12:22 pm


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2018-01-30T04:59:38 2018-01-30T04:59:38 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26653#p26653 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]> Statistics: Posted by littleangryman — Tue Jan 30, 2018 4:59 am


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2018-01-30T03:01:16 2018-01-30T03:01:16 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26652#p26652 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
He also cautions that we will start with a hail of arrows to ensure the enemies are not illusions. Firedrake is not to fire until one of the party confirms that targets are not illusions.

Statistics: Posted by Squall255 — Tue Jan 30, 2018 3:01 am


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2018-01-30T02:58:44 2018-01-30T02:58:44 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26651#p26651 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
One of the gnolls on the NE tower joins him.

Ranger2: "Not sure if we can spare any down south. Those drow might sneak a force up elsewhere and we won't spot them if we're any more undermanned."

( you all still have some time; feel free to place yourself and, for those in courtyard, direct the Firedrake + Ogres )

Statistics: Posted by Zanaikin — Tue Jan 30, 2018 2:58 am


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2018-01-30T02:49:21 2018-01-30T02:49:21 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26650#p26650 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
Epicette asks Malorix if he prepared any Restoration spells. If not, she rummages through the party supplies and hands Jestak a Potion of Lesser Restoration.

( added the battleaxe to party loot )

Statistics: Posted by Zanaikin — Tue Jan 30, 2018 2:49 am


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2018-01-30T02:17:21 2018-01-30T02:17:21 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26649#p26649 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
Cernandlon notes that the Sarcophogi use to have some holy symbol etched into them, but someone scratched them out. Likely as part of defiling the church for the demons.

Statistics: Posted by Squall255 — Tue Jan 30, 2018 2:17 am


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2018-01-30T02:07:47 2018-01-30T02:07:47 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26648#p26648 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
(Perception: 1d20+15 = 23 (25 vs traps, 27 vs evil outsiders, 25 vs aberrations, additional +2 if this counts as urban))

Statistics: Posted by Sajuuk — Tue Jan 30, 2018 2:07 am


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2018-01-30T00:37:44 2018-01-30T00:37:44 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26647#p26647 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
(Daveed uses Lay on Hands to restore 4d6= 16 hit points and removes the Sickened, Fatigued, and Exhaustion conditions).

"You did well. I'm proud of you."

Statistics: Posted by Mr_Praetorian — Tue Jan 30, 2018 12:37 am


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2018-01-30T00:24:22 2018-01-30T00:24:22 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26646#p26646 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>

Epicette deftly dodges the grub that leaps at her, and manages to plant her palm firmly on the Bodak's arm, searing it with positive energy.

Cernandlon's arrow thunks solidly into the Bodak, with a wave of psionic energy rippling over the creature as it falls to the ground at Epicette's feet, and starts to disintegrate like the other dead Bodak. (Know: Religion tells you guys this is normal reaction when a Bodak dies, this is already assumed success).


Loot: On the Nabasu you find a +2 Battleaxe.

Jestak still seems to be bleeding from the Grub burrowing through her arm, and has taken CON damage.

Statistics: Posted by Squall255 — Tue Jan 30, 2018 12:24 am


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2018-01-29T17:32:45 2018-01-29T17:32:45 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26645#p26645 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Mr_Praetorian — Mon Jan 29, 2018 5:32 pm


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2018-01-29T16:56:54 2018-01-29T16:56:54 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26644#p26644 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
The attack from elsewhere didn't surface immediately. Only the hellish illusory landscape continued to plague those inside the fortifications. After 8 minutes, the illusion ceased as well, and still no attack was coming.

Then, a shout emerge from the northeastern tower: "THE WALLS! THEY'RE TUNNELING THE WALLLS!"

The gnoll ranger on the north tower was quick to report over the channel: "I don't see anything..."

From the Keep's northeast edge, Ahz's darkvision soon saw what they mean: three small holes had appeared on the inside of the soft, limestone walls. Some kind of fungus was chewing its way through the stone, rapidly enlarging the tunnel while supporting it with some kind of fungal tube network. The holes weren't large enough to fit a humanoid yet, but they were steadily growing...

( map updated )

Statistics: Posted by Zanaikin — Mon Jan 29, 2018 4:56 pm


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2018-01-29T15:18:46 2018-01-29T15:18:46 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26643#p26643 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
He also took the opportunity to cast Bull's Strength on himself.

Statistics: Posted by Mr_Praetorian — Mon Jan 29, 2018 3:18 pm


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2018-01-29T05:00:48 2018-01-29T05:00:48 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26642#p26642 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
(Not using Fireball due to the difficulty of not hitting Millorn without giving the swarm cover from the stairs...)

