[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 594: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 650: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 181: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 182: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2010-03-11T20:04:35 http://forums.druidsofthecoast.com/feed.php?f=70 2010-03-11T20:04:35 2010-03-11T20:04:35 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=15480#p15480 <![CDATA[Information • Re: Planning Discussions]]>
Any possibilities of running another game in this setting (which probably won't be Chroma as we know) is pushed back until people start graduating...

But until then, good luck with your own local D&D games.

Statistics: Posted by Zanaikin — Thu Mar 11, 2010 8:04 pm


]]>
2009-10-30T20:29:50 2009-10-30T20:29:50 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=15264#p15264 <![CDATA[Information • Re: Planning Discussions]]>
Chroma reboot due for December.

Dave, you have until beginning of Thanksgiving break to decide whether you want to commit or not, and by commit I mean seriously commit, not me-send-you-3-PMs-before-you-post.

Otherwise administrative stuff (since it's obviously not the most fascinating part) will be mostly npc-fied, and you can just take the offensive, diplomatic or militaristically.

Expect data on full weapon/component optimization on the military units...

Statistics: Posted by Zanaikin — Fri Oct 30, 2009 8:29 pm


]]>
2009-07-23T15:16:50 2009-07-23T15:16:50 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14749#p14749 <![CDATA[Information • Re: Wealth vs. Gold]]> copious amts of spare time his job leaves him with).

Well I have no intention of getting everyone to do gear again, far too troublesome. I'm simply going to subtract a few wealth points from everyone's scores to compensate [shrug]. Those with low wealth scores and choose to sell their starting equips (I'll give em full price if you do it fast enough) to boost it up, while those with higher scores - you can just go buy stuff.

I think I've decided to go with it at this point, with no major objections and the chance to avoid haggling with you guys on salary-vs.-upkeep. Don't feel like tearing my hair out when someone here tries to convince me he spends all his money on gear and lives out of a cardboard box during the vacation days...

Statistics: Posted by Zanaikin — Thu Jul 23, 2009 3:16 pm


]]>
2009-07-23T04:34:30 2009-07-23T04:34:30 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14741#p14741 <![CDATA[Information • Re: Wealth vs. Gold]]> Statistics: Posted by Sajuuk — Thu Jul 23, 2009 4:34 am


]]>
2009-07-23T02:15:15 2009-07-23T02:15:15 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14738#p14738 <![CDATA[Information • Re: Wealth vs. Gold]]> Statistics: Posted by Laharl — Thu Jul 23, 2009 2:15 am


]]>
2009-07-22T23:40:21 2009-07-22T23:40:21 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14737#p14737 <![CDATA[Information • Re: Wealth vs. Gold]]> .

Personally, I've always been a fan of the Wealth Check idea, but it would need some modding to transfer it over to D&D.

Statistics: Posted by Sajuuk — Wed Jul 22, 2009 11:40 pm


]]>
2009-07-22T19:44:49 2009-07-22T19:44:49 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14733#p14733 <![CDATA[Information • Re: Wealth vs. Gold]]>
here's the info: http://www.dandwiki.com/wiki/MSRD:Wealth

if you're against it, post now and explain your reasons or forever hold your peace =9

Statistics: Posted by Zanaikin — Wed Jul 22, 2009 7:44 pm


]]>
2009-07-22T18:58:09 2009-07-22T18:58:09 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14732#p14732 <![CDATA[Information • Re: Wealth vs. Gold]]> Statistics: Posted by Mr_Praetorian — Wed Jul 22, 2009 6:58 pm


]]>
2009-07-22T12:39:19 2009-07-22T12:39:19 http://forums.druidsofthecoast.com/viewtopic.php?t=975&p=14730#p14730 <![CDATA[Information • Wealth vs. Gold]]>
Given the nature of this game, our characters are not just adventurers, but also those with an actual life. That means all the other upkeep of life, be it housing and utility costs, or the benefits and 401k deductions from our characters' paychecks.

This is not even including problems like the fact I (and any sane DM) refuses to go through a list of all possible non-magical gear in the fusion age and start handing out prices...

which is the reason why I do stuff like separating costs, where you pay for your magical equips and I simply take it into consideration for nonmagic equips... except this does get annoying at times.

So the current thought is, would it be better if instead of tracking GPs separately for magical items, we move to the wealth check system used by the MSRD (which is much easier to keep track of). Although chances are I'm going to modify it a bit, starting by shrinking the dice size so it depends more on the mod than the roll...

Statistics: Posted by Zanaikin — Wed Jul 22, 2009 12:39 pm


]]>
2009-07-22T00:17:37 2009-07-22T00:17:37 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14729#p14729 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by TheDude51 — Wed Jul 22, 2009 12:17 am


]]>
2009-07-21T18:24:09 2009-07-21T18:24:09 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14722#p14722 <![CDATA[Information • Re: Military Tactics]]> I should probably update at some point [shrug], just not in much of a rush in that thread since it's already ahead... Drew however, needs to update the city thread...

Statistics: Posted by Zanaikin — Tue Jul 21, 2009 6:24 pm


]]>
2009-07-21T18:13:02 2009-07-21T18:13:02 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14721#p14721 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by TheDude51 — Tue Jul 21, 2009 6:13 pm


]]>
2009-07-14T17:29:13 2009-07-14T17:29:13 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14639#p14639 <![CDATA[Information • Re: Military Tactics]]>
Put that post into the Misc thread for Kochikaze or something <_<

Statistics: Posted by Zanaikin — Tue Jul 14, 2009 5:29 pm


]]>
2009-07-14T02:52:12 2009-07-14T02:52:12 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14633#p14633 <![CDATA[Information • Re: Military Tactics]]>
The main problem we faced in our initial fights was massive losses to the armored companies as they closed with the enemy. The most damaging enemy fire was direct-firing heavy railguns, using primarily electronic targeting.

Using Hussar scouts to boost the ECM of the lead companies was somewhat effective at reducing casualties, but the casualties suffered by the scout units were unacceptably high. One potential solution would be to equip REDEIN fighters with electronic warfare modules rather than missiles, and use them to screen the armored companies. This has the benefit of a providing a large number of screening units without putting any pilots in harm's way. However, it also deprives us of the anti-fighter capabilities of the REDEINs.

Possible solutions to this:
-Use REDEINs with standard armaments to screen armored companies. This will provide significantly less protection against Sky Cruiser fire, but will allow us to counter their air skimmers most effectively.

-Use Langskips / Hussars to counter enemy fighters. Equip all scouts with anti-fighter missiles, give standing orders for Langskips to engage airskimmers as a first priority. I am concerned that this might not give us adequate protection from the enemy fighters, given the numbers that they can deploy from a large cruiser force. However, from what we've seen so far the rail cannons are a much greater offensive threat than the skimmers, and I think the tradeoff would be worth it.

In the future we should also make sure to have the Katyushas hold their fire until enemy screening units are deployed from their assault transports, since they will probably be most effective at destroying many small units spread over an area, and also always counter incarnum juggernauts with sufficient forces.


However, given the current situation it doesn't seem very likely that we'll be facing another major aerial battle any time soon. The enemy has only 9 Sky Cruisers left to defend both Tsutsui and Asakura, and I don't think that they will risk facing us in open battle until they gather more forces. Instead, the main challenge going forward will be taking cities and fortresses from the enemy.

I would like to rely heavily on artillery and close-air support to clear away enemy strong points in urban fighting, as much as is politically feasible. This will require the use of missile-armed REDEINs for air strikes on the enemy, since they will be capable of more precise attacks than the artillery units.

What I would like to do is have all REDEINs armed with missiles be default, but have EW modules on hand in both Landships so that we can switch them on if a large enemy Cruiser force is detected, or if we need to assault fortifications with a large number of heavy railgun emplacements.

Aside from that, I'm not sure how much we can do to prepare our forces for urban combat. One thing would be to arm the Heavy Weapon teams with close-range weapons, but aside from that any suggestions would be welcome.

