Ability Scores:
--- changed to D&D's base10, but using SCORE-10=MOD; use pathfinder 16 point buy to calculate starting stats, you receive +8 points if you give up Affinity (and I roll it). Does not want to hear about dump-stat penalties hurting since pathfinder point buy starts at 10.
--- still receive +1 to two stats every even level, OR you can add +1 to Affinity (so it can rise now, just twice as expensive).
--- add RES and INT together before dividing by three for skill points per level.
--- AGI now gives +1 swift action per 3 mod
--- Title bonuses may now be used 3+CHA/day
--- max WP pool is now 3+RES
Skills:
--- using straight up pathfinder DCs instead of pathfinder+5.
--- ranks in Fortitude/Spellcraft grants +10% HP/MP each, rather than only mattering every 5 levels.
Combat:
--- You receive 1 standard, 1 move, and 1 swift per round (lest your AGI is below 10).
--- you can trade actions down 1to1 (as d20 Saga edition): standard -> move -> swift
--- you can trade action up by expending 2 swift actions: 2swift + swift -> move; 2swift + move -> standard
--- swift actions can do a number of things in base: take a 5ft step (even though you moved), add +5ft to movement speed this round, add +1 Ref/AC, rebalance after charge/smash/crit attack. Guard and AoOs also use immediate (swift) actions.
--- charge/smash/crit attack, as well as guardbroken, have same penalties for ease of remembrance.
--- guard should be a lot easier. However guard is auto (lest you tell me) and expends immediate actions; so you could be "pinned down" as your character keeps guarding and you receive no actions next round as standard/move is forced to be converted to swift. Keep this in mind as a valid PC tactic as well.
--- CMB/CMD is more or less same as pathfinder's. Most combat maneuvers will run directly off pathfinder rules, except I give some extra options here and there (demoralize's circumstance bonuses is currently missing but will be added back in soon).
Feat:
--- a buncha misc changes here and there, mostly on the combat maneuver feats.
Spells (still not quite done):
--- created a conversion table for porting 3.5/PF spells over. I'd start reworking on new spells after stuff gets finished here.
--- fixed base casting time for swift/standard spells of each level. Still need to rework Battle Caster feat to shorten this time down more.
--- still no augmentation table yet.
Equipment:
--- created list of Basic weapons; you don't need proficiency talents with these.
--- planning to keep all my weapon/armor changes. BUT, for all tools and rest of the junk, tossing it out. Use the wealth score to GP calculation formula and buy whatever mundane equipment in 3.5/Pathfinder you want. Best way is to just convert your wealth score to GP, and by anything you want under that for free.
--- adding Mwk bonuses ups the wealth score cost by +3 each time instead of whatever diff between normal and mwk tool 3.5/PF lists. Each mwk grade increases check by +1.
the main advantages of these changes:
--- adapting the massive amounts of available 3.5/PF spells and mundane equipment to this system so I don't have to work on the huge lists.
--- just about any feat, rogue talent, barbarian power, witch hex, etc etc, can be directly converted over into a Talent in this system. Consult your GM before use.
~(^o^~)Statistics: Posted by Zanaikin — Thu Feb 03, 2011 11:53 pm
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