For example, I'm slightly perplexed as to how your ending ability scores can be:
12
20
15
14
16
18
Also, its important to note that money has a weight. Every 50 coins in your possession carries a weight of 1 pound. So, if I'm reading this correctly, you're carrying around an extra 22.6 pounds of gold. Given this, and the fact that you're highly likely find more as the adventure progresses, I'd suggest investing early on in .
As for your healing personal healing solutions. Recall that with your Use Magic Device bonus, you can activate wands . As such I would suggest dropping the Potions and grabbing a Wand of Cure Moderate Wounds with 16 charges on it. Or, perhaps just spending 750 of that on a fully charged Wand of Light Wounds; only 1d8+1 in healing, but with 50 uses, its a bargain.
I would aso highly dropping the waterskin and everlasting rations, and grabbing a . At your level, and given the current adventure is a dungeon crawl, never needing to eat or drink, and only requiring two hours of sleep instead of the regular eight is irreplaceable.
That last nitpick I'm going to make (for now) is with your Sash of Wisdom. I realize that you're concerned about about your Will saves, but spending 16K for an additional plus two seems rather uneconomical at this level. Between Iron Will and the Cloak of Resistance, you've basically done what you can reasonable can.Statistics: Posted by Mr_Praetorian — Sun Feb 06, 2011 3:39 pm
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