Ulrich Helge (Squall #5)

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Squall255
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Postby Squall255 » Thu Oct 25, 2007 12:36 am

Update plans to be enacted once we rest: drop a feat (IDK which one yet) for greater spell girdling, and rearrange spells prepared and invested. more high level attack spells are going to be invested into Osmund, and useless spells will be removed.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Squall255
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Postby Squall255 » Tue Jan 01, 2008 11:50 pm

Character Rebuild complete, just gotta do spells known/prepared.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Squall255
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Re: Ulrich Helge (Squall #5)

Postby Squall255 » Sun Jun 01, 2008 3:15 am

Ulrich CIS:
HP: 150/150

AC:64=10+10(armor)+4(Dex)+4(cover)+8(Wis)+4(deflection)+2(insight)+2(Dodge)+5(Natural)+12(Combat Expertise)+5(Sacred)
Touch:45 , FF:39 TFF:29
20% Miss chance from Concealment
DR 2/-

Speed: Fly 130’ Good

Initiative +5

Fort Saves: +32=12+3(Con)+5(Resistance)+5(Cha)+4 Morale+3 luck
Ref Saves: +37=11+2(Dex)+5(Resistance) +5(Cha)+ 2(Cover)+4 Morale+5 sacred+3 luck
Will Saves: +40=15+8(Wis)+5(Resistance) +5(Cha) +4 Morale+3 luck
Evasion (ring)
Reroll natural 1’s

All Skills :+4 Morale (not added in)
+33 Diplomacy* [22 Ranks][5 Cha][6 IF]
+36 Heal* [22 Ranks][8 Wis][6 IF]
+20 Know (Arcane) [18 Ranks][2 Int]
+12 Know (Nature) [10 Ranks][2 Int]
+24 Know (Religion) [22 Ranks][2 int]
+36 Listen* [22 Ranks][8 Wis][6 IF]
+53 Perform (Song)* [22 Ranks][5 Cha][6 IF][20 Competence]
+14 Profession (Astrology) [6 Ranks][8 Wis]
+36 Sense Motive* [22 Ranks][8 Wis][6 IF]
+30 Spellcraft* [22 Ranks][2 Int][6 IF]
+36 Spot* [22 Ranks][8 Wis][6 IF]
Lore: 1d20+25


Healing Hymn: +22 sacred bonus on healing spell rolls that use spell slots (not wand/scroll etc.) (Osmund’s Harmonizing keeps this up)

Song of Divine Power 10 more Bardic Musics (Move action for +4 CL costs 1 Bardic Music)

CL19
4: (4/5) /day Break Enchantment, Detect Scrying, Greater Invisibility, Inner Beauty
5: (4/5)/day False Visions, Greater Dispel Magic, Magic Convalescence, ____
6: (4/4)/day Greater Dispel Magic, Find the Path, Superior Resistance, ____
7: (3/3)/day Radiant Assault, Fortunate Fate, ___
8: (2/2)/day Chain Dispel, Mass Death Ward
9: (1/1)/day Miracle

0: 6 Slots
1: 8 Slots, CLW( ~50 HP)
2: Close Wounds(1d4+35), Close Wounds, Close Wounds, CMW(~65 HP)
3: Dispel Magic (1d20+18), Dispel Magic, Dispel Magic, Dispel Magic, Dispel Magic, Dispel Magic, CSW(~75 HP)
4: Panacea, Delay Death, Delay Death, , CCW (~90 HP)
5: Triad Spell, Recitation, Mass CLW (~90 HP)
6: Greater Dispel Magic (1d20+27), Greater Dispel Magic, Word of Recall, Greater Dispel Magic, Word of Recall, Greater Dispel Magic, Heal (277 HP)
7: Greater Dispel Magic, Greater Dispel Magic, Radiant Assault, Radiant Assault, Fortunate Fate, Regenerate (144 HP)
8: Earthquake, Brilliant Aura, Chain Dispel (1d20+27) ,Earthquake, Mass CCW(149HP)
9: Miracle, Miracle, Miracle, Miracle, Mass Heal (442 HP)
All are Invested


Dispel Mods:
Dispel Magic: 1d20+18
Greater Dispel Magic: 1d20+27
Chain Dispel Magic: 1d20+27
Note: May spend 1 Turn Undead attempt (12/12) and cast a Dispel to Counterspell as an Immediate Action

Healing:
Mass Heal: 442 HP
Cure Critical Wounds Mass: 149
Regenerate: 144
Heal:277
Close Wounds: 1d4+35

