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Forums of the Coast • Encounter 1
Page 1 of 4

Encounter 1

Posted: Mon Jun 16, 2008 12:18 pm
by Laharl
Welcome to the adventure, everyone! You've all been hired by Marla, a young cleric of Pelor who lives in Driscol, to go and investigate something she saw a year ago: a group of death cultists heading for the village of Winterhaven. She's found out that their leader is named Kalarel and she'd like you to stamp out the cult if possible. You're now on the road to Winterhaven.

The wind in your face is cool and comfortable and the road beneath your feet is level. An occasional ancient cobblestone pokes up through the dirt, indicating ages of neglect. You notice footprints throughout the road, many made by small, clawed feet.

Roll initiative!



A: Aderik
H: Heskahn
G: Gennal

Light green is regular grass, the brown is a path. The dark green is foliage, difficult terrain with normal cover. The gray is clumps of boulders, 5' high (DC15 Athletics to climb, difficult terrain), and they give concealment.

In your first post, introduce your character (brief description, character's thoughts while walking, that sort of thing).

Re: Encounter 1

Posted: Tue Jun 17, 2008 2:18 am
by Squall255
Heskahn is a proud Bronze colored Dragonborn, working under loyal service to his patron, the Dragon King Bahamut. He stands with a regal stance, with his heels slightly raised off the ground, and his weight on his toes. His walk is more of a series of small leaps, as though he were trying to take of, but forgot that he was not blessed with the wings of his ancestors (or not yet anyway, for Bahamut is generous to his faithful). He wields a mighty Glaive, weapon of the mighty Dragoons, the knights and protectors of dragonkind that legends are made of. He hopes that he is able to rise in skill and devotion, and eventually be able to call himself a true Dragoon, and earn the wings of his ancestors.

Initiative:7
Guess i should have put more points into Dex as opposed to Backstory and RP elements :P

Re: Encounter 1

Posted: Tue Jun 17, 2008 3:15 am
by Sajuuk
Gennal Darkholme (no realation to the Darkholme for Brooke's game) is a half-elf raised by a group of wandering Shadar-Kai (yes, I can get away with this since Shadar-Kai are technically human). He keeps his black beard short, in the form of a goatee, and his black hair is closely cropped (sorta like Mirror Spock: http://www.gregs-mom.com/evil/evil%20spock.jpg). He developed the combat skills of an elf, but also the strange eldritch powers from his other side. As he walks, his hands stay near the warhammers on his belt, wary that cultists or their minions may attack at any moment.

(Initiative: 21 (rolled a 19))

Re: Encounter 1

Posted: Wed Jun 18, 2008 1:05 am
by Mr_Praetorian
Aderik is a reserved, though, resolute dwarf who stands a bit taller than most of kin, but is just as stout. Aderik, like most of of those with Ravenheart blood is quiet, reserved, and intuitive. He's not a master of tactics, but he usually knows when to strike, and when to stand down. The Ravenheart Clan stands out as a bit of an oddity amongst most dwarven clans, in that they worship the Raven Queen almost exclusively. Aderik, being no exception to the norm of his clan, has been longing since a very young age to prove himself as a guardian of destiny, in the hopes that he may day, one day, return triumphantly to his Clanhold, and be granted the highest rank a Ravenheart can ever be given; Sacred Keeper of the Natural Order.

Upon hearing that there might be cultists of the necrotic arts in the nearby area, Aderik insisted that he and his friends take the job, and investigate the matter.

(Initiative: 15)

Re: Encounter 1

Posted: Wed Jun 18, 2008 2:01 am
by Laharl
Now that all the PCs have introduced themselves, let's get going with this!

Initiative Order:
Gennal
Aderik
Monsters
Heskahn

No changes to the map, so Marty and Drew, take your turns! Doesn't matter to me if you guys post out of turn, as this is likely to boil down to [PCs] and [Monsters] acting in two clump units.

Re: Encounter 1

Posted: Thu Jun 19, 2008 1:12 am
by Sajuuk
Gennal stops and looks at the tracks.
(Knowledge (Nature) check to ID: 25)

"Hold up, kobold tracks here."

Re: Encounter 1

Posted: Fri Jun 20, 2008 12:26 am
by Mr_Praetorian
"Are they recent?" Aderik responded, pulling out his warhammer and looking about up the path. (Perception 20 (minor success))
"There's something out there. Everyone be on your guard!"

Re: Encounter 1

Posted: Fri Jun 20, 2008 1:51 am
by Laharl
The kobolds burst out of hiding with a rain of javelins and slingstones, one javelin strikes Gennal, scraping his shoulder for 4 damage. Heskahn is also hit, scraping his armor, also for 4 damage. Aderik, however, is hit with a sticky substance one of the other kobolds threw at it. He is stuck fast (immobilized, save ends, 8 damage).

New Map:


Everyone, gogogogo!

Re: Encounter 1

Posted: Fri Jun 20, 2008 3:23 pm
by Squall255
Heskahn's voice catches in his throat as he tries to shout "IT'S A TRAP!" and then moves, divine challenges G6 then charges to get to I11, attacking the kobold in J11 with a chop from his Glaive.

Attack:
Damage:

(G6 takes a -2 to attacks, and takes 6 Radiant damage the first time he makes an attack that doesn't include me until the start of my next turn)

Re: Encounter 1

Posted: Fri Jun 20, 2008 7:32 pm
by Laharl
The kobold Heskahn strikes is sliced in two by his sword.

Re: Encounter 1

Posted: Sat Jun 21, 2008 4:22 am
by Sajuuk
Gennal calls upon his shadar-kai heritage and gathers up a blast of eldritch power before firing it at the kobold that appears to be in charge.
(Eldritch Blasting kobold skirmisher in square G6)
Attack Roll vs Reflex:
Damage Roll:

Re: Encounter 1

Posted: Sat Jun 21, 2008 4:25 am
by Mr_Praetorian
(What kind of save?)

Re: Encounter 1

Posted: Sat Jun 21, 2008 2:34 pm
by Laharl
The kobold is smacked around by Gennal's blast, but is still healthy.

Drew: 'save' in 4e means 1d20, DC 10.

Re: Encounter 1

Posted: Sun Jun 22, 2008 2:32 am
by Mr_Praetorian
"Blasted stuff! Get it off me!" (save: 11)

Re: Encounter 1

Posted: Tue Jun 24, 2008 1:14 pm
by Laharl
Doh!

Hokay, so here's the update. The kobolds swarm Heskahn, poking at him with their spears. Two of them connect (you're damn lucky this guy was a minion, one of these was a crit), stabbing the dragonborn in the leg. 8 total damage. The sword-wielding kobolds (D) leap out of hiding and slice Heskahn viciously, easily connecting. Their swords bite deep, dealing 14 damage. The final kobold, the one that threw the goop at Aderik, launches some fire at Heskahn, obeying the paladin's challenge. The stuff connects, burning Heskahn pretty badly. 7 fire damage, 2 ongoing fire (save ends). Heskahn is also marked by the second sword-wielding kobold. Total damage: 29 +2 ongoing. Eric, if you're still standing, I'll rule that you take the damage at the end of your turn, but before you roll the save against it.

Latest map version:


And, everyone, this is why you don't send one character to deal with this many enemies. I realize Aderik was immobilized, but Marty, you should know better than to stay out in the open during an ambush.