Laharl's Character
Posted: Fri Aug 19, 2011 4:42 am
Alvar the Inquisitive
Neutral Male Human Alchemist 7
Favored Class bonus: 7 Skill Points
Deity: Mithras
Languages: Common, Dwarven, Gnome, Giant, Orc, Goblin, Sign Language
STR 10
DEX 17 = 15+2enh
CON 14
INT 22 = 17+2human+1level+2enh
WIS 12
CHA 13
HD 7d8+14
HP 70
AC 21 = 10+3Dex+6armor+1deflection+1natural
Touch 15
FF 18
Init +3 = +3Dex
Fort +11 = 5base+2Con+2resist+2GF; +4 vs poison, ignore nat 1
Ref +10 = 5base+3Dex+2resist
Will +6 = 2base+2Con+2resist
Attacks:
BAB +5
CMB +5=5BAB+0Str
CMD 18=10+5BAB+3Dex+0Str
Bombs
+8 20' ranged touch
4d8+8 vs corporeal undead
4d4+8 force vs everything else
Dispel: Targetted dispel on direct hit.
Explosive: Splash 10', catch fire (1d6/round) on failed save
Directed: 20' cone (40' cone with explosive)
Tanglefoot: Direct hit is entangled/glued to the floor, failed splash saves are entangled
Frost: Cold damage, failed Fort saves are staggered for 1 round
Splash: 12, DC 19
Mwk Longbow
+9, 100' ranged, 1d8
Skill Points/level: 4+1human+1FC+6Int=11/level
Skills:
Disable Device +16 = 7ranks+3Dex+3CS+3trapfinding
Knowledge[arcana] +16 = 7ranks+6Int+3CS
Knowledge[nature] +16 = 7ranks+6Int+3CS
Perception +11 = 7ranks+1Wis+3CS; +3 to find traps
Use Magic Device +12 = 7ranks+1Cha+3CS+1trait
Craft[alchemy] +16 = 7ranks+6Int+3CS ; +7 to create alchemical items
Heal +11 = 7ranks+1Wis+3CS
Survival +11 = 7ranks+1Wis+3CS
Spellcraft +18 = 7ranks+6Int+3CS+2insight
Stealth +13 = 7ranks+3Dex+3CS+1trait-1ACP
Appraise +16 = 7ranks+6Int+3CS
Feats:
Hu: Point Blank Shot
1HD: Precise Shot
B: Throw Anything
3HD: Great Fortitude
5HD: Endurance
7HD: Steadfast Determination [PHB2]
Traits:
Highlander: +1 Stealth, Stealth is always a class skill
Dangerously Curious: +1 UMD, UMD is always a class skill
Alchemist abilities:
Alchemy
Alkahest Bomb 7+Int/day (13) [Crypt Breaker]
Trapfinding [Crypt Breaker]
Precise Bombs [Grenadier]
Poison Resistance +4
Crypt Breaker's Draught - Light blindness, +4 Perception and one of darkvision 60, LLV, scent [Crypt Breaker]
Directed Blast 20' cone blast area, any one creature is main target [Grenadier]
Swift Alchemy
Discoveries:
Precise Bomb (Grenadier bonus)
Infusion (1st)
Explosive Bomb (3rd)
Tanglefoot Bomb (5th)
Dispelling Bomb (7th)
Frost Bomb (Bonus)
Extracts Per Day: 4+2/3+2/1+1 (DC 16+level)
Extracts:
1st: Bomber's Eye, CLW, Detect Secret Doors, Endure Elements, Expeditious Retreat, Shield
2nd: Barkskin, Blur, CMW, Invisibility, See Invisibility, Resist Energy, Lesser Restoration, Spider Climb
3rd: Remove Curse, CSW
Starting Extracts: CLW x2, Shield, CMW, Resist Energy, Spider Climb, CSW
Gear: 2129
+2 belt of incredible dexterity, 2000
+2 headband of vast intellect, 4000
+2 chain shirt, 4250
+1 ring of protection, 2000
+1 amulet of natural armor, 2000
+2 cloak of resistance, 2000
Masterwork longbow, 375
20 arrows, 1
Spellbook, 15
Ring of Sustenance, 2500
Wand of Hide from Undead, 750
The Considerations of Lord Templeton the Obtuse
Neutral Male Human Alchemist 7
Favored Class bonus: 7 Skill Points
Deity: Mithras
Languages: Common, Dwarven, Gnome, Giant, Orc, Goblin, Sign Language
STR 10
DEX 17 = 15+2enh
CON 14
INT 22 = 17+2human+1level+2enh
WIS 12
CHA 13
HD 7d8+14
HP 70
AC 21 = 10+3Dex+6armor+1deflection+1natural
Touch 15
FF 18
Init +3 = +3Dex
Fort +11 = 5base+2Con+2resist+2GF; +4 vs poison, ignore nat 1
Ref +10 = 5base+3Dex+2resist
Will +6 = 2base+2Con+2resist
Attacks:
BAB +5
CMB +5=5BAB+0Str
CMD 18=10+5BAB+3Dex+0Str
Bombs
+8 20' ranged touch
4d8+8 vs corporeal undead
4d4+8 force vs everything else
Dispel: Targetted dispel on direct hit.