Statistics: Posted by TheDude51 — Tue Jul 14, 2009 2:52 am


]]>
2009-07-11T21:19:39 2009-07-11T21:19:39 http://forums.druidsofthecoast.com/viewtopic.php?t=953&p=14618#p14618 <![CDATA[Information • Defense Types]]> Statistics: Posted by Zanaikin — Sat Jul 11, 2009 9:19 pm


]]>
2009-07-11T19:23:11 2009-07-11T19:23:11 http://forums.druidsofthecoast.com/viewtopic.php?t=888&p=14616#p14616 <![CDATA[Information • Executive Power]]> Statistics: Posted by Zanaikin — Sat Jul 11, 2009 7:23 pm


]]>
2009-07-11T13:12:32 2009-07-11T13:12:32 http://forums.druidsofthecoast.com/viewtopic.php?t=888&p=14613#p14613 <![CDATA[Information • Legislative Branch]]> Statistics: Posted by Zanaikin — Sat Jul 11, 2009 1:12 pm


]]>
2009-06-09T16:49:54 2009-06-09T16:49:54 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14373#p14373 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Jun 09, 2009 4:49 pm


]]>
2009-06-01T06:51:29 2009-06-01T06:51:29 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14354#p14354 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Mon Jun 01, 2009 6:51 am


]]>
2009-05-15T02:34:03 2009-05-15T02:34:03 http://forums.druidsofthecoast.com/viewtopic.php?t=953&p=14287#p14287 <![CDATA[Information • Weapon Types]]> Statistics: Posted by Zanaikin — Fri May 15, 2009 2:34 am


]]>
2009-05-15T02:11:08 2009-05-15T02:11:08 http://forums.druidsofthecoast.com/viewtopic.php?t=953&p=14286#p14286 <![CDATA[Information • Misc Technological Information]]> Statistics: Posted by Zanaikin — Fri May 15, 2009 2:11 am


]]>
2009-05-12T18:50:30 2009-05-12T18:50:30 http://forums.druidsofthecoast.com/viewtopic.php?t=895&p=14265#p14265 <![CDATA[Information • Dunes of Mohara I]]> Statistics: Posted by Zanaikin — Tue May 12, 2009 6:50 pm


]]>
2009-05-06T03:07:51 2009-05-06T03:07:51 http://forums.druidsofthecoast.com/viewtopic.php?t=895&p=14231#p14231 <![CDATA[Information • Sudden Meeting]]> Statistics: Posted by Zanaikin — Wed May 06, 2009 3:07 am


]]>
2009-05-01T00:01:11 2009-05-01T00:01:11 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14197#p14197 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Laharl — Fri May 01, 2009 12:01 am


]]>
2009-04-28T18:53:34 2009-04-28T18:53:34 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14184#p14184 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Mr_Praetorian — Tue Apr 28, 2009 6:53 pm


]]>
2009-04-28T18:42:13 2009-04-28T18:42:13 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14183#p14183 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by TheDude51 — Tue Apr 28, 2009 6:42 pm


]]>
2009-04-28T18:12:11 2009-04-28T18:12:11 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14182#p14182 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Apr 28, 2009 6:12 pm


]]>
2009-04-21T02:39:37 2009-04-21T02:39:37 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14146#p14146 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Apr 21, 2009 2:39 am


]]>
2009-04-21T02:26:16 2009-04-21T02:26:16 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14145#p14145 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Mr_Praetorian — Tue Apr 21, 2009 2:26 am


]]>
2009-04-16T16:28:15 2009-04-16T16:28:15 http://forums.druidsofthecoast.com/viewtopic.php?t=895&p=14129#p14129 <![CDATA[Information • Clouds of Asagami I]]>
Touko Tsukibane quickly turned around as her eyes glared at the offending speaker who dared address her with such familiarity in public. Probably worse still was the fact said person was running down the halls of the sacred Kannagi Cloud Temple.

Touko: "Stop that this instant Hiro! How many years as it been! Why can't you learn to walk properly in these halls!"

Hiro: "Because I'm a busy person. Do you know how many hours of the day you can save by running between places instead of walking?"

Touko: "That's not an excuse and you know it! And I've also told you to stop calling me that in public!"

Hiro: "Oh quit the angry glare already, with your face that's not going to affect anyone, except maybe draw more fans..."

And at that moment a spark almost seems to have ignited Touko's eyes, and it certainly did not escape Hiro's attention.

Hiro: "Anyways, I do have urgent business today that needs to be taken care of fast. You heard the news?"

Touko: "Who hasn't? The whole planet is in an uproar over it."

Hiro: "So what does our fearless leader think of these so-called Imperials?"

Touko: "Hmmm... my first impression is that they should change their name if they want to sound like the good guys. Any PR personnel know the 'empire' is always the antagonists. 'Liberate this world'...empires don't liberate, they conquer and dominate with an iron fist. Even a grade-schooler will tell you that."

Hiro: "Well, putting the name aside. We're hardly dealing with faerie tales and fantasy novels here."

Touko: "Closer to science-fiction I'd say, if they traveled all the way here and then obliterated Faerskor's defenses that easily their technology is probably well above us. But in all seriousness, I'm not sure I can trust any invader who comes claiming that they're some kind of hero of justice."

Hiro: "What do you expect them to do? Denounce themselves as our future oppressors? That will sure give them a good starting reputation."

Touko [shrugs]: "I don't know. Just state their mission as it is? It's most likely they're aiming to conquer this world. At least stating that will earn them some points in honesty."

Hiro: "...and a whole lot of enemies, more and faster than they've already gained, at any rate."

Touko: "Yes yes, it's pretty obvious I'd have no clue in their shoes. After all, I wasn't brought up learning how to be the kind and proper invader, if that isn't an oxymoron by itself. Claiming to liberate others from tyranny, only to place them under a different tyranny."

Hiro: "You think they've browbeat Kochikaze into the oppressed first conquest?"

Touko: "No state that survived for centuries would surrender so easily otherwise, not even a peaceful one like Kochikaze. No person in their right mind will ever believe that they didn't threaten Kochikaze. I mean, just nuking six Delral & Faerskor cities is a threat declared to the planet in itself, they only need to move a finger after that to intimidate another. I have absolutely no doubt that they browbeat Kochikaze into it, whether actively or passively."

Touko: "But as for oppressed, who knows?"

Hiro: "Has any of our members in Kochikaze reported back?"

Touko: "Yes, they're evacuating the state, alongside thousands of other refugees. The Kochikaze are turning a blind eye to it all, and the Imperials haven't had the time to digest. Matter of fact I expect them to be far more focused on other threats right now. All they know is that the Imperials didn't land with some strict and obscene proclamation, but that hardly says anything."

Hiro: "Before we know it there'll be laws stating Chromians have to live in rundown districts and use broken toilets, you think?"

Touko: "I don't know. I hope not. Frankly, it's all coming in too fast, and we simply don't have enough information on them. I believe the Faerskor announced something about this Terran Imperium several decades back, but we haven't heard anything for years and everyone thought they stopped caring."

Hiro: "Then I presume you don't know our stance to all this yet."

Touko: "Does our stance towards them really matter? Our military's offensive capability is a joke, while the Akashi are busy with their hands full at the moment."

Hiro: "Poor Sakura and Seikan, when do they not have their hands full..."

Touko: "If there's any stance to be taken, I'd say it's that we need information, all of us. Let the Moharas rush in and bloody their noses. Whether the rest of us fights or not, we need information on the Imperials first. Even if they're the most villianous empire in the galaxy we still need to learn just how to fight them."

Hiro: "You're thinking sending some members in civilian cover?"

Touko: "Not in civilian cover, they might get caught by slavers like that. Dantists are part of the Chromian system and no one will really be surprised if one or two show up. We just need a few highly capable people down there. And hacking, lots of it, the Imperials can't land their presence without setting up a network and databases of their own."

Hiro: "Now hackers, what would we ever use them for? Leave that to the Kusanagi, I expect. Or the Akashi, their hackers are fierce I'd say, and quite skilled at taking down military firewalls too. But... who do you have in mind to send?"

Touko: "How's Makoto for starters?"

Hiro: "That is a good idea I'll say. I think he's been in the doldrums of sorts ever since coming back from the Jinnan, and it doesn't help we haven't had any missions for him. This could be just the thing for helping him get his life back together. Besides, they might just be two more benefits to get out of this!"

Hiro: "One, Makoto is currently still connected with the Kusanagi on some business of his, so he may be able to coordinate something with the Kusanagi on that end. Two, the Kochikaze have some ties with the Kingdom of Mercure, which has the most vampires on Chroma; Makoto might be able to find something helpful for himself down there if he looks hard enough."

Touko: "Then that's settled. I'll send him a message on it later tonight."

Hiro: "So who else do you have in mind? Cause I know you're not the type to be satisfied with just one lifeline in a situation like this..."

Statistics: Posted by Zanaikin — Thu Apr 16, 2009 4:28 pm


]]>
2009-04-15T04:27:16 2009-04-15T04:27:16 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14121#p14121 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Apr 15, 2009 4:27 am


]]>
2009-04-11T03:46:12 2009-04-11T03:46:12 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=14100#p14100 <![CDATA[Information • Re: Planning Discussions]]>
There will be "druids" in Chroma

I'll work on trimming a 6th lvl spellcasting Shugenja once I get around to it, access to the druid list rather than the unsupported Shugenja list.

