DIAMOND SLASHER (Base Class: Iaijutsu Master [Oriental Adventure])
Requirements: BAB +6, Concentration 9 ranks, Improved Initiative, Quick Draw, Weapon Focus (Heavy Blades), Known two Diamond Mind maneuvers, including one strike.
HD d10, Full BAB, Good Reflex Saves, 4 + Int Skills, Progress Martial (Diamond Mind, MK1,3,6,9, MR5,10, SK5)
1) Weapon Finesse (Heavy Blades), Canny Defense
2) Lightning Blade
3)
4)
5) Strike from the Void
6)
7)
8) One Strike, Two Cuts
9)
10) Strike with no Thought
Strike from the Void (Ex): Adds charisma modifier to damage when making any iaijutsu strike or Diamond Mind strike.
One Strike, Two Cuts (Ex): Once per round, when you would normally make one melee attack, you may make two melee attacks against the same opponent with the same bonuses instead.
DRACONIC ADEPT (Base Class: Jade Phoenix Mage [Tome of Battle])
Requirements: Draconic Heritage, Concentration 9 Ranks, Knowledge(Arcana) 5 Ranks, Martial Lore 5 Ranks, Know at least two martial maneuvers, including at least one strike and one stance, Ability to cast 2nd level arcane spells.
HD d6, Full BAB, Good Fort Saves, 2 + Int Skill Points, Progress Martial (Any Two, MK1,3,6,9, MR3,6,9, SK5)
1) Arcane Wrath
2) Draconic Spirit Stance
3)
4) Empowering Strike
5)
6) Draconic Surge Stance
7)
8) Quickening Strike
9)
10)Draconic Fury
Draconic Spirit Stance (Su): +1 caster level, +2 dodge AC, and you may expend one arcane spell slot for DR 2/epic per spell level, for a maximum of DR 10/epic with a level five slot.
Draconic Surge Stance (Su): +3 caster level and resistance 10 with the element of your Draconic Heritage, and you may expend an arcane spell to generate an energy aura dealing 1d6 points of damage per spell level to other creatures within 10ft (reflex half DC 10 + spell level + spellcasting ability modifier), half damage dealt is of your Draconic Heritage element, while other half is raw arcane energy. Aura lasts one minute.
Draconic Fury (Su): ???
LOREDELVER (Base Class: Wyrm Wizard [Dragon Magic])
Requirements: Knowledge[Arcana] 10 Ranks, Knowledge[Religion] 10 Ranks, Knowledge [Nature] 10 Ranks, Knowledge [the Planes] 10 Ranks, Research 5 Ranks, Spellcraft 13 Ranks, Languages(Draconic, Elven, Celestial or Inferno, Sylvan), Skill Focus (Knowledge[Any of above]), Skill Focus (Spellcraft), Ability to Cast 5th Level Spells, including at least five Divination spells.
HD d4, Half BAB, Good Will Saves, 4 + Int Skill Points, Full Spellcasting Progression.
1) Magic Insight (One Knowledge)
2) Spell Research
3) Bonus Feat
4) Spell Research
5) Magic Insight (Spellcraft)
6) Spell Research
7) Bonus Feat
8) Spell Research
9) Magic Insight (All Knowledge)
10) Spell Research
Magic Insight (Ex): After taking one hour to research, you gain insight bonus equal to class level to knowledge checks of any one knowledge for 8 hours. Starting at level five, this bonus also applies to spellcraft checks. Starting at level nine, this bonus applies to all knowledge checks.
Bonus Feat (Ex): Chosen from: Arcane Thesis [PH2], Signature Spell (do not need to meet Spell Mastery prerequisite), (Elven) Spell Lore [PH2].
KNIGHT VINDICATOR (Base Class: Ruby Knight Vindicator [Tome of Battle])
Skill requirements change to: balance 4 ranks, jump 4 ranks, knowledge (religion) 4 ranks, tumble 4 ranks.
Gains Armor Optimization (see custom feats) as a bonus feat instead of Armored Stealth.
--Purpose: Class for the use of Misalin's infantry-based crusaders.
OUTRIDER (Base Class: Battle Maiden [Oriental Adventure])
Ignore class gender requirements, requires either Animal Companion or Special Mount.
Feat requirements change to: Mounted Combat, Mounted Mobility, Mounted Archery OR Ride-by Attack.
Continues progression of either Animal Companion or Special Mount instead of getting its own mount.
Gains Mounted Evasion (rider gains Evasion when on Animal Companion or Special Mount) instead of Defensive Riding.
