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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-07-03T23:47:36 http://forums.druidsofthecoast.com/feed.php?f=33 2008-07-03T23:47:36 2008-07-03T23:47:36 http://forums.druidsofthecoast.com/viewtopic.php?t=743&p=10533#p10533 <![CDATA[Golden Blood • Re: Maps/Visuals]]>
http://i277.photobucket.com/albums/kk68 ... detail.jpg

Image

Statistics: Posted by b1200k3 — Thu Jul 03, 2008 11:47 pm


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2008-07-03T21:17:52 2008-07-03T21:17:52 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10532#p10532 <![CDATA[Golden Blood • Re: Scheduling]]> Statistics: Posted by b1200k3 — Thu Jul 03, 2008 9:17 pm


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2008-07-02T01:13:13 2008-07-02T01:13:13 http://forums.druidsofthecoast.com/viewtopic.php?t=767&p=10508#p10508 <![CDATA[Golden Blood • Updates!]]>
Updated: Maps/Visuals (added detail map of Mailas)

Statistics: Posted by b1200k3 — Wed Jul 02, 2008 1:13 am


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2008-06-16T21:04:36 2008-06-16T21:04:36 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10303#p10303 <![CDATA[Golden Blood • Re: Scheduling]]> Statistics: Posted by Sajuuk — Mon Jun 16, 2008 9:04 pm


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2008-06-16T20:16:20 2008-06-16T20:16:20 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10300#p10300 <![CDATA[Golden Blood • Re: Scheduling]]> F Work 5-8 PM
Sat Work 10-2
Sun Work 3-8

Statistics: Posted by Squall255 — Mon Jun 16, 2008 8:16 pm


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2008-06-16T19:29:31 2008-06-16T19:29:31 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10298#p10298 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]> Statistics: Posted by Sajuuk — Mon Jun 16, 2008 7:29 pm


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2008-06-16T16:26:13 2008-06-16T16:26:13 http://forums.druidsofthecoast.com/viewtopic.php?t=741&p=10296#p10296 <![CDATA[Golden Blood • Re: Party Composition/Discussion/Character Posting & Evaluation]]> Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /9)
AC 14 Fort 14 Reflex 13 Will 16 Speed 6
Str 13 (+1) Con 16 (+3) Dex 12 (+1) Int 12 (+1) Wis 11 (+0) Cha 18 (+4)
At Will - Eldritch Blast
Cha vs Ref - 1d10+Cha
At Will - Eyebite
Cha vs Will - 1d6+Cha psychic and I'm invisible to him until end
Daily - Curse of the Dark Queen
Cha vs Will - 3d6+Cha psychic, slide 3, sustain minor (slide 1)
At Will - Dire Radiance
Con vs Fort - 1d6+Con radiant, if target moves closer it takes 1d6+Con radiant
Encounter - Vampiric Embrace
Con vs Will - 2d6+Con necrotic, I get 5 temp
Encounter - Paladin's Challenge
See PHB 91, it's too damn long to type

Statistics: Posted by Laharl — Mon Jun 16, 2008 4:26 pm


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2008-06-16T15:49:56 2008-06-16T15:49:56 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10295#p10295 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]> Statistics: Posted by Laharl — Mon Jun 16, 2008 3:49 pm


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2008-06-16T12:06:57 2008-06-16T12:06:57 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10291#p10291 <![CDATA[Golden Blood • Re: Scheduling]]> S/S: Generally completely free.

Statistics: Posted by Laharl — Mon Jun 16, 2008 12:06 pm


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2008-06-16T04:06:28 2008-06-16T04:06:28 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10287#p10287 <![CDATA[Golden Blood • Re: Scheduling]]>
But if you must know...

