Athaulf Balte (TheDude51's Character)
Posted: Wed Aug 17, 2011 8:03 pm
Athaulf Balte
Knight of Solaris
LG Male Human Paladin 7 (Undead Scourge)
Deity: Sol Invictus
Languages: Common
Favored Class: Paladin (+1hp / level)
Ability Scores:
Str: 18 (15base, 1level, 2enhance)
Dex: 13
Con: 14
Int: 10
Wis: 12
Cha: 21 (17base, 2race, 2enhance)
Stats:
HP: 91 (7HD)
Init: +1
Speed: 20ft
AC: 23 (11arm, 1dex, 1nat) [+2 shield when not attacking; +5 vs ranged]
Immune to fear and disease
Attacks:
BAB: +7/+2
CMB: +11
CMD: 22
Lucerne Hammer:
Attack: +13/+6 (7bab, 4str, 1enh, 1feat, 1ftr, -1buckler)
Damage: 1d12+14 (6str, 1enh, 6PA, 1ftr) [+1d6 vs undead]
Combat Options:
Smite Evil (3/day): +5 attack, +7 damage (+14 vs undead), +5 deflection AC, and bypass DR vs one target
Divine Bond (1/day): Add +1 enhancement bonus to weapon (lasts 7 minutes)
Power Attack: +6 damage, -2 on attacks after the first
Lay on Hands (8/day): 3d6, remove Fatigue and Disease
Channel Energy: 4d6, DC 21, requires 2x Lay on Hands uses
Saves:
Fort: +14 (5base, 2con, 1trait, 5cha, 1res)
Ref: +8 (2base, 1dex, 5cha)
Will: +11 (5base, 1wis, 5cha)
Skills (3):
Diplomacy: +12 [4rank, 3class, 5cha]
Knowledge (Religion): +6 [3rank, 3class]
Perception: +8 [7rank, 1wis]
Sense Motive: +11 [7rank, 3class, 1wis]
Traits:
Resilient (+1 to fort saves)
Sacred Conduit (+1 to channel energy DC)
Feats:
Human: Weapon Focus (Lucerne Hammer)
HD1: Power Attack
HD3: Furious Focus
HD5: Improved Channel Energy
HD7: Turn Undead
Class Abilities:
Aura of Good
Detect Evil: as per spell, at will
Smite Evil (3/day): +5 attack, +7 damage, +5 deflection AC against one evil target until new target is selected, +14 damage against undead
Divine Grace: add Charisma bonus to all saving throws
Lay on Hands (8/day): 3d6
Mercies: Fatigued, Diseased
Aura of Courage: Immune to fear, allies within 10 feet gain +4 morale bonus to saves vs fear
Divine Health: Immune to all diseases, including magical and supernatural ones
Channel Positive Energy: As a 7th level cleric, expends 2 uses of Lay on Hands per use
Divine Bond (1/day): Grant weapon +1 enhancement bonus for 7 minutes
Spellcasting:
CL: 4
1 (3): Veil of Positive Energy (2x), Lesser Restoration
2 (1): Shield Other
Items:
+1 Lucerne Hammer (2,300)
Weapon Crystal of Lesser Truedeath (1,000) [MIC]
+2 Full Plate of Stamina (6,150) [MIC]
Restful Crystal (500gp) [MIC]
+1 Buckler (1180)
Shield Crystal of Lesser Arrow Deflection (2,500gp) [MIC]
Resplendent Mantle (Immunity to Blindness, Constant Endure Elements, Weapon Training [Lucerne Hammer], +2 enhancement to charisma)
Gauntlets of Ogre Power [+2 enhancement to strength] (2,000 [crafted])
Belt of Natural Armor +1 (1,000 [crafted])
Heartseeking Amulet (3,000) [MIC] (next melee attack is a touch attack, swift activation, 3/day)
Ring of Sustenance (2,500)
Counterstrike Bracers (2,500) [MIC] (AoO on opponent who just missed you, immediate activation, 2/day)
Steadfast Boots (700 [crafted]) [MIC] (+4 CMD vs bull rush, trip, overrun, weapon always treated as set to receive charge)
Wand of Cure Light Wounds--50 (750)
Wand of Lesser Restoration--50 (750)
3x Ioun Torches (225) [APG: Dull Gray Ioun stone with Continual Flame cast on it]