Expect something like the Magus.

Statistics: Posted by Zanaikin — Sat Apr 11, 2009 3:46 am


]]>
2009-04-02T02:46:04 2009-04-02T02:46:04 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=14036#p14036 <![CDATA[Information • Re: Military Tactics]]>
On another note, since this has been working out well for WoL, please use the something along the following lines when posting in-char meetings / non-combat actions:

<title, if any>
Abstract: what's this about, this could be anything from a tactical meeting to address a threat, an administrative meeting to talk local/internal issues, a PR-issues meeting, a diplomacy policy-setting issue, a diplomatic summit call, etc etc. Which you're at it, feel free to state an initial proposal, or you can put that in its own category.
Consult/Invite: Whom to call over, either PC or player-side NPCs, for certain meeting you might also send invites to foreign NPCs.
Reason: If you propose something already, start getting into the details.

be as detailed as your information allows is always good for the player. This could include anything to time of meeting/action-execution (this is huge for military affairs, and may somewhat for PR) to what forces/people are involved and resources delegated. Remember if you don't have exact details like say for time you can always lay a relative value, like "begin at a time that'll arrive when the enemy are around 40miles away from each other, or as close as possible" or "start broadcasting tomorrow noon, or when the next emergency is sounded". It may not always be doable, but try to analyze it and I'll tell you if its impossible. Getting every detail you could possible want may be impossible (and more work than anyone would agree to do), but being abstract can still solve problems without needed every digit of a number.

also, because of my thing with leadership, cohort will gain XP separately from your main characters, so plan accordingly. If there are meetings they should attend, be sure they do. Obviously, much of the XP here will result from all the planning and meetings.

Statistics: Posted by Zanaikin — Thu Apr 02, 2009 2:46 am


]]>
2009-03-25T23:55:53 2009-03-25T23:55:53 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13984#p13984 <![CDATA[Information • Re: Planning Discussions]]>
EDIT: also, posted viewtopic.php?f=70&t=912&p=13528#p13528 in tactics discussion thread

Statistics: Posted by Zanaikin — Wed Mar 25, 2009 11:55 pm


]]>
2009-03-24T23:22:17 2009-03-24T23:22:17 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13975#p13975 <![CDATA[Information • Re: Planning Discussions]]> at the same time, I realized that people are forgetting a critical skill: Profession, the link between Knowledge and practice, and a perfect way to symbolize experience in something. Make sure you talk to me before you put ranks in one to make sure it does something (that what is covers haven't already been so heavily robbed by other skills that it's useless, like Profession[negotiator] ).

this is still slightly tentative, but I'm far more likely to add than subtract:

Tactical Command Score =
Intelligence Modifier
+ Wisdom Modifier
+ Command Aura effectiveness (or effective command aura for Strategic Guidance)
+ 2 x Strategic Guidance effectiveness
+ Every 10 ranks in Knowledge (Local/Psychology)
+ Every 5 ranks in Knowledge (Tactics)
+ Every 5 ranks in Profession (Military Command)

Strategic Command Score:
Intelligence Modifier
+ Wisdom Modifier
+ Strategic Guidance effectiveness
+ Every 10 ranks in Knowledge (Local/Psychology)
+ Every 10 ranks in Knowledge (History)
+ Every 10 ranks in Knowledge (Nobility/Politics)
+ Every 10 ranks in Knowledge (Tactics)
+ Every 10 ranks in Profession (Military Command)

I'm not sure is strategic command score is actually needed, seeing as strategic decisions are usually made in-person by players [shrug].

Statistics: Posted by Zanaikin — Tue Mar 24, 2009 11:22 pm


]]>
2009-03-21T19:55:26 2009-03-21T19:55:26 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13924#p13924 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sat Mar 21, 2009 7:55 pm


]]>
2009-03-20T22:39:12 2009-03-20T22:39:12 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13915#p13915 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Fri Mar 20, 2009 10:39 pm


]]>
2009-03-18T01:01:51 2009-03-18T01:01:51 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13897#p13897 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by Zanaikin — Wed Mar 18, 2009 1:01 am


]]>
2009-03-18T00:55:58 2009-03-18T00:55:58 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13896#p13896 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by TheDude51 — Wed Mar 18, 2009 12:55 am


]]>
2009-03-15T22:59:46 2009-03-15T22:59:46 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13878#p13878 <![CDATA[Information • Re: Planning Discussions]]> and approved character sheets due by 3/29 (if I don't give a date, you guys are never getting it done).

Mains are pretty much set obviously, free feel to modify cohorts before the due date (or until you use them ingame, whichever comes first)

Statistics: Posted by Zanaikin — Sun Mar 15, 2009 10:59 pm


]]>
2009-03-14T02:41:20 2009-03-14T02:41:20 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13867#p13867 <![CDATA[Information • Re: Planning Discussions]]>
It should also be noted that since the Imperial began with the military and support personnel of a mere beta fleet base plus some the Arcanum Order refugees from Earth, they had virtually no civil administrators to begin with, and in the chaos after abandoning Earth, revealing the existence of magic, and the collapse of the Church tied up most of the administrators on Astraea. Penthiae was pretty much taken mostly with the aid of Penthiaens, and much exhaustive work on the part of the Emperor and the Knight-Grand-Cross.

You get:

9 Civil Servants w/ township or county departmental administrative experience (CR 6~9)

Balint Erico, Human Male NG CR11 (Expert 5/Politician 6//Evangelist 9/Radiant Servant 2) - An experienced evangelist and church relations officer from the city of Halihill, Balint once traveled in the central territories (former Fens) after the war to both help with the establishment of new public order and to convert the barbaric tribes, or at least attempt to.

Gadar Siegal, Human Male LN CR15 (Noble 8/Fighter 2/Knight Justiciar 5//Sorcerer 5/Knight Enforcer 7/Dracolexi 3) - Currently 61, Gadar is an officially retired Knight-Enforcer of Norinth who was a member of Gallagher Corshek's unit back during the Imperial takeover. He agreed to the commission only on a pure advising position (although he's willing to help with negotiations and training the younger ones), and only because the man has a hobby for traveling and sightseeing, and was quite interested in checking out Chroma.

Six of the aids, plus Balint, are currently have other duties which must take 1~3 months to full relinquish, until then they can only spend part of their day over on Chroma. Of the seven, only Balint could manage to take the time to come with the ships, the rest will be here on and off basis once the first teleportation gate is established.

Statistics: Posted by Zanaikin — Sat Mar 14, 2009 2:41 am


]]>
2009-03-14T00:30:12 2009-03-14T00:30:12 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13866#p13866 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Laharl — Sat Mar 14, 2009 12:30 am


]]>
2009-03-14T00:23:01 2009-03-14T00:23:01 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13863#p13863 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Mr_Praetorian — Sat Mar 14, 2009 12:23 am


]]>
2009-03-14T00:13:40 2009-03-14T00:13:40 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13860#p13860 <![CDATA[Information • Re: Planning Discussions]]>
your above requests have been rejected :P

Statistics: Posted by Zanaikin — Sat Mar 14, 2009 12:13 am


]]>
2009-03-14T00:08:19 2009-03-14T00:08:19 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13859#p13859 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Laharl — Sat Mar 14, 2009 12:08 am


]]>
2009-03-14T00:06:50 2009-03-14T00:06:50 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13858#p13858 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Mr_Praetorian — Sat Mar 14, 2009 12:06 am


]]>
2009-03-13T23:27:57 2009-03-13T23:27:57 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13854#p13854 <![CDATA[Information • Re: Planning Discussions]]>
You receive 100 million Imperial Credits in funding (if you want to think in terms of gps, this is equal to 10 million) for campaign funding. This is extra gold in addition to all the normal military stuff (ammunition, supply, pay, etc). Basically, spend it as you will to accomplish your mission objectives.

Oh the Imperial (Cross Knights in particular) are very heavy on corruption if you decided you want to try... making a part of this funding vanish, or use it for questionable purposes.

On a matter of comparison, the average Imperial per-capita income is roughly 50,000 per year.