Explosive: Splash 10', catch fire (1d6/round) on failed save
Directed: 20' cone (40' cone with explosive)
Tanglefoot: Direct hit is entangled/glued to the floor, failed splash saves are entangled
Frost: Cold damage, failed Fort saves are staggered for 1 round
Splash: 12, DC 19
Mwk Longbow
+9, 100' ranged, 1d8
Skill Points/level: 4+1human+1FC+6Int=11/level
Skills:
Disable Device +16 = 7ranks+3Dex+3CS+3trapfinding
Knowledge[arcana] +16 = 7ranks+6Int+3CS
Knowledge[nature] +16 = 7ranks+6Int+3CS
Perception +11 = 7ranks+1Wis+3CS; +3 to find traps
Use Magic Device +12 = 7ranks+1Cha+3CS+1trait
Craft[alchemy] +16 = 7ranks+6Int+3CS ; +7 to create alchemical items
Heal +11 = 7ranks+1Wis+3CS
Survival +11 = 7ranks+1Wis+3CS
Spellcraft +18 = 7ranks+6Int+3CS+2insight
Stealth +13 = 7ranks+3Dex+3CS+1trait-1ACP
Appraise +16 = 7ranks+6Int+3CS
Feats:
Hu: Point Blank Shot
1HD: Precise Shot
B: Throw Anything
3HD: Great Fortitude
5HD: Endurance
7HD: Steadfast Determination [PHB2]
Traits:
Highlander: +1 Stealth, Stealth is always a class skill
Dangerously Curious: +1 UMD, UMD is always a class skill
Alchemist abilities:
Alchemy
Alkahest Bomb 7+Int/day (13) [Crypt Breaker]
Trapfinding [Crypt Breaker]
Precise Bombs [Grenadier]
Poison Resistance +4
Crypt Breaker's Draught - Light blindness, +4 Perception and one of darkvision 60, LLV, scent [Crypt Breaker]
Directed Blast 20' cone blast area, any one creature is main target [Grenadier]
Swift Alchemy
Discoveries:
Precise Bomb (Grenadier bonus)
Infusion (1st)
Explosive Bomb (3rd)
Tanglefoot Bomb (5th)
Dispelling Bomb (7th)
Frost Bomb (Bonus)
Extracts Per Day: 4+2/3+2/1+1 (DC 16+level)
Extracts:
1st: Bomber's Eye, CLW, Detect Secret Doors, Endure Elements, Expeditious Retreat, Shield
2nd: Barkskin, Blur, CMW, Invisibility, See Invisibility, Resist Energy, Lesser Restoration, Spider Climb
3rd: Remove Curse, CSW
Starting Extracts: CLW x2, Shield, CMW, Resist Energy, Spider Climb, CSW
Gear: 2129
+2 belt of incredible dexterity, 2000
+2 headband of vast intellect, 4000
+2 chain shirt, 4250
+1 ring of protection, 2000
+1 amulet of natural armor, 2000
+2 cloak of resistance, 2000
Masterwork longbow, 375
20 arrows, 1
Spellbook, 15
Ring of Sustenance, 2500
Wand of Hide from Undead, 750
The Considerations of Lord Templeton the Obtuse