Osmund can store one charge of any Mass spell and deliver as an Immediate Action

Buffs:
DC 44:
Empowered Resist Energy (Acid) - Acid Resist 45, 4hrs
Empowered Resist Energy (Fire) - Fire Resist 45, 4hrs
Empowered Resist Energy (Cold) - Cold Resist 45, 4hrs
Empowered Resist Energy (Electricity) - Electricity Resist 45, 4hrs
Empowered Resist Energy (Sonic) - Sonic Resist 45, 4hrs
Empowered Resist Energy (Energy) - Energy Resist 22, 4hrs
Freedom of Movement - immunity to paralysis and spells which impede movement, 4hrs
Greater Heroism - +4 Morale to Attack/Saves/Skills, +24 temp HP, immunity to fear, 24mins
Indomitability - can't be reduced below 1hp, discharge when triggered - 24min
Low-Light Vision - gain LLV, 24hrs
Telepathic Bond - 4hrs

DC 39:
Soul of Light
Healing Lorecall
Life's Grace 19min
Mass Death Ward 19min
Inner Beauty 190 min
False Visions 19 hours
Greater Invisibility
Fortunate Fate (I cast on myself)
Spell Immunity Fireball, Scrying, Vampiric Touch, 190min

Once Combat Begins: Recitation (+3 luck to AC and Saves +2 if not misalin) Duration 19rounds (20 if Osmund casts)
Once Combat Begins: Magic Convalescense (self only) I heal 42+1/Spell Level of every spell cast w/in 20ft. of me 19 Rounds (Ulrich must cast)

DC 36:
Greater Insignia of Warding 20 min
Mass Resist Energy (Negative) - Negative Resist 30, 3+hrs

6 charge Scouts Headband
3 Charge Belt of Battle
3 Charges in Ring of Mystic Healing (+2/3/4 d6 to next Cure spell)
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Squall255
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Re: Ulrich Helge (Squall #5)

Postby Squall255 » Thu Jul 24, 2008 3:43 pm

Dai: Now that Ulrich has MDJ as a Domain Spell, can he learn it as a Sublime Chord spell? I'm redoing spells for the special event, and also think I've found something to spend some of the cash on. I'm debating between Permanant Inner Beauty (+4 Cha means more spells and saves, TU, and +4 Dex means better Ref and AC) and Perm Elemental Body (Fire) (Another Miracle/ Mass Heal per day) Suggestions? Costs are 120 (60)k for Inner Beauty, and 182 (91)k for Elemental Body. Currently leaning on Inner Beauty. While I can currently cast both, making the stat boni perm. gives me more uses of a few nice abilities, as in and extra Fortunate Fate and Chain Dispel.

Also: Legacy Ability Suggestion: Either, Pos Energy Core supercharges the Healing (Will 1/2 instead of Will Neg) or finds a way to assault/ negate SR for Conj [healing] (Become SR: no) either power would be either TU or Spell powered, Duration probably no more than a minute.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Ulrich Helge (Squall #5)

Postby Zanaikin » Thu Jul 24, 2008 3:47 pm

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Squall255
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Re: Ulrich Helge (Squall #5)

Postby Squall255 » Fri Jul 25, 2008 4:06 am

List to buy next:
Greater Ring of Counterspells (MIC PDF 124) added to a ring
Ring of Spellbattle (MIC PDF 127) added to a ring
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Zanaikin
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Re: Ulrich Helge (Squall #5)

Postby Zanaikin » Fri Aug 01, 2008 7:04 pm

Squall:
seeing the drew forgot to mention it and I can't figure out why any other one of the NPCs would have this for no reason...
you just somehow mysteriously get this item after your promotion! ( xD )

Ring of Divine Might +3
Effect: Adds +3 competence bonus to divine caster level. You may also turn undead as if you were three levels higher.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Re: Ulrich Helge (Squall #5)

Postby Mr_Praetorian » Fri Aug 01, 2008 7:13 pm

I think we're going with the idea that I presented it to him in a smaller meeting after asking him to take up the mantle.
You! Your character's build displeases me! Come to the boards for nerfing!

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Squall255
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Re: Ulrich Helge (Squall #5)

Postby Squall255 » Thu Oct 16, 2008 4:30 am

Dropped Extend Spell for Fortify Spell.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Zanaikin
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Re: Ulrich Helge (Squall #5)

Postby Zanaikin » Wed Oct 22, 2008 11:38 pm

Squall :
by order of the DM, put some ranks in concentration <_<

if you can't at least make DC 15 + spell level, I'm going to start ruling your spells fail a lot when your surroundings go nuts (like a salvo of missiles just detonated)
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great


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