Sundays: Free/Not Free (depends on saturdays)
Mondays: Free, until the 30th, then i have class from 6-10PM
Tuesdays: Class 930AM-1145AM, Internship 1PM-5PM, Basketball 530-930 (varies from week to week)
Wednesdays: Free
Thursdays: Class 930AM-1145AM, Basketball 530-930 (varies from week to week)
Friday: Free
Saturday: Free/Not Free (depends on sundays)

Statistics: Posted by Sajuuk — Mon Jun 16, 2008 4:06 am


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2008-06-16T03:52:31 2008-06-16T03:52:31 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10286#p10286 <![CDATA[Golden Blood • Re: Scheduling]]>

Because...























:magus:
I HAVE NO JOB!!!!

Statistics: Posted by Flopcorn — Mon Jun 16, 2008 3:52 am


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2008-06-16T02:05:32 2008-06-16T02:05:32 http://forums.druidsofthecoast.com/viewtopic.php?t=745&p=10284#p10284 <![CDATA[Golden Blood • Scheduling]]>
Mine:
M-F: Home from work at about 5, usually done with dinner and able to game by 7:00.
Weekends: change, but basically available all day.

Statistics: Posted by b1200k3 — Mon Jun 16, 2008 2:05 am


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2008-06-15T04:48:52 2008-06-15T04:48:52 http://forums.druidsofthecoast.com/viewtopic.php?t=743&p=10259#p10259 <![CDATA[Golden Blood • Maps/Visuals]]> http://i277.photobucket.com/albums/kk68/b1200k3/map.jpg

Image

Statistics: Posted by b1200k3 — Sun Jun 15, 2008 4:48 am


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2008-06-15T03:19:53 2008-06-15T03:19:53 http://forums.druidsofthecoast.com/viewtopic.php?t=741&p=10257#p10257 <![CDATA[Golden Blood • Re: Party Composition/Discussion/Character Posting & Evaluation]]>
EDIT: I'm also making a Wizard, because I'm a HUGE WHORE!

, Drow Rogue
Init +5 HP 20/20 Bloodied 10 Healing Surge 5 ( used /5)
AC 17 Fort 12 Reflex 17 Will 13 Speed 6
Str 15 (+2) Con 8 (-1) Dex 20 (+5) Int 10 (+0) Wis 10 (+0) Cha 16 (+3)
Deft Strike - At Will
Standard Action, Dex vs. AC (Melee or Ranged)
Move up to 2 squares before the attack. 1[W] + Dex mod
Darkfire - Encounter
Minor ranged 10 Cha +2 vs. Ref.
Target grants combat advantage and can't benefit from invis/concealment until the end of your next turn.
Positioning Strike - Encounter
Standard, Dex vs. Will
1[W] +Dex mod dmg and target slides Cha mod squares
Eyebite - Encounter
Standard, Cha vs. Will range 10
1d6+Cha dmg and you are invisible to the target until the start of your next turn.
Sly Flourish - At Will
Standard Action, Dex vs. AC (Melee or Ranged)
1[W] +Dex mod + Cha mod
Cloud of Darkness - Encounter
Minor action, Close Burst 1
Blinds/blocks line of sight for all creatures in the cloud except user until the end of the user's next turn
Trick Strike - Daily
Standard, Dex vs. AC
3[W] +dex mod, slide target 1 square, and 1 more square each time you hit the target during the encounter
Notes
Maldrin was raised among the drow to be a spy in the lands of the elves and eladrin. As a youth, he was chosen for training in spite of his docile nature because of his extraordinary agility. He was distant from most of his fellows, and took to the shadows to avoid the cruel world of the drow. When time came for him to go to the surface to gather information, he was intrigued by the elves and eladrin and even went so far as to take up the worship of Sehanine and bind himself to the spirits of the Feywild. Maldrin broke correspondence with his people six months ago, and they would certainly consider him a traitor. He has taken to wandering, either cloaked or in disguise, between cities on the surface world.

