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Forums of the Coast • Athaulf Balte (TheDude51's Character)
Page 1 of 1

Athaulf Balte (TheDude51's Character)

Posted: Wed Aug 17, 2011 8:03 pm
by TheDude51
Athaulf Balte
Knight of Solaris
LG Male Human Paladin 7 (Undead Scourge)

Deity: Sol Invictus
Languages: Common
Favored Class: Paladin (+1hp / level)

Ability Scores:
Str: 18 (15base, 1level, 2enhance)
Dex: 13
Con: 14
Int: 10
Wis: 12
Cha: 21 (17base, 2race, 2enhance)

Stats:
HP: 91 (7HD)
Init: +1
Speed: 20ft
AC: 23 (11arm, 1dex, 1nat) [+2 shield when not attacking; +5 vs ranged]
Immune to fear and disease

Attacks:
BAB: +7/+2
CMB: +11
CMD: 22

Lucerne Hammer:
Attack: +13/+6 (7bab, 4str, 1enh, 1feat, 1ftr, -1buckler)
Damage: 1d12+14 (6str, 1enh, 6PA, 1ftr) [+1d6 vs undead]

Combat Options:
Smite Evil (3/day): +5 attack, +7 damage (+14 vs undead), +5 deflection AC, and bypass DR vs one target
Divine Bond (1/day): Add +1 enhancement bonus to weapon (lasts 7 minutes)
Power Attack: +6 damage, -2 on attacks after the first
Lay on Hands (8/day): 3d6, remove Fatigue and Disease
Channel Energy: 4d6, DC 21, requires 2x Lay on Hands uses

Saves:
Fort: +14 (5base, 2con, 1trait, 5cha, 1res)
Ref: +8 (2base, 1dex, 5cha)
Will: +11 (5base, 1wis, 5cha)

Skills (3):
Diplomacy: +12 [4rank, 3class, 5cha]
Knowledge (Religion): +6 [3rank, 3class]
Perception: +8 [7rank, 1wis]
Sense Motive: +11 [7rank, 3class, 1wis]

Traits:
Resilient (+1 to fort saves)
Sacred Conduit (+1 to channel energy DC)

Feats:
Human: Weapon Focus (Lucerne Hammer)
HD1: Power Attack
HD3: Furious Focus
HD5: Improved Channel Energy
HD7: Turn Undead

Class Abilities:
Aura of Good
Detect Evil: as per spell, at will
Smite Evil (3/day): +5 attack, +7 damage, +5 deflection AC against one evil target until new target is selected, +14 damage against undead
Divine Grace: add Charisma bonus to all saving throws
Lay on Hands (8/day): 3d6
Mercies: Fatigued, Diseased
Aura of Courage: Immune to fear, allies within 10 feet gain +4 morale bonus to saves vs fear
Divine Health: Immune to all diseases, including magical and supernatural ones
Channel Positive Energy: As a 7th level cleric, expends 2 uses of Lay on Hands per use
Divine Bond (1/day): Grant weapon +1 enhancement bonus for 7 minutes

Spellcasting:
CL: 4
1 (3): Veil of Positive Energy (2x), Lesser Restoration
2 (1): Shield Other


Items:
+1 Lucerne Hammer (2,300)
Weapon Crystal of Lesser Truedeath (1,000) [MIC]
+2 Full Plate of Stamina (6,150) [MIC]
Restful Crystal (500gp) [MIC]
+1 Buckler (1180)
Shield Crystal of Lesser Arrow Deflection (2,500gp) [MIC]
Resplendent Mantle (Immunity to Blindness, Constant Endure Elements, Weapon Training [Lucerne Hammer], +2 enhancement to charisma)
Gauntlets of Ogre Power [+2 enhancement to strength] (2,000 [crafted])
Belt of Natural Armor +1 (1,000 [crafted])
Heartseeking Amulet (3,000) [MIC] (next melee attack is a touch attack, swift activation, 3/day)
Ring of Sustenance (2,500)
Counterstrike Bracers (2,500) [MIC] (AoO on opponent who just missed you, immediate activation, 2/day)
Steadfast Boots (700 [crafted]) [MIC] (+4 CMD vs bull rush, trip, overrun, weapon always treated as set to receive charge)
Wand of Cure Light Wounds--50 (750)
Wand of Lesser Restoration--50 (750)
3x Ioun Torches (225) [APG: Dull Gray Ioun stone with Continual Flame cast on it]
115gp

Re: Athaulf Balte (TheDude51's Character)

Posted: Thu Sep 01, 2011 1:08 pm
by Mr_Praetorian
Your custom item.
Note: You also receive a small seal which designates your rank as a Knight of Solaris, but aside from being allowing you access into certain warded areas, it has no other powers.

Resplendent Mantle
Abilities:
Unconquered Sight (Immunity to Blindness)
Constant Endure Elements
Lawgiver's Blade Follows the Sun (Weapon Training with Single Weapon as a Fighter of your Character level)
Graces of the Sun God +2 (+2 Enhancement to Charisma)

Description:
This fine cloak is of good quality, and features designs and insignia of the church of Sol Invictus in solid gold trim. Despite its material, the cloak is weightless to you, and appears to shield you from the elements all the same. You've also realized that you can change the color of cloak by simply saying so, and that the symbolical trim on the back shifts and changes based on what you are doing (fighting, traveling, resting, etc).