Statistics: Posted by Zanaikin — Fri Mar 13, 2009 11:27 pm


]]>
2009-03-11T20:29:35 2009-03-11T20:29:35 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13812#p13812 <![CDATA[Information • Re: Planning Discussions]]> Telling someone you feel something is wrong requires you to make the darn check first. You may not collectively pool together the output of your five senses to generate a better reading <_<

Statistics: Posted by Zanaikin — Wed Mar 11, 2009 8:29 pm


]]>
2009-03-11T17:50:53 2009-03-11T17:50:53 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13809#p13809 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Mr_Praetorian — Wed Mar 11, 2009 5:50 pm


]]>
2009-03-11T00:58:46 2009-03-11T00:58:46 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13802#p13802 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Mar 11, 2009 12:58 am


]]>
2009-03-10T22:39:08 2009-03-10T22:39:08 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13796#p13796 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Mar 10, 2009 10:39 pm


]]>
2009-03-09T20:49:21 2009-03-09T20:49:21 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13787#p13787 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Mon Mar 09, 2009 8:49 pm


]]>
2009-03-09T03:22:20 2009-03-09T03:22:20 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13780#p13780 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Mon Mar 09, 2009 3:22 am


]]>
2009-03-08T18:59:22 2009-03-08T18:59:22 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13775#p13775 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sun Mar 08, 2009 6:59 pm


]]>
2009-03-05T00:49:57 2009-03-05T00:49:57 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13762#p13762 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by Zanaikin — Thu Mar 05, 2009 12:49 am


]]>
2009-03-05T00:30:39 2009-03-05T00:30:39 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13761#p13761 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by TheDude51 — Thu Mar 05, 2009 12:30 am


]]>
2009-03-04T18:16:22 2009-03-04T18:16:22 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13757#p13757 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Mar 04, 2009 6:16 pm


]]>
2009-03-04T16:44:44 2009-03-04T16:44:44 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13755#p13755 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Mar 04, 2009 4:44 pm


]]>
2009-03-04T04:40:38 2009-03-04T04:40:38 http://forums.druidsofthecoast.com/viewtopic.php?t=895&p=13752#p13752 <![CDATA[Information • Skies of Akashi I]]> Statistics: Posted by Zanaikin — Wed Mar 04, 2009 4:40 am


]]>
2009-03-03T15:48:54 2009-03-03T15:48:54 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13749#p13749 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Mar 03, 2009 3:48 pm


]]>
2009-03-03T01:22:38 2009-03-03T01:22:38 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13741#p13741 <![CDATA[Information • Re: Military Tactics]]> Statistics: Posted by Zanaikin — Tue Mar 03, 2009 1:22 am


]]>
2009-03-02T02:39:51 2009-03-02T02:39:51 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13736#p13736 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Mon Mar 02, 2009 2:39 am


]]>
2009-03-01T16:01:47 2009-03-01T16:01:47 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13732#p13732 <![CDATA[Information • Re: Military Tactics]]> strategy specializes in urban attritional warfare, but for the most part its rather questionable just how good tactical sense Mohara commanders have.

The last major open battle they fought was at the beginning of the current Mohara-Kusanagi war, when a Moharan cruiser fleet took on the Kusanagi vanguard in a straight on long-range fire exchange match and was defeated. Since then the Mohara gained an understanding that the quality of their navy simply doesn't compare to the Kusanagi and avoided any open engagements in contested airspace. Instead they've simply been relying on dragging the enemy into prolong urban sieges dominated by street-to-street and building-to-building fighting. The general countermeasure if to simply surround the city and strangle its defenders' supplies while assaulting its districts. Although even the effectiveness of that is still limited - the Kusanagi discovered after taking the first few towns, that the Mohara urban centers seems to be linked by both long and short range underground tunnel systems, capable of bringing in both supplies and reinforcements. It also took the Kusanagi very short time to discover they really don't want to fight the Mohara in the tunnels. So basically urban siege against Mohara has pretty much revolved around searching for access point to their tunnel systems and taking surface control. Unless the attacker either don't care or manage to evacuate the civilians in time for a nuclear strike, although even that is unlike to terminate all resistance, it simply makes the city worthless to both sides.

The Mohara has one of the best light infantry training programs across Chroma, and urban combat is the one scenario where light infantry can fight enemy forces (including powered infantry) without exposing their weaknesses. They have mobile units of sky cruiser squadrons and powered infantry, although in rather limited numbers (at leasst in comparison to their sheer territorial/population size), numbering about 28~30 cruisers and two powered infantry corps (~73,000 total). Their light infantry strength is hard to estimate with any kind of accuracy, and their specialty - assassination and infiltration forces even more impossible to count.

Statistics: Posted by Zanaikin — Sun Mar 01, 2009 4:01 pm


]]>
2009-03-01T02:07:36 2009-03-01T02:07:36 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13729#p13729 <![CDATA[Information • Re: Military Tactics]]>
He also looks for details on Mohara's military assets, if there is any more information out there.

Statistics: Posted by TheDude51 — Sun Mar 01, 2009 2:07 am


]]>
2009-03-01T01:48:20 2009-03-01T01:48:20 http://forums.druidsofthecoast.com/viewtopic.php?t=912&p=13728#p13728 <![CDATA[Information • Chromian Military Information]]> Statistics: Posted by Zanaikin — Sun Mar 01, 2009 1:48 am


]]>
2009-02-27T22:55:13 2009-02-27T22:55:13 http://forums.druidsofthecoast.com/viewtopic.php?t=895&p=13723#p13723 <![CDATA[Information • Battle for Chromian Orbit]]>
Astrogation: "Starwarp successful. Sensors stabilizing... We have arrived in the Chroma system. Distance from the planet Chroma III is 3 million kilometers. Velocity at three percent lightspeed. Crossing orbit with the planet in 8 minutes at 50 million kilometer range."

The squadron starwarped directly from Penthiae after loading up on personnel and accelerating to the desired velocity. 'Starwarp' was the preferred method of faster-than-light (FTL) travel for interstellar vessels of the Terran Imperium. It was essentially a fancy term for an expanded teleportation spell, allowing ships to travel instantaneously from any one point in space to another within up to a range of roughly 15 to 20 light years (depending on the engine). Starwarp ships are specially constructed with magitech conductors spread throughout the hull of the ship, linking its various sections to the Starwarp Magitech Core like a huge spider web and allowing the high-powered teleportation spell to be channeled across, grabbing everything within the ship's hulls in a single electric-reinforced magic surge. Its advantages over conventional hyperdrives used by the Sacred Kingdom and Mantisir Republic were obvious, for it was not just FTL but instantaneous transportation. However it has one massive downside - the power consumption of a single jump were positively astronomical, to the point even Imperial military ships have to spend days charging up the power reserves spent by a Starwarp jump. This may still be a faster means of strategic movement. But for tacticians, or captains in this case, trying to figure out how to distribute their resources in a combat scenario, this becomes an absolute nightmare to handle.

Engineering: "Power reserves at forty-one percent, magic reserve at seventy percent. All systems stabilized and green."

Executive Officer (XO): "Rossbach and Hohenfried reports ready sir. Both with sixty-four percent power."

Liliane smiled broadly as she leaned back in the captain's chair onboard the Star-Cruiser Berezina. This is no simulation, no exercise. This is the real thing. Now, it's time to seen just how capable her opponents are this time...

Liliane: "The actors are poised, the curtains are rising, and the audience is given an unexpected performance. Liliane get ready~! You are about to make your debut~!"

Abruptly springing up from her chair, she raised her right hand up and swung it in a wide arc to pointed straight at the primary display of the monitor.

Liliane: "Everyone~! Today will be a day to be remembered, a day to be recorded. So make sure to give them something to write about, to give yourself something to brag about, and to let the descendants of centuries past understand the spirit of today! All ships! Adjust course heading to eleven-ten-two-zero. Launch Frigates and REDEIN wings one and two at vector twelve in Hexagon Pincer formation! Execute combined missile defense plan Delta and fire plan Avalanche!"

As the forward hull of each of the three star-cruisers began turning, the broadside launchers pumped out full volleys of Anti-Capital Cruise-Missiles (ACCMs). Unlike traditional broadsides of the ancient man-of-wars, Star-Cruise ACCM gravitic launchers were placed at a forty-five degree forward angle and performed at its optimum when firing at enemies in the 1-to-2 and 10-to-11'o clock range. The entire forward section was designed to rotate about the ship's central axis, allowing both broadsides to be brought to bear in consecutive volleys. Dozens of ACCMs soon raced out towards the planet from the three ships, and on their heels chased six Escort Frigates and 120 REDEINs, plus another 120 replacement REDEINs riding on the Escort Frigates' backs.

Flight time took a few minutes, during when the missiles left the frigates and strike craft far behind with their higher initial launch velocity. Of course, the intention was not to have the REDEINs directly assault the planet orbitals anyways. They are merely to station themselves at the halfway point, ready to intercept any missile launches from the planet.

Thirty seconds passed, then a minute, two... there were still no armed response from the orbitals, whom must be scrambling to pull their defenses online after the obvious sign of hostility. A communications request was received from the primary orbital defense platform almost immediately after launch, but was outright rejected. There is no room for bargaining right now. The plan has been set in motion, therefore the orbital defenses must be destroyed. Only after that may a compromise be acceptance, if it's favorable enough.