Attack 1: 1d20+11=31 touch, confirm 20
Damage 1: 4d6+7=14 acid (pre crit, ewwww)
Attack 2: 1d20+11=19 touch
Damage 2: 4d6+7=20 acid
Attack 3: 1d20+11=20 touch
Damage 3: 4d6+7=21 acid

SR (just in case): max(2d20)+12=20

Any leftover rays after the swarm dies go to the remaining bodak.

Statistics: Posted by Laharl — Mon Jan 29, 2018 5:00 am


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2018-01-28T15:02:15 2018-01-28T15:02:15 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26641#p26641 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Sajuuk — Sun Jan 28, 2018 3:02 pm


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2018-01-28T00:00:20 2018-01-28T00:00:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26640#p26640 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Goodberry alerts the north tower we are under attack in the south, prepare for a flank attempt. He also calls to the west tower to watch for an attack from the west.

Statistics: Posted by Squall255 — Sun Jan 28, 2018 12:00 am


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2018-01-27T19:36:06 2018-01-27T19:36:06 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26639#p26639 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(1PP): +4 AC (shield, also vs incorporeal). Duration: 5 minutes


Effects:
Shaken (–2 on attack rolls, saving throws, skill checks, and ability checks)
Force Screen (AC +4, 50 rounds)

Statistics: Posted by Kadi — Sat Jan 27, 2018 7:36 pm


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2018-01-26T22:55:36 2018-01-26T22:55:36 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26638#p26638 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Statistics: Posted by Sajuuk — Fri Jan 26, 2018 10:55 pm


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2018-01-26T22:45:29 2018-01-26T22:45:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26637#p26637 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
Ahz sends a volley of arrows soaring out of the springal and into the moonlit skies. His sensor surveyed the target (now 70ft from the south tower) and he noticed his targeting was off... by 5ft. One of the hill giants groaned as he took a handful of arrows, and the drow caster screamed curses as she took two as well. The drow soon stopped 100ft away from the walls, and simply pointed the giants towards the gate.

The two giants continued their march upwards, soon coming within 60ft of the south tower. Each of them dropped one of their giant boulders on the ground while readying the other to throw. The gnoll overseer soon yelled "GIANTS! BOULDERS INCOMING AT MAIN GATE!" He then aimed the southern ballista and shot...

( any actions? )

( Ahz: make another will save )

Statistics: Posted by Zanaikin — Fri Jan 26, 2018 10:45 pm


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2018-01-26T22:21:48 2018-01-26T22:21:48 https://forums.druidsofthecoast.com/viewtopic.php?t=1469&p=26636#p26636 <![CDATA[Chapter 3 - Demon's Heresy • Re: Part 2.a Rescue the Riftwardens]]>
(Attack vs B2 [Vital Strike, Deadly Aim, Channeling, Psionic Shot, Point-Blank Shot]: 1d20+21 = 35)
(Damage: 2d6 (base steel arrow) + 11 (weapon, deadly aim, strength, buffs, point-blank shot) + 2d6 (vital strike) + 2d6 (psionic shot) + 2d6+4 (channeling disrupt pattern) = 46 Piercing, Cold Iron, Magic damage

Statistics: Posted by Sajuuk — Fri Jan 26, 2018 10:21 pm


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2018-01-26T22:14:56 2018-01-26T22:14:56 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26635#p26635 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]>
(Advantage: takeHighest(2d20 [10,2])+3 (BAB) + 7 (Knowledge [Engineering]) - 4 (non-proficient) - 6 (no LoS if applicable) - 2 (range) + 2 competence (Heightened Awareness) + 2 (Sudden Insight) = 12
(Springal Damage: 3d8+1 = 18)
(Will Save: 1d20+7 = 15)

Statistics: Posted by Sajuuk — Fri Jan 26, 2018 10:14 pm


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2018-01-26T21:22:20 2018-01-26T21:22:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1465&p=26634#p26634 <![CDATA[Game Threads • Re: Mission 4 - Lost Shipment (Feb 16)]]> Will: 1d20 + 6 (+ 2 vs Mind-affecting?) = ... 7. (+2?). [ ... Yay? I don't even... ]

Leah felt something twist inside her. She didn't really understand why. She should be excited, but this was decidedly not it. Was it the time in the cities? Had it made her weak? Leah didn't know, she didn't like it, but that didn't change anything about it: She was terrified.