115gp
Knight of Solaris
LG Male Human Paladin 7 (Undead Scourge)
Deity: Sol Invictus
Languages: Common
Favored Class: Paladin (+1hp / level)
Ability Scores:
Str: 18 (15base, 1level, 2enhance)
Dex: 13
Con: 14
Int: 10
Wis: 12
Cha: 21 (17base, 2race, 2enhance)
Stats:
HP: 91 (7HD)
Init: +1
Speed: 20ft
AC: 23 (11arm, 1dex, 1nat) [+2 shield when not attacking; +5 vs ranged]
Immune to fear and disease
Attacks:
BAB: +7/+2
CMB: +11
CMD: 22
Lucerne Hammer:
Attack: +13/+6 (7bab, 4str, 1enh, 1feat, 1ftr, -1buckler)
Damage: 1d12+14 (6str, 1enh, 6PA, 1ftr) [+1d6 vs undead]
Combat Options:
Smite Evil (3/day): +5 attack, +7 damage (+14 vs undead), +5 deflection AC, and bypass DR vs one target
Divine Bond (1/day): Add +1 enhancement bonus to weapon (lasts 7 minutes)
Power Attack: +6 damage, -2 on attacks after the first
Lay on Hands (8/day): 3d6, remove Fatigue and Disease
Channel Energy: 4d6, DC 21, requires 2x Lay on Hands uses
Saves:
Fort: +14 (5base, 2con, 1trait, 5cha, 1res)
Ref: +8 (2base, 1dex, 5cha)
Will: +11 (5base, 1wis, 5cha)
Skills (3):
Diplomacy: +12 [4rank, 3class, 5cha]
Knowledge (Religion): +6 [3rank, 3class]
Perception: +8 [7rank, 1wis]
Sense Motive: +11 [7rank, 3class, 1wis]
Traits:
Resilient (+1 to fort saves)
Sacred Conduit (+1 to channel energy DC)
Feats:
Human: Weapon Focus (Lucerne Hammer)
HD1: Power Attack
HD3: Furious Focus
HD5: Improved Channel Energy
HD7: Turn Undead
Class Abilities:
Aura of Good
Detect Evil: as per spell, at will
Smite Evil (3/day): +5 attack, +7 damage, +5 deflection AC against one evil target until new target is selected, +14 damage against undead
Divine Grace: add Charisma bonus to all saving throws
Lay on Hands (8/day): 3d6
Mercies: Fatigued, Diseased
Aura of Courage: Immune to fear, allies within 10 feet gain +4 morale bonus to saves vs fear
Divine Health: Immune to all diseases, including magical and supernatural ones
Channel Positive Energy: As a 7th level cleric, expends 2 uses of Lay on Hands per use
Divine Bond (1/day): Grant weapon +1 enhancement bonus for 7 minutes
Spellcasting:
CL: 4
1 (3): Veil of Positive Energy (2x), Lesser Restoration
2 (1): Shield Other
Items:
+1 Lucerne Hammer (2,300)
Weapon Crystal of Lesser Truedeath (1,000) [MIC]
+2 Full Plate of Stamina (6,150) [MIC]
Restful Crystal (500gp) [MIC]
+1 Buckler (1180)
Shield Crystal of Lesser Arrow Deflection (2,500gp) [MIC]
Resplendent Mantle (Immunity to Blindness, Constant Endure Elements, Weapon Training [Lucerne Hammer], +2 enhancement to charisma)
Gauntlets of Ogre Power [+2 enhancement to strength] (2,000 [crafted])
Belt of Natural Armor +1 (1,000 [crafted])
Heartseeking Amulet (3,000) [MIC] (next melee attack is a touch attack, swift activation, 3/day)
Ring of Sustenance (2,500)
Counterstrike Bracers (2,500) [MIC] (AoO on opponent who just missed you, immediate activation, 2/day)
Steadfast Boots (700 [crafted]) [MIC] (+4 CMD vs bull rush, trip, overrun, weapon always treated as set to receive charge)
Wand of Cure Light Wounds--50 (750)
Wand of Lesser Restoration--50 (750)
3x Ioun Torches (225) [APG: Dull Gray Ioun stone with Continual Flame cast on it]
115gp