Liliane: "What incompetence..."

The first wave of missile had entered their terminal maneuvers, and the orbital platforms finally responded in kind by opening up point-defense fire. One fact was obvious - the defenders had been caught with their pants down. The lack of retaliatory fire and even worse, lack of counter-missile fire, could only mean one thing: those defenses had been mostly or wholly deactivated just a few minutes ago, and their controllers were currently scrambling to bring up their primary generators.

...then, seventy-two miniature arrows on the display representing ACCMs of the first wave vanished. They were comprised of the first two volleys, with the first volley's acceleration reduced just enough to allow the second volley to catch up before reaching target. Unlike Sacred Kingdom ships which also relied on EMS, Chromians utilized Incarnum Shields which rendered the resonance generators onboard Imperial ACCMs useless. But that did not stop the brute strength of nuclear fusion as the warheads detonated against the shield bubble one after another. A second later, the red dot that represented the largest orbital defense platform around the planet vanished.

Tactical Officer (TO): "First wave contact. Primary target destroyed. Lighter debris than expected from target."

Liliane: "Overkill~?"

TO: "Intel may be overestimating the strength of the enemy's incarnum shield bubbles."

Liliane: "Better over than under. Spread targeting out by twenty percent, the enemy's CM and PD are yet at full strength. But really! I expected at least a competent challenge worthy of the occasion, not a pushover!"

True to the words, the second wave of missiles encountered a much better layered defense from the smaller platforms. EW and decoys were soon drawing missiles away from the real target. Counter-missiles raced out to intercept the heavy ACCMs, while last-effort laser point-defense clusters went into full power rapid fire. Imperials ACCMs were relatively slow as far as space-going missiles go. But these missiles were also shielded, with a particularly high EMS coverage of the front specially designed to absorb the punishment of counter-missiles and point-defense. They were weak against strike craft that could hit them from the sides and rear, but the Chromians didn't have that to protect their platforms. A few ACCMs died, but most of them soaked up the limited defensive fire such small platforms could put out and rammed straight in.

TO: "Targets beta-one through beta-three destroyed. Beta-four through beta-six returning fire! Launch detected from six planetary defense bases, locations... they're in the D&F territory, presumably fortified on the mountains! More launches from D&F territory... they're too slow to be space missiles... huh... these readings... eighty-seven incarnum juggernauts inbound from the planet!"

Liliane: "The ground-side response time isn't bad at all. Maybe they're not a complete disappointment after all. Still, to be sending planetary units against our cruisers, the opponent certainly has guts."

TO: "Or they may simply be more space capable than we originally thoughts."

Liliane: "That's very much likely. All Frigates, maintain hexagon formation, spread out from the enemy force's central axis of advance. Forward REDEINs focus on missile defense. Launch REDEIN wing three and four to rendezvous with the frigates. Hold missile fire, switch tubes to laser heads."

The third wave of missiles soon reached their targets, and the last three remaining orbital platforms this side of the planet were silenced by fusion reactions. At the same time, sixty more REDEINs raced out from the ships. Unlike the earlier REDEIN squadrons, these were loaded with attack missiles designed to target light starships rather than the swarmer missile pods designed to counter hostile missile volleys.

Then, for several minutes, the planetary bases sent several volley of heavy missiles from ground-based launchers. However, the missile waves did little to impress as the forward REDEIN screen slashed each one apart. Proximity losses from fusion detonations cost a few REDEINs that got too close, but there were another 120 awaiting onboard the Escort Frigate that acted as forward supply depots. Only around a third of their numbers would pass through the missile defense screen, and then the heavy defenses of the Imperial cruisers lay waiting for them. EW jammed their sensors, decoys lured them off the real target, proximity hits from chaff-missiles detonated them, counter-missiles slashed their apart, and laser point-defense picked off any lucky survivors. With local space superiority and defensive tech advantage, it was only the planetary bases' sheer volume of fire that allowed them to even make two hits on the Imperial cruisers. The Rossbach and Berezina's electromagnetic shields flared under the fusion explosions, but they held without a hitch.

But other than defending, the Imperials did nothing. They were collecting data from the missile launches, waiting...

TO: "Target gamma-six pinpointed! Twenty-six point four nine latitude by forty-eight point sixteen longitude!"

Liliane: "The next act has come! Simultaneously target all six planetary defense bases with the Berezina, Rossbach, and Hohenfried's starshift launchers! Load tactical fusion heads."

CO: "All launchers report loaded."

Liliane: "FIRE!"

Magic energy surged across the hulls of the three Star Cruisers, concentrated mostly around the three bumps that were the armored 'Starshift Launchers'. Utilizing the same concept as Starwarp, Starshift launchers prepares a small teleportation field and launches a warhead into the field the instant it transitioned. Effectively, they allowed warheads to be sent directly into the structure of enemy units and installations, unless they were locked from extra-dimensional disturbances. It was an immensely powerful weapon with unlimited tactical firing range. However it suffered the same weakness as the Starwarp Drive - it was energy consumptive and could only be used sparingly.

Six energy flare readings suddenly marked the mountain ranges on the smaller continent as six different mountaintops were blown apart by tactical nuclear warheads.

Liliane: "Status of enemy Juggernauts?"

TO: "They are continuing on route for a zero-zero intercept with us. Estimated time five minutes. Current distance from planet 300 thousand kilometers. Long range scanners report ion engine streams, likely externals as its unlikely for planetary units to utilize ion engines. As a matter of fact, difference in size between our sensor reading and Intelligence would suggest they're carrying particularly heavy external ordinances and modules."

Liliane: "Decelerate and restart missile volleys. Send out the reserve REDEIN wings against them, then launch two more wings on automation after them."

Laser heads were different from fusion heads in that instead of a high energy proximity or contact explosion, laser heads contained bomb-pumped cores that sent out a burst of high powered x-ray laser beams. Because of their concentrated energy in individual vectors, laser heads were far more effective at penetrating energy-deflecting shields and armor than nuclear heads. However because it was impossible to exactly control where the x-rays would go, using laser heads too close to a planet is likely to cause far more collateral damage than nuclear heads where an exact area-of-effect radius is known.

The fire exchange switched as Imperial ACCMs hurled itself against the Juggernaut formation while the Chromians stayed only on the defensive. However it soon became obvious that the Chromian invested far more money per tonnage on these Juggernauts than the orbital platforms. All of their defenses were proportionally better, and their shield strength were positively astounding for their small size, which seemed to absorb lasers that sought them out with limitless persistence. Making it all worse was the fact ACCMs were designed to destroy starships, not hunt down such small and maneuverable targets. Here and there a few unlucky juggernauts would find themselves hit by too many x-rays at once, and as soon as their shield bubble collapsed their armor lasted mere seconds against warheads designed to destroy capital starships. But for the most the juggernauts continued their charge.

The starshift launchers soon joined in on the fight, but found their effectiveness limited. They were designed to destroy starships, not waste their massive power loads on individual small vessels. It was unknown whether the enemy had any form of extra-dimensional guard or not, but if they did it did not cover all of the shield bubble's volume, and any fusion head that found itself inside the shields blew the Juggernaut apart.

The juggernaut force, still roughly seventy strong, soon found itself nearing the Imperials' outer defensive screen. The frigates and REDEINs had already spread out into a hexagonal ring tens of thousands of kilometers in radius, leaving a large hole in the center of the formation. The Chromian pilots could either choose to pass through and target the mothership directly, where all the fire was coming from, but find itself pinned between the screen and the cruisers; or they could change vectors and assault the screen while the cruises continued to bombard them from afar.

TO: "Enemy force course unchanged, they're heading straight for us. Wait... they're launching missiles... but only passing shots against the defensive screen."

XO: "Not surprising. We're obviously the bigger threat, especially since all they've seen is the screen being passive and going only after missiles."

TO: "But this missile density. They have to be flushing their external racks to get this density! What are they planning to engage us with?"

Liliane was looking almost bored in the captain's seat, then suddenly sat upright as she realized something.

Liliane: "All ships to maximum deceleration. Order REDEIN wings one and two to focus on defending the frigates. Three, four, and five are to converge on the enemy force once they pass point Y. Get the frigates to reload their spare REDEINs with attack missile payloads! Weapons, calculate acceleration for a simultaneous attack wave via next four volleys."

XO: "Sir?"

Liliane: "Keep our distance from those Juggernauts, or its possible this battle may go downhill real fast. Those volleys have got to be their full external payload. But do you think Kayeten's Gespensters are the only space-capable design built against conventional space combat senses and optimized for extra close, virtually point-blank range combat?"

