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Forums of the Coast • Wessel Veit Hüber (Sajuuk's Character)
Page 1 of 1

Wessel Veit Hüber (Sajuuk's Character)

Posted: Wed Aug 10, 2011 5:22 pm
by Sajuuk

Re: Sajuuk's Character

Posted: Wed Aug 10, 2011 10:48 pm
by Sajuuk
Well, my initial Monk/Magus build slapped together too many archetypes to really make sense, and I'm already running one of those for our Carrion Crown game up here.
Pure Monk would work, but I'm still having trouble wrapping my head around "Dwarf Monk"
Paladin - When was the last time I played a pure paladin?
Alchemist - Already playing one...

Which leads me to...

Ninja/Paladin. Divinely backed stealthy shadow-dwelling hunter of the dead, corrupt, and all other sorts of evil. Oh, and poisoncrafting/alchemy. And social skills (I know, thats kind of surprising for one of my characters). At seven languages spoken right now (yay, Guileful Polyglot talent).

Re: Sajuuk's Character

Posted: Tue Aug 16, 2011 6:22 pm
by Sajuuk
Sheet prototype meeting sheet formatting demands posted.

Re: Sajuuk's Character

Posted: Wed Aug 31, 2011 12:57 am
by Mr_Praetorian
Your custom item.

Oragi, Blade of Swift Justice
+2 Wakizashi
Detect Evil at will
Oragi's Instict (+1 sacred to initiative and perception checks)
Justice is Vigilant (May draw Oragi as a free action as though the wielder has Quickdraw)

Description: The blade of this Wakizashi is of excellent quality, and both the sheath and grip are of fine silver with engravings of immaculate detail (depicting a long figure beset by overwhelming odds). Interestingly, despite the masterful glow that one might perceive from the weapon, Oragi reflects no light whatsoever. In addition, the weapon seems to will itself forward whenever combat with the wicked is imminent.

Re: Wessel Veit Hüber (Sajuuk's Character)

Posted: Thu Sep 22, 2011 12:01 am
by Sajuuk
Beholdeth, I have a name!

Re: Wessel Veit Hüber (Sajuuk's Character)

Posted: Wed Oct 05, 2011 9:33 pm
by Sajuuk
Hey Drew, can I drop the Disorienting Maneuver feat for another Extra Rogue Talent feat to get Fatal Finesse (see below)? Its from Ultimate Options - Power of the Ninja, which I just put in the repository today.

Fatal Finesse (Ex): The ninja’s attacks accurately strike for increased damage. The ninja may add her Dexterity modifier (rather than her Strength modifier) to damage deal with ranged attacks and melee attacks made with weapons that can be used with the Weapon Finesse feat. The ninja adds only half her Dexterity bonus to damage dealt with attacks that would have allowed only half her Strength bonus be added to damage. (Do not multiple the ninja’s Dexterity modifier by 1.5 when adding it to damage dealt by a two-handed weapon.) If the ninja has a Strength penalty, the penalty is still applied to weapon damage when using fatal finesse.
Creatures immune to critical hits and sneak attacks ignore additional damage from the ninja’s Dexterity modifier. A ninja must have the Weapon Finesse feat to take fatal finesse. The ninja must have at least 1 ki
point to use this trick.

Re: Wessel Veit Hüber (Sajuuk's Character)

Posted: Wed Oct 05, 2011 10:08 pm
by Mr_Praetorian
Sure.

Re: Wessel Veit Hüber (Sajuuk's Character)

Posted: Wed Oct 05, 2011 11:29 pm
by Sajuuk
Sweetness, sheet updated.