Gains Full Mounted Attack instead of Heal Mount.
--Purpose: Mounted combat class with emphasis on mobility rather than the Cavalier’s raw frontal attack power.
ARCHMAGE (Additional Options)
Mastery of Metamagic (permanently occupies one ninth level spell slot, as the Improved Metamagic epic feat, requires Mastery of Spellshaping)
Mastery of Spellshaping (permanently occupies one fifth level spell slot, may take 10 on caster level checks, concentration checks made to cast spells, and spellcraft checks)
CHAMELEON (Ability Change)
Combat Focus is granted Proficiency with All Martial and Exotic Weapons.
SWIFTBLADE (Ability Change)
Innervated Speed changes to Island in Time (as the Eternal Blade ability, Tome of Battle).
ADAPTED ORGANIZATION PRCS:
CITADEL ELITE (Base Class: Citadel Elite [Eberron - Sharn City of Towers])
Requirements: Any Lawful, BAB +7, Diplomacy 10 ranks, Gather Information 5 ranks.
HD d8, Full BAB, Good Will Saves, 4 + Int Skills.
1) Citadel Training (+2), Additional Action Points (+1)
2) Combat Sense (Defense), Bonus Feat
3) Citadel Training (+5)
4) Combat Sense (Attack), Bonus Feat
5) Disciplined Mind, Focused Smite
--Organization: Archeron Citadel Elites
HELLFIRE PYROMANCER (Base Class: Silver Pyromancer [Eberron - Five Nations])
Note: Base Silver Pyromancer class still reserved for Misalin use.
Requirements: Knowledge (the Planes) 13 Ranks, Spellcraft 13 Ranks, Ability to Speak Infernal, Ability to Use Brimstone Blast.
HD d6, Three-Quarter BAB, Good Will Saves, 2 + Int Skill Points, Progress Spellcasting (2, 3, 4, 5)
1) Pyromancer
2) Hellfire Spellweave (Half)
3) Smiting Spell 1/day
4) Persistent Fire
5) Hellfire Spellweave (Full), Smiting Spell 3/day
Pyromancer (Su): Any Brimstone Blast or spells with [fire] descriptor you cast will have a caster level equal to your character level.
Hellfire Spellweave (Su): Any Brimstone Blast or spells with [fire] descriptor you cast may deal 50% hellfire damage instead of fire damage. Hellfire spells however gain the [evil] descriptor. At fifth level, they deal full hellfire damage instead.
Persistent Fire (Su): Any Brimstone Blast or spells with [fire] descriptor you cast will linger for one round per five caster levels, dealing an additional 2d6 points of damage per round. A successful reflex save negates the persistent fire damage.
Smiting Spell (Su): Smiting spell deals additional damage equal to class level + charisma modifier (based on Fiend-Blooded smiting spell, Heroes of Horror). A hellfire pyromancer’s smiting spell may be performed on any opponent, regardless of alignment, and even when using full hellfire damage. (based on Smiting Spell from Fiend-Blooded, HoH).
--Organization: Norinth Blacklore Guards, Pyromancer Units
INQUISITOR (Base Class: Justiciar of Tyr [Player's Guide to Faerun])
Requirements: Lawful Good, Lawful Neutral, or Neutral Good, BAB +5, Diplomacy 10 Ranks, Gather Information 5 Ranks, Knowledge [Local] 5 Ranks, Knowledge [Nobility] 5 Ranks, Sense Motive 10 Ranks, Ability to Cast Level Two Divine Spells.
HD d8, Three-Quarters BAB, Good Will Saves, 6 + Int Skill Points (Computer Use, Concentration, Diplomacy, Gather Information, Intimidate, Knowledge [Local], Knowledge [Nobility], Knowledge [Religion], Listen, Profession, Search, Sense Motive, Spellcraft, Spot), Progress Divine Spellcasting (Full).
Level 1: Detect Evil, Smite the Guilty 1/day
Level 2: Bureaucratic Knowledge
Level 3: Discover Subterfuge +2
Level 4: Discern Lies
Level 5: Smite the Guilty 2/day
Level 6: Discover Subterfuge +4
Level 7: Calm Emotions
Level 8: Pierce Deceit
Level 9: Discover Subterfuge +6
Level 10: Discern Lies (at will), Smite the Guilty 3/day
Detect Evil (Sp): You may use Detect Evil (as the spell) at will.