The Juggernaut force's three passing volleys fired over a three hundred heavy missiles (although nowhere anti-capital grade). At relatively close range (in space combat terms) they saturated the screening force's defenses. Despite the REDEINs' best efforts, enough warheads reached their targets to destroy two frigate and crippling another two. Wing one and two also lost about 50 REDEINs against the proximity detonations, as well as another 80 of the reserve REDEINs onboard the frigates.

But wings three and four detached itself early enough. They converged upon the enemy juggernaut force with wing five and a massive wave of ACCM missiles from the other side. The total force numbering 144 ACCMs followed by 180 REDEINs. They smashed into the Chromian Juggernaut formation one after another. A storm of x-ray bursts shattered several targets alongside a dozen friendly fighters, then immediately followed by several hundred attack missiles from the REDEIN groups. Then as soon as they launched, the pilots switched control to the 120 REDEINs following on autopilot and then slammed their missile loads into the meat-grinder as well. The Juggernauts' shields withstood truly impressive quantities of punishment, but the attack was simply too fierce, too concentrated, and one after another their shield bubbles began to drop. Dozens of juggernauts died under the storm of fire, and when the sensor readings stabilized again, only nineteen could be seen remaining. Yet they still continued their charge against the cruisers, be it drive by courage, desperation, or most likely, both.

After continuous starshift launcher fire, power reserves across all three cruisers were already in the critical levels. Their missiles weren't very effective. Their REDEINs were returning to reload, but the enemy survivors were closing in on the remaining distance.

Liliane showed no interest of testing if the enemy had any surprises for close combat. Not with this much on the line.

There was still one more card she could use by herself.

The Berezina may be old, but it was her ship, and in this case the Captain made all the difference.

Liliane: "Commander Remington, you have control of the bridge. Keep this ship's starshift launchers firing and prepare to Execute Oversurge."

And with that, Liliane hurried off the bridge via the shortcut to core engineering room, leaving her Executive Officer in charge. The bridge and the core were the two most critical compartments in the starship, and they were both located deep within the center of the hull and next to one another.

Security recognized her codes as the Captain, and two massive blast doors opened consecutively, granting access directly to the primary energy control node of the ship's fusion reactors.

Liliane found a few square meters of open floor and sat down with her legs folded beneath her, then took a few deep breaths and braced herself...

Liliane: "Weaponization program, initiate, mode 8 predefined, maximum output."

As the descendant of a Zanaikin, Liliane had some training in weaponization. But this... was simply not something anyone can get used to... or would they want to get used to. The story of weaponization and its destructive potential was known to virtually everyone in the Imperium military, but few understand how much of a last-resort it is...

If they had only seen it, seen a close up of the weaponization process, then they would understand...

After a few seconds, it was over, the Liliane found herself fully connected with the ship's central systems. She was converting her own energy reserves, not to mention stock encoded programs, to power usable by the ship at fast as possible, while at the same time projecting her consciousness over the network to the bridge to keep track of the battle. She always wondered what it would feel like for a bridge officer to suddenly see a miniature [chibi if you get the term] version of their captain walking around the display screen and giving orders, for they were certainly experiencing it now.

It only took another minute or two before the Berezina's Starshift launchers, alongside continued missile fire from all three ships, converted the last Juggernaut into space debris.

There were still a few orbital platforms on the other side of the planet, and possible a few more planetary bases. But those have already proven themselves to be pushovers... as long as D&F doesn't launch another massive wave of incarnum juggernauts at them. If they did, she would have to request the Field Brigade to help out... in an orbital battle.

Liliane: "But for now, we have the orbit."

Statistics: Posted by Zanaikin — Fri Feb 27, 2009 10:55 pm


]]>
2009-02-27T00:27:42 2009-02-27T00:27:42 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13721#p13721 <![CDATA[Information • Re: Planning Discussions]]>
The general knowledge goes under this :

Doctrine
The general Chromian military is organized by centering mechanized infantry (especially powered infantry) around airship fleets or local defenses. Chromian Air Cruisers dominate the skies and form their primary battle line. These ships have heavy railgun broadsides, and most models carry a small complement of strike craft onboard. Assault transport skyships follow in their wake, carrying large numbers of infantry-shuttles and ready to drop into either fortifications or urban areas. Basically, combat on Chroma is typically defined by either fleets shooting at each other to gain control of airspace, or one side besieging the city or fortified base of another.
Due to the drastic differences in military structural doctrine, it's rather hard to make a direct comparison between Chromian and Imperial military performance.

Chromian sky cruisers aren't fast or maneuverable at all (their speed is slightly slower than Imperial command landships). However they are heavily armored, shielded, and their heavy shipboard railguns pack a lot of long-range firepower. Railguns have FAR more range than plasma weapons, and roughly the same as Imperial light HVMs and artillery. Only medium and heavy HVMs (like those carried by Langskips & Assault Barges) can decisively beat Chromian firing range. This means in once in artillery/railgun range, the Chromians can bring about a higher ratio of fire availability to bear. Thankfully, Chromian railgun's lower projectile speeds means they pack less power than Imperial HVMs, although this is made up by their larger guns. Of course, both sides' cruise missiles exceed tactical engagement ranges, and how they affect the battlefield really depends on their use cases (sending in a fusion head will ruin anyone's day).

Weapon Types
The primary weapon systems in Chroma goes under Railguns (electromagnetic, not gravitic), Missiles, and Lasers. Railguns are used as their primary offensive weapon for both heavy and light units. Missiles are used only as extra-long-range weapons (e.g. ICBMs, Heavy Cruise Missiles, and Orbital Defense Missiles) and strategic countermeasures (anti-ICBM). Point-defense is handled by a combination of lasers and light-railguns (most commonly tribarrels, similar to a modern day vulcan).

Defenses
Since their primary armament is railguns which are rather hard to intercept, the Chromians have a relatively light point-defense density (compared to Imperial doctrine at least) which is mostly aimed at dealing with cruise missiles, strike craft, and aerial infantry. Combined with their lower computation technology, Tactical expects their PD to react around 15-30% slower with corresponding decrease in effectiveness.
Chromian EW is estimated to be about 10-20% behind that of Imperial EW.
Chromian Shields however is their trump card in defenses. Their incarnum shield bubbles have greater strength (stopping power) than Imperial shields, and they have virtually limitless endurance. The only downside is that Chromian shields are also far more expensive.
Unlike Chromian-melee-weapons, their vehicular armor is NOT made with the expensive incarnum-steel. They have diamondsteel, but at a lower grade than what the Imperials use so it won't be as effective. However, their doctrine in using aerial ships means they can pack a much higher armor ratio.

Projects
There isn't a major emphasis on technological development on Chroma, and the two tech-savvy nations are also two rather peaceful ones (Valette/Mercure and Delral&Faerskor).
Mercure weapon emphasis is on magitech weapons, which is becoming rather hard to classify, although it is known the Magi Line and a number of other Mercure weapon-platforms / defenses are built via light-based weaponry, and not exactly lasers since they merely condense light but doesn't restrict frequencies (tactical refers them more as 'Prism' weapons). Like other light-based weapons their precision and range is phenomenal. One would expect their performance to drastically drop at night as they must rely on stored-light and moonlight, but that's not exactly known.
D&F simply haven't used their Incarnum Juggernauts in too long to really know what they're capable of... but since they're mechs (and several multitudes larger than METAACs) they'll be expected to have high adaptability based on the battle circumstances.

Statistics: Posted by Zanaikin — Fri Feb 27, 2009 12:27 am


]]>
2009-02-24T05:30:46 2009-02-24T05:30:46 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13712#p13712 <![CDATA[Information • Re: Planning Discussions]]>
Specifically, a general idea of their speed and firepower in relation to Imperial units would be a top priority to uncover.

Statistics: Posted by TheDude51 — Tue Feb 24, 2009 5:30 am


]]>
2009-02-24T02:55:11 2009-02-24T02:55:11 http://forums.druidsofthecoast.com/viewtopic.php?t=888&p=13706#p13706 <![CDATA[Information • 'Military Aristocracy' Doctrine]]> Statistics: Posted by Zanaikin — Tue Feb 24, 2009 2:55 am


]]>
2009-02-24T02:19:48 2009-02-24T02:19:48 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13705#p13705 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Tue Feb 24, 2009 2:19 am


]]>
2009-02-23T02:45:21 2009-02-23T02:45:21 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13703#p13703 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Mon Feb 23, 2009 2:45 am


]]>
2009-02-23T01:49:29 2009-02-23T01:49:29 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13702#p13702 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by TheDude51 — Mon Feb 23, 2009 1:49 am


]]>
2009-02-22T18:55:40 2009-02-22T18:55:40 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13701#p13701 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sun Feb 22, 2009 6:55 pm


]]>
2009-02-22T14:47:07 2009-02-22T14:47:07 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13696#p13696 <![CDATA[Information • Re: Planning Discussions]]> really like is something like the region blurbs you see in a campaign setting book (FRCS is the perfect example), but somehow I don't think that's going to happen. As such, I guess social structure and a little more information on the Imperial Heirs. I guess my issue on that is that it's really difficult to write what my main's childhood would have been like and how it would have affected him psychologically without so little information on his parents, not to mention I have no picture of what high-level Imperium life would actually be like (Colin's family from the end of Empire from the Ashes?).