Statistics: Posted by Kadi — Fri Jan 26, 2018 9:22 pm


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2018-01-26T18:16:39 2018-01-26T18:16:39 https://forums.druidsofthecoast.com/viewtopic.php?t=1470&p=26633#p26633 <![CDATA[Rules & References • Re: Rules Changes Log]]> Statistics: Posted by Zanaikin — Fri Jan 26, 2018 6:16 pm


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2018-01-26T18:11:35 2018-01-26T18:11:35 https://forums.druidsofthecoast.com/viewtopic.php?t=1471&p=26632#p26632 <![CDATA[Rules & References • SHIFTER FEATS]]> Beasthide Elite [Shifter]
Prerequisite: Shifter with the Beasthide shifter trait
Benefit: The natural armor bonus provided by the Beasthide shifter trait increases to +4. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 51

Cliffwalk Elite [Shifter]
Prerequisite: Shifter with the Cliffwalk shifter trait
Benefit: The climb speed provided by the Cliffwalk shifter trait increases by +10ft. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 113

Dreamsight Elite [Shifter]
Prerequisite: Shifter with the Dreamsight shifter trait
Benefit: While shifting, you gain a +5 racial bonus to Perception and can see invisible creatures and objects as if you under the effect of the See Invisibility spell. This is considered part of your shifting and cannot be dispelled or suppressed unless your entire shifting is dispelled or suppressed. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 113

Extended Shifting [Shifter]
Prerequisite: Shifter, at least 1 other Shifter feat
Benefit: Add 6 rounds to the duration of your shifting ability. These additional rounds stack with other increases to the duration of your shifting ability.
Special: This feat can taken multiple times. Each time it is taken, it's effects stack.
Source: RoE, pg. 112

Extra Shifter Trait [Shifter]
Prerequisite: Shifter, at least 2 other Shifter feats
Benefit: Choose an additional shifter trait from the list detailed in the shifter race description. When you shift, you take on all shifter traits except the racial bonus to your attributes from the shifter trait chosen by this feat. For example, if you took Longstride as your primary shifter trait and choose Razorclaw as your shifter trait granted by this feat, when you shift, you would gain a +2 racial bonus to Dexterity, a +10ft bonus to your land movement, are always considered to have a running start for jumping and would have two natural attacks (claws) for 1d4 damage. You would not gain the +2 racial bonus to Strength. You also gain +2 rounds of Shifting per day. The swiftwing and truedive shifter traits are mutually exclusive. You may not choose one if you already possess the other.
Source: RoE, pg. 114

Gorebrute Elite [Shifter]
Prerequisite: Shifter with the Gorebrute shifter trait
Benefit: You gain the Powerful Charge special ability, but only for the gore attack provided by your Gorebrute shifter trait. The total damage is your powerful charge ability is twice the normal amount of damage from your gore attack. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 114

Great Bite [Shifter]
Prerequisite: Base Attack Bonus +6, Shifter with the Longtooth shifter trait
Benefit: The critical multipler on your bite attack from your Longtooth shifter trait improves to x3. This does not stack with other effects that increase the critical multiplier, but does stack with other effects that increase the critical range. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 54

Great Rend [Shifter]
Prerequisite: Base Attack Bonus +4, Shifter with the Razorclaw shifter trait
Benefit: You gain the Rend special ability, but only if you successfully hit with both claw attacks granted by your Razorclaw shifter trait. Calculate this damage as per the normal rend rules (i.e. your base claw damage + 1-1/2 Strength modifier damage). You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 54

Greater Shifter Defense [Shifter]
Prerequisite: Shifter, Shifter Defense, three other shifter feats.
Benefit: While shifting, the damage reduction provided by the Shifter Defense feat improved to a total of DR: 5/silver. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 54

Healing Factor [Shifter]
Prerequisite: Shifter, Constitution 13
Benefit: While shifting, you gain the Regeneration special ability, healing an amount of hit points per turn equal to your Constitution modifier. Damage caused by silver weapons overcome this regeneration. Since going unconscious causes any shifting to prematurely end, this regeneration cannot help you if you go below 0 hit points unless you are normally capable of acting in such circumstances. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 55

Longstride Elite [Shifter]
Prerequisite: Shifter with the Longstride shifter trait
Benefit: The bonus to your movement rate granted by your Longstride shifter trait increases to a total of +20ft. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 114

Razorclaw Elite [Shifter]
Prerequisite: Shifter with the Razorclaw shifter trait
Benefit: You gain the Pounce special ability, but only when using the two claw attacks provided by your Razorclaw shifter trait. Both of these claw attacks use your full base attack bonus and both gain the +2 bonus from charging. If you have the Rend special ability and successful hit with both claw attacks, the rend damage is also applied. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 114

Reactive Shifting [Shifter]
Prerequisite: Shifter, Improved Initiative or Shifter Instincts.
Benefit: You can use your shifting ability as an immediate action, even when flat-footed or surprised. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 115

Shifter Acrobatics [Shifter]
Prerequisite: Shifter with either the Cliffwalk, Longstride, or Swiftwing trait, Acrobatics 5 Ranks
Benefit: You gain a bonus to your Acrobatics and Fly skills equal to the number of Shifter feats that you currently have, including this one. You also gain +2 rounds of Shifting per day.
Special: This counts as the Acrobat feat for the purpose of meeting prerequisites.
Source: PGoE, pg. 135