Smite the Guilty (Su): You may attempt to smite someone who is guilty of criminal offense against society and government. When making an attack, you may concentrate upon the crime the target is guilty of. If the target is guilty, you gain bonus to attack equal to your charisma modifier and damage equal to your class levels. If the target is innocent, this ability has no effect, but is still spent for the day.
Bureaucratic Knowledge (Ex): You may add your class levels to any gather information or knowledge checks regarding laws and legal proceedings, as well as any charisma-based check made to argue legal matters.
Discover Subterfuge (Ex): You gain a +2 bonus to all gather information and sense motive checks every three levels.
Discern Lies (Sp): You may use Discern Lies (as the spell) at your divine caster level once per day per charisma modifier (minimum 1). At level ten, you may use Discern Lies at will.
Calm Emotions (Sp): You may use Calm Emotions (as the spell) at your divine caster level once per day, except the saving throw DC is 10 + class level + charisma modifier.
Pierce Deceit (Su): Whenever you see an illusion or disguise spell of any sort, you may immediately make a will save to see through it. You need not interact or touch the illusion, visual contact is enough to give the will save. Furthermore, you gain a +4 bonus on spot checks against disguises. (based on Pierce Illusions and Pierce Disguise from Church Inquisitor, CDiv).
--Organization: Imperium Inquisition
SHADOW RAIDER (Base Class: Telflammar Shadowlord [Faerun - Unapproachable East])
Requirements: Any Non-Chaotic, Hide 10 ranks, Knowledge (Local) 2 ranks, Move Silently 10 ranks, Blind-Fight, Dodge, Mobility, Spring Attack, Sneak Attack +2d6; (Martial): Know Shadow Blink, Shadow Jaunt, or Shadow Stride; (Spellcasting): Ability to cast Dimension Door, Dimension Leap, or Flee the Scene.
HD d6, Three-Quarter BAB, Good Reflex Saves, 4 + Int Skill Points, Progress Martial (Shadow Hand, MK 1,3,6, MR 5, SK5) or Progress Spellcasting (2,4,6).
1) Shadowsight (60ft), Shadow Jump (20ft/level)
2) Shadow Blur
3) Shadow Walk (1/day)
4) Shadow Pounce
5) Shadow Discorporation (1/day)
6) Shadow Leap
Shadow Pounce (Su): May be used with any light weapon and any weapon that can be used with Weapon Finesse.
Shadow Leap (Su): Instead of standardized teleport using dimension slips (e.g. Dimension Door, Teleport) and semi-shifts to border of shadow plane (e.g. Shadow Walk, Shadow Stride), you learn to 'teleport' by merely transforming yourself into shadow within the same plane, then move to and reform at the target location. This allows you to use [teleport] abilities as if they were [transmutation] abilities instead (allowing sudden movement within lockdown), but only if you can see your target location and move through areas with shadowy illumination or darker.
Because you do not actually teleport, you cannot make use of dimensional refraction to multiple your attacks (as per Shadow Pounce). However, you may still make one attack at your highest BAB with every ‘teleport’ effect.
--Organization: Norinth Shadow Guards
SPELLGUARD (Base Class: Spellguard of Silverymoon [Player's Guide to Faerun])
Requirements: Any Non-Chaotic, Concentration 12 Ranks, Spellcraft 12 Ranks, Combat Casting, Any One Metamagic Feat, Able to Cast 5th Level Spells
HD d4, Half BAB, Good Will Saves, 2 + Int Skill Points, Full Spellcasting Progression
1) Spellguard
2) Bonus Metamagic Feat
3) Selective Spell (One Type)
4) Bonus Metamagic Feat
5) Selective Spell (Multiple Types), Spell Power
--Organization: Airindale Gemstone Guard - Assault Mages
WAR WIZARD (Base Class: War Wizard of Cormyr [Magic of Faerun])
Requirements: Any Non-Chaotic, Concentration 12 Ranks, Spellcraft 12 Ranks, Enlarge Spell, Widen Spell, Ability to Cast 5th Level Spells
HD d4, Half BAB, Good Will Saves, 2 + Int Skill Points, Full Spellcasting Progression
1) Cooperative Spell
2) Bonus Metamagic Feat
3) Sudden Widen (1+CHA/day)
4) Bonus Metamagic Feat
5) Widen Mastery
Widen Mastery (Ex): May treat Widen Spell metamagic's spell level increase as 1 lower, to a minimum of (+0).
--Organization: Airindale Gemstone Guard - Blaster MagesStatistics: Posted by Zanaikin — Mon Apr 23, 2007 12:31 am
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