Statistics: Posted by Laharl — Sun Feb 22, 2009 2:47 pm


]]>
2009-02-21T17:34:46 2009-02-21T17:34:46 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13691#p13691 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sat Feb 21, 2009 5:34 pm


]]>
2009-02-21T06:05:06 2009-02-21T06:05:06 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13688#p13688 <![CDATA[Information • Re: Planning Discussions]]>
Crunch will come in its own time (aka if not this weekend, next, and no sooner. This week is baaaaad for me.)

Penthiae is really about all we have in regards to the Imperium apart from some sparse details about Astraea, and while I don't need to worry about writing for Chroma, I know others do.

Statistics: Posted by Laharl — Sat Feb 21, 2009 6:05 am


]]>
2009-02-21T05:39:16 2009-02-21T05:39:16 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13687#p13687 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sat Feb 21, 2009 5:39 am


]]>
2009-02-16T21:14:07 2009-02-16T21:14:07 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13650#p13650 <![CDATA[Information • Re: Planning Discussions]]>
If initial negotiations go poorly, we can make a show of force to intimidate them into surrender. While we are still at the table initially, it should be possibly to call down a demonstrative orbital strike.

If negotiations fail entirely, we will land the brigade and set up a fortified base, then quickly seize several key targets while trying to minimize Kochikaze casualties. Possibilities include occupying a major population center, seizing key infrastructure points (does Kochikaze even have these? maybe a large wind farm or something), or something similar. We want a contingency plan in place so that we can move quickly if needed.

Thoughts? Suggestions?

Also, Dai, we're planning to begin negotiations pretty aggressively with the two nations bordering Kochikaze almost as soon as we hit the ground, so the sooner we can get info on them the better.

Statistics: Posted by TheDude51 — Mon Feb 16, 2009 9:14 pm


]]>
2009-02-16T03:21:01 2009-02-16T03:21:01 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13649#p13649 <![CDATA[Information • Re: Planning Discussions]]>
After we take control of orbit, we will land a group of diplomats to negotiate the surrender of the Kochikaze territory. If this fails, we proceed to make a show of force, either by having the Berezina blow something up or by actually invading, then demand their surrender.

Statistics: Posted by TheDude51 — Mon Feb 16, 2009 3:21 am


]]>
2009-02-16T01:40:49 2009-02-16T01:40:49 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13648#p13648 <![CDATA[Information • Re: Planning Discussions]]>
While our initial scouts are in Kochikaze, they will take a couple items that once belonged to Kasai Kochikaze. This shouldn't be much harder than just going through the trash.

As the initial orbital assault begins, Gabriel will use Discern Location to discover Kasai Kochikaze's location. Sigmund will use his Devotion Weave to teleport the 7th Cross Knight Squadron and the 5th Knight Vindicator Squadron to that location and capture Kasai, teleporting him back to the Berezina.

As soon as Kasai is in custody, we proceed to deploy our ground troops and occupy the Kochikaze capital, then begin negotiations for the surrender of the territory. Negotiations should be brief and straightforward.

I've also thought some more about negotiation tactics. The best method I can see would be to offer the choice between a peaceful surrender and a violent invasion, more an ultimatum than anything else. Use our destruction of the orbital defenses to intimidate, and possibly blow something up from orbit just for good measure.


I'm still not sure how to approach diplomacy once we're established. Thoughts?

Statistics: Posted by TheDude51 — Mon Feb 16, 2009 1:40 am


]]>
2009-02-14T20:11:47 2009-02-14T20:11:47 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13643#p13643 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sat Feb 14, 2009 8:11 pm


]]>
2009-02-09T23:24:44 2009-02-09T23:24:44 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13616#p13616 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by TheDude51 — Mon Feb 09, 2009 11:24 pm


]]>
2009-02-08T17:32:52 2009-02-08T17:32:52 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13598#p13598 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Sun Feb 08, 2009 5:32 pm


]]>
2009-02-05T16:48:30 2009-02-05T16:48:30 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13585#p13585 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Sajuuk — Thu Feb 05, 2009 4:48 pm


]]>
2009-02-05T04:15:04 2009-02-05T04:15:04 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13582#p13582 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Laharl — Thu Feb 05, 2009 4:15 am


]]>
2009-02-05T02:04:33 2009-02-05T02:04:33 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13581#p13581 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Thu Feb 05, 2009 2:04 am


]]>
2009-02-04T21:48:22 2009-02-04T21:48:22 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13580#p13580 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Feb 04, 2009 9:48 pm


]]>
2009-02-04T20:25:45 2009-02-04T20:25:45 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13579#p13579 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by TheDude51 — Wed Feb 04, 2009 8:25 pm


]]>
2009-02-04T17:02:29 2009-02-04T17:02:29 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13577#p13577 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Laharl — Wed Feb 04, 2009 5:02 pm


]]>
2009-02-04T06:36:48 2009-02-04T06:36:48 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13576#p13576 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Zanaikin — Wed Feb 04, 2009 6:36 am


]]>
2009-02-04T04:10:31 2009-02-04T04:10:31 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13574#p13574 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by TheDude51 — Wed Feb 04, 2009 4:10 am


]]>
2009-02-04T02:01:01 2009-02-04T02:01:01 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13570#p13570 <![CDATA[Information • Re: Planning Discussions]]>
If anything, we need to start off small and as unnoticed as possible. Not just because we don't want to look like a major threat, but also because we need to observe how the clans interact with each other. It may require us to play the part of a vassal for a while, but if it leads to us to being able to build up a network in allies, then I think it shall be worth it.

Where exactly we'll land is a decision for someone else. All I ask is that we be careful.

Statistics: Posted by Mr_Praetorian — Wed Feb 04, 2009 2:01 am


]]>
2009-02-04T01:48:43 2009-02-04T01:48:43 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13569#p13569 <![CDATA[Information • Re: Planning Discussions]]>
Yes there is a clan named 'Obama' (xD), and yes that is a Japanese phrase (it means "little beach"). I found this particularly funny when I came across it.

Statistics: Posted by Zanaikin — Wed Feb 04, 2009 1:48 am


]]>
2009-02-04T00:14:03 2009-02-04T00:14:03 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13567#p13567 <![CDATA[Information • Re: Planning Discussions]]>
The Northern Strategy:
Land in Bisha or Sanada territory, promising to help them against Jinnan in exchange for their loyalty. We gather as many of the small clans in that area as we can, then invade the Frostspark Peninsula.

Pros:
Easy diplomacy. The Bisha and Sanada have almost no choice but to side with us, and so we will be guaranteed a solid start with a few allies.

Cons:
We would begin with a drawn-out campaign against one of the more powerful militaries on Chroma. This will drain our resources somewhat, and allow everyone else we might ever fight to have ample information on our tactics and capabilities. Delral and Faerskor would also probably interfere, supplying Jinnan with arms and cash, organizing an attack from our rear, or even intervening directly with their military.

Long-Term:
We would try to gather more small clans to us, and would make overtures towards the Akashi, Asa, and Kusanagi based on freeing slaves in our territory. If all went well, this would leave us solidly in control of the northern half of the Eastern continent.

The Southern Strategy:
This relies on a solid diplomatic grounding with the Kusanagi. We land in the small states east of Mohara and establish a power base there as described in the Small States strategy above. We then ally with Kusanagi to launch a joint invasion of Mohara.

Pros:
Easy start establishing a base of power in smaller states.

If we pull it off well, we gain more and more powerful allies than any other of the strategies.

Chroman forces from the smaller states could provide the infantry manpower needed to take and occupy a city from the Moharans.

Cons:
Relies on alliance with Kusanagi from the start almost as much as the original Kusanagi/Mohara plan does.

Delral and Faerskor have ample time to pursue one of any number of strategies against us, allying with small states that oppose our takeover and with the Moharans.

Mohara will be immediately threatened by this, unlike the Northern Strategy, and will move against us quickly.

Long-term:
Conquer Mohara, ally with the Asa and Akashi, and sweep up any remaining smaller states. This will leave us firmly in control of the South and center of the Eastern continent.

