Seeing how crowded melee combat is going to get in the future (I just didn't find a good path this time) and how we're lacking some in pure, unadultered firepower, it somehow turned into me rebuilding Leah into a Wilder for after Mission 2. It'll just be the same old secretly-half-vamp Leah, just now with more psionics and less sneak and stab. I'm not changing because I'm not hitting a thing, btw. Definitely not. If I say I'm not, I'm not.
That being said, I'm open to suggestions and criticism regarding the necessities I'm not taking, the flaws that I am taking and what else might be good or nice or, especially, awesome.
For now, my plans include Psionic Meditation, Astral Constructs and some other nice discipline powers via Expanded Knowledge (Energy Missile?).
Wilder Leah (WIP):
https://docs.google.com/document/d/1kPx ... sp=sharingCurrent questions:
Feat Selection: (especially for lvl 1)
Persistent Power - How many "poofs on save"-powers am I going to pick anyway? (Mind Thrust, Time Hop, ?Mind Control?, ?no Touch Sight?, no Decerebrate)
Extend Power - How many powers with decent durations am I going to pick anyway? (Astral Construct? Many defenses
seem to fall into the gap "long enough for one combat, not long enough for more even at double length")
Empower Power - Better Blasting. At least I know I'll have enough powers it applies to.
Improved Initiative - Blast and wall (later) before anyone else
Split Psionic Ray - almost a certain pick, just later.
Echoing Power - Echoed Split Disintegration + 1 Hero point = Quattro Death Beaming?
Which feats/kinds of feats am I overlooking?Psionic Meditation (focus as a move action), Boost Constructs (extra menu option), Improved Metamorphosis (extra menu option) and Expanded Knowledge (Discipline Powers) are on my radar, too.
Energy Missile vs Energy Ball:Energy Ball - Good AoE, comes late (level 11)
Energy Missile - smaller Area, limited number of targets, no friendly fire, earlier
Cones, lines, self-centered bursts, crystal effects - friendly fire, limited area, friendly fire, scales not as nicely.
Defensive Measures:Inertial Armor - I can wear armor myself, but it would augment nicely
Force Screen - Good shield bonus, but doesn't augment as nicely
Vigor - Very cheap HP, especially if surged. Helps not just against attacks. Lowers requirement of true healing (=>Dhampir)
Level 2 power selection:Cloud Mind - Mind Affecting, SR-affected, poofs on save => very unreliable. Persistent Power would help, but still. Fun power nonetheless.
Concealing Amorpha - Another defensive option unneeded? Greater version would give full concealment => better?
Control Sound - Plain but useful, especially with creative use. Not augmentable.
Energy Adaption, Specified - Postponed for the general version... which I might never take.
Energy Push - Overlaps with Energy Missile as an Energy attack power. Can use Split Psionic Ray.
Metamorphosis, Minor - So many uses. Might get retrained later
if I pick higher versions via feats, though, so what to replace it with?
Psicrystal Personality:+2 Fort - Low save
+2 Will - Is the good save anyway
No reflex+3 Concentration - difficult to raise, potentially very useful
+3 Sense Motive/
+3 Diplomacy/
+3 Perception/
+2 InitiativeNote that Ultimate Psionics introduced a staff that, as long as the crystal connects to it, doubles the bonus personalities give.