Shifter Agility [Shifter]
Prerequisite: Shifter with either the Cliffwalk, Longstride, or Swiftwing trait
Benefit: While shifting, you gain a +1 dodge bonus to AC and a +1 bonus to Reflex saves. You also gain +2 rounds of Shifting per day.
Special: This counts as the Dodge feat for the purpose of meeting prerequisites.
Source: RoE, pg. 115

Shifter Defense [Shifter]
Prerequisite: Shifter, two other shifter feats
Benefit: While shifting, you gain damage reduction equal to DR: 2/silver. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 60

Shifter Ferocity [Shifter]
Prerequisite: Shifter, Constitution 13
Benefit: While shifting, you gain the Ferocity special ability. This will allow you to remain conscious if brought below 0 hit points. If you are not shifting when brought below 0 hit points but not to death, you may begin shifting as an immediate action in order to remain conscious. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 115

Shifter Instincts [Shifter]
Prerequisite: Shifter
Benefit: You gain a +2 bonus to Perception, Sense Motive, and Initiative checks. You also gain +2 rounds of Shifting per day.
Special: This counts as the Alertness feat for the purpose of meeting prerequisites.
Source: RoE, pg. 115

Shifter Magnetism [Shifter]
Prerequisite: Shifter, Wild Empathy class feature
Benefit: You gain a bonus to your Handle Animal and Wild Empathy checks equal to the number of Shifter feats that you currently have, including this one. You also gain +2 rounds of Shifting per day.
Special: This counts as the Animal Affinity feat for the purpose of meeting prerequisites.
Source: PGoE, pg. 135

Shifter Multiattack [Shifter]
Prerequisite: Shifter, Base Attack Bonus +6, Longtooth or Razorclaw trait
Benefit: While shifting, your secondary attacks with the natural weapon you gain from your shifter traits only suffer a -2 penalty. You also gain +2 rounds of Shifting per day.
Source: ECB, pg. 60

Shifter Savagery [Shifter]
Prerequisite: Shifter with either the Gorebrute, Longtooth, or Razorclaw shifter trait, Base Attack Bonus +6, ability to Rage
Benefit: While shifting and raging simultaneously, the critical threat range of all of your natural attacks increase to 19-20 and the base damage improved by two steps, as if your size had increased by two size categories. This increase to the threat range does not stack with any other effect (such as Improved Critical), nor does the base damage increase stack with any other source that does not actually increase your size category. This leads to the following progression: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 115

Shifter Stamina [Shifter]
Prerequisite: Shifter with either the Beasthide, Truedive or Wildhunt shifter trait, Endurance
Benefit: While shifting, you are immune to nonlethal damage and any Fatigue or Exhaustion effect is suppressed. When your shifting ends, any Fatigue or Exhaustion effect that has not already expired during your shifting affect you normally. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 115

Shifter Stealth [Shifter]
Prerequisite: Shifter with either the Cliffwalk, Longstride, or Swiftwing trait, 5 ranks in Stealth
Benefit: You gain a bonus to your Escape Artist and Stealth checks equal to the number of Shifter feats that you currently have, including this one. You also gain +2 rounds of Shifting per day.
Special: This counts as the Stealthy feat for the purpose of meeting prerequisites.
Source: PGoE, pg. 135

Swiftwing Elite [Shifter]
Prerequisite: Shifter with the Swiftwing shifter trait.
Benefit: The fly speed provided by your Swiftwing Elite shifter trait increases by +10ft and the maneuverability improves to good. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 116

Truedive Elite [Shifter]
Prerequisite: Shifter with the Truedive shifter trait
Benefit: The swim speed provided by your Truedive shifter trait increases by +10ft, and you do not take any of the normal penalties on melee attack rolls made underwater. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 116

Wildhunt Elite [Shifter]
Prerequisite: Shifter with the Wildhunt shifter trait
Benefit: While shifting, you gain blindsense 30ft. You also gain +2 rounds of Shifting per day.
Source: RoE, pg. 116

Winterhide Elite [Shifter]
Prerequisite: Shifter with the Winterhide shifter trait
Benefit: The natural armor bonus provided by the Winterhide shifter trait increases to +2 and the cold resistance provided increases to 10. This bonus on saving throws to resist environmental effects of extreme cold increases to +4. You also gain +2 rounds of Shifting per day.
Source: Original

Statistics: Posted by Zanaikin — Fri Jan 26, 2018 6:11 pm


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2018-01-26T18:10:34 2018-01-26T18:10:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1471&p=26631#p26631 <![CDATA[Rules & References • New Feats]]> Statistics: Posted by Zanaikin — Fri Jan 26, 2018 6:10 pm


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