I personally would prefer to pursue the Southern strategy, diplomacy permitting. It seems that the Mohara would be a much more difficult foe to face over the long term than the Jinnan. However, this hinges on allying with the Kusanagi.

What I would like to do is to promise to restore something like the old order and unite the planet under a single government led for the most part by the Kusanagi clan, subject to Imperial control. I'm not sure whether we are politically able to do this. If we do, it will somewhat hinder further diplomacy with other clans, but I feel the advantage of getting the Kusanagi on our side right from the start is big enough to offset this.

Thoughts?

Statistics: Posted by TheDude51 — Wed Feb 04, 2009 12:14 am


]]>
2009-02-03T21:57:39 2009-02-03T21:57:39 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13566#p13566 <![CDATA[Information • Re: Planning Discussions]]>
On outright taking Delral and Faerskor first :
This is likely a very bad idea. Because these two clans live underground and there is no good means of gathering data on them from outer space, Imperial intelligence really has very little clue exactly how powerful they are or what their defenses are composed of. Still if they're anything like their dwarve cousins of Penthiae, they're guaranteed to be very dug-in with a wide array of fortifications. Combine this with the fact that Imperium Legion brigades are optimized for field battles in open terrain (as opposed to any kind of underground combat), then you have a near impossible task at hand.


On Mohara/Kusanagi Area:
I think your analysis on this one is pretty straight on. It all really depends on how negotiations to ally with the Kusanagi goes. Yet even if you get their support you still face the Mohara's distinct advantage in urban combat which by the look of things, is obviously what the Kusanagi has problems as well. Their cruiser fleets after all can only do so much in supporting infantry. And since the Mohara relies on infiltrator and sabotage, their threat grows with time as opposed to being relatively diminished with time. On the plus side, one should note that the Mohara is also the center of Incarnum slave trade across Chroma. Taking it out would, on the good side, deprive resource inflow to a lot of the evil industries of Chroma, but on the bad side will piss a lot of political powers off.


On going after a small clan first:
As you've identified, this is definitely the least risky proposal, also the least gain, although it depends very heavily on where said smaller clan is and which major power they're near or possibly next to. Although keep in mind that occupying a major power's "buffer state" may alarm them far more greatly than simply occupying something one or two territories away, but once again, the safer option offers less advantages to exploit.

One thing Intel will note is that with the Jinnan pushing through the last of the Bisha defenses, the all the territories in the northern half of the eastern continent are threatened by this aggressive clan, especially those closer to them. Many of these smaller clans may just be interested in becoming vassals to another power as long as they can get more autonomy than what the Jinnan will leave them (which isn't much at all given history). Of course this would imply fighting the Jinnan army once they pushes into our new position, and this northern military power doesn't scare people for no reason.



Furthermore the note you identified on technology gap is definitely true. It will be impossible to completely keep all technologies a secret, the Imperials are no more saints than the rest of mankind and secrets will fall to the other side with time. However, unlike in the Penthiaen Campaign, the Chromian industry IS built on a electromechanical energy tech-base with transistors and all that, it will be much easier for them to adapt to Imperial technology than the painful process Penthiaens went through. So keep in mind with every passing day this technology gap grows smaller once the Imperials land. Unfortunately political considerations calls for a slow takeover in a prolonged campaign, so the military simply has to face these problems themselves.

Statistics: Posted by Zanaikin — Tue Feb 03, 2009 9:57 pm


]]>
2009-02-03T21:35:23 2009-02-03T21:35:23 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13565#p13565 <![CDATA[Information • Re: Planning Discussions]]>
Option 2: Mohara/Kusanagi:
land somewhere in this territory. Immediately ally with Kusanagi and conquer Mohara.
Benefits: We will have overwhelming force and native allies from the start. Mohara will be most dangerous if we face them once we are already established, when they can infiltrate and sabotage our bases and territories. By taking them out early on, we destroy the enemy most skilled at this kind of tactics and direct conflict more to the diplomatic and purely military spheres, where we are better able to fight evenly. Further, Mohara has a large industrial base that we should be able to co-opt if we do manage to conquer them quickly.

Downsides:
Mohara is unlikely to face us directly, and neither the Legion nor the Kusanagi military are optimized for urban conflict. Taking Moharan cities could prove to be a long and bloody task.

The Kusanagi will not be pleased with any arrangement that subjugates them to a foreign power. They are likely to reject our help if it comes at the price of their sovereignty, unless they feel they have no other choice.

Even if the Kusanagi are cooperative, Delral and Faerskor will be a problem. They can be expected to immediately cut off their trade with Kusanagi, a move that could significantly hurt our allies military capabilities in the short run. Further, Delral and Faerskor could send a huge fleet to attack us while we are bogged down in a grueling urban campaign.


Option 3:
Small clans
Land somewhere in the patchwork of smaller clans that dot the Eastern Continent. Take control, peacefully if possible, of one or more of the clans, offering them power and prosperity in exchange for their allegiance to us. This should be much easier diplomatically than trying to ally immediately with the Kusanagi, since smaller clans have a much weaker bargaining position and it only one of the over a dozen clans needs to accept in order for us to gain a foothold.

Once planetside, we upgrade the manufacturing base and military power of chosen clan, then expand. Start making offers to other clans around us to join into our commonwealth/alliance/empire type thing. We take the clan that most forecefully rejects us, and crush them utterly, then return to negotiations with the others, promising peace and prosperity if they do join. Our objective is to build up a large and powerful allied military force that is more technologically advanced than our competitors to offset our lack of numbers, and to demonstrate the prosperity that Imperial commerce and technology can bring.

We would most likely use this influence and the promise of ending/phasing out Incarnum slavery to build alliances with the Asa, Akashi, and Kusanagi, then move on Mohara.

Advantages:
Least risky in the short term. Fighting Delral/Faerskor initially is a huge military challenge, and Option 2 is a huge diplomatic challenge and a non-trivial military challenge.

Allows us to set up a power base, build alliances, and expand our strength while gathering more information on the specifics of Chroman geopolitics.

Disadvantages:
Both the Mohara and the Delral/Faerskor will likely move against us, each in its own way. Delral and Faerskor will be openly hostile from the start, definitely interfering with trade and most likely also coordinating alliances against us and possibly invading directly. This strategy also gives all of Chroma the chance to unite against us before we are strong. Although "all of Chroma" is unlikely, an alliance between Delral/Faerskor and a large group of the other small clans could conceivably put us in an even worse military situation than if we had invaded the Delral/Faerskor directly.

Mohara will begin to infiltrate our territory and our Chroman allies, and they will be have fertile ground due to our thin knowledge of our allies and the small clans fractured nature.

This strategy will also give the most chance for other clans to steal our technology and upgrade their own forces, reducing our technological advantage. Since Chroma is only a single tech level behind us, Delral and Faerskor could conceivably close most of the tech gap if they get enough information and are given enough time, making them much more formidable.

Statistics: Posted by TheDude51 — Tue Feb 03, 2009 9:35 pm


]]>
2009-02-03T21:24:44 2009-02-03T21:24:44 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13564#p13564 <![CDATA[Information • Re: Planning Discussions]]> Statistics: Posted by Sajuuk — Tue Feb 03, 2009 9:24 pm


]]>
2009-02-03T20:08:55 2009-02-03T20:08:55 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13563#p13563 <![CDATA[Information • Re: Planning Discussions]]>
You're joking, right?

Statistics: Posted by Mr_Praetorian — Tue Feb 03, 2009 8:08 pm


]]>
2009-02-03T19:59:39 2009-02-03T19:59:39 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13562#p13562 <![CDATA[Information • Re: Planning Discussions]]>
In Delral/Faerskor continent, immediately attack them with overwhelming force
-benefits: we are already hostile to these two due to the destruction of the orbital platforms, and this will immediately neutralize the threat from them. If we don't do this, these two will work against us at every turn, most likely supplying and aiding our enemies and even sending a fleet across the sea to fight us directly while we are engaged with others.

If we succeed in conquering them, we will control the most productive area on Chroma, securing a huge industrial base to aid in taking the rest of the world.

Downside: EXTREMELY risky. These are the two most powerful clans in the world, and it is far from certain that we will be able to defeat them with our single brigade.

-other options coming, I need to go to class before i can type them-

Statistics: Posted by TheDude51 — Tue Feb 03, 2009 7:59 pm


]]>
2009-02-03T00:34:33 2009-02-03T00:34:33 http://forums.druidsofthecoast.com/viewtopic.php?t=873&p=13557#p13557 <![CDATA[Information • Re: Planning Discussions]]>
On the next deadline, please decide on the landing location before February 15.

Statistics: Posted by Zanaikin — Tue Feb 03, 2009 12:34 am


]]>