Statistics: Posted by Flopcorn — Sun Jun 15, 2008 3:19 am


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2008-06-14T17:46:58 2008-06-14T17:46:58 http://forums.druidsofthecoast.com/viewtopic.php?t=741&p=10236#p10236 <![CDATA[Golden Blood • Re: Party Composition/Discussion/Character Posting & Evaluation]]> Init +2 HP 26/26 Bloodied 13 Healing Surge 6 (0 used /9)
AC 17 Fort 15 Reflex 13 Will 13 Speed 5
Str 17 (+3) Con 14 (+2) Dex 11 (+0) Int 16 (+3) Wis 14 (+2) Cha 10 (+0)
Shadow Jaunt - 1/Encounter
Move Action, Personal, Teleportation
You teleport 3 squares and become insubstantial until the start of your next turn
Viper's Strike - At Will
Standard Action, Melee, Weapon
STR Attack vs AC. 1[W] + STR modifier damage
If the target shifts before the start of your next turn, it provokes an AoO from an ally of your choice
Warlord's Favor - 1/Encounter
Standard Action, Melee, Weapon
STR Attack vs AC. 2[W] + STR Modifier Damage. One ally within 5 squares of you gains a power bonus to attack rolls against the target until the end of your next turn. The bonus is equal to 1+INT mod
Inspiring Word - 2/Encounter
Minor Action, You or 1 ally in Close Burst 5, Healing
The target can spend a healing surge and regain an additional 1d6 hit points
Wolf Pack Tactics - At Will
Standard Action, Melee, Weapon
Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. STR attack vs AC, 1[W] + STR mod damage.
White Raven Onslaught - 1/Day
Standard Action, Melee, Weapon
STR Attack vs AC. 3[W] + STR modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, the attacker slides an adjacent ally 1 square.
MISS: Choose one ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack.

Personality: Roth is a devout believe in the Raven Queen, as are most Shadar-Kai. He does not believe his death has been predetermined. He tends to keep his opinions to himself outside of combat, but he is not afraid to give lots of advice in combat.

Appearance: Roth is a typical specimen of the Sahadar-Kai race. He is 5' 8" with solid black eyes, grayish skin, and white hair.

History: Roth believes that nothing is preordained, including his death. He knows that he will die, and that is certain, but he believes he has control of how, when, and where (within reason). He was kicked out of his hometown for voicing his opinions against raiding the material plane, as he felt that there was no reason to raid people that had done nothing to them and that there was nothing in the Raven Queen's dogma that says that death should be accelerated. After wandering the Shadowfell for a few days, he fell into a vortex and arrived in <location> on this world. He is still a devout believer in the Raven Queen.

Statistics: Posted by Sajuuk — Sat Jun 14, 2008 5:46 pm


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2008-06-14T17:18:25 2008-06-14T17:18:25 http://forums.druidsofthecoast.com/viewtopic.php?t=741&p=10235#p10235 <![CDATA[Golden Blood • Party Composition/Discussion/Character Posting & Evaluation]]> very importantly, decide when/if/how your characters know each other.

If you make changes to your character, please edit the original post (<--Dave failed). Otherwise it'll be more complicated to find the character with 3 or 4 versions strewn about.

When it comes to deciding how you all relate to each other, I suggest you all make suggestions and then all attempt to come to a consensus on one of the ideas.

^Work on this plox. kthxbai.

Statistics: Posted by b1200k3 — Sat Jun 14, 2008 5:18 pm


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2008-06-12T20:48:57 2008-06-12T20:48:57 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10214#p10214 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]> Statistics: Posted by b1200k3 — Thu Jun 12, 2008 8:48 pm


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2008-06-12T02:38:28 2008-06-12T02:38:28 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10199#p10199 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]> that long, so I guess I'd like something in between. Being a new system, I'd say start lower rather than higher so we can all get used to the rules.

2) Some sort of tank, generally, though I'm quite enjoying playing a skillmonkey right now in Dai's game. Basically, anything but arcane. RPwise, I'll do whatever comes to mind as I build the character. In terms of affecting the world, well, let's put it this way: basically, whatever works for the DM in terms of integrating my character.

3) Grappling. Oh wait, that's neglected for a very good reason. I like unarmed combat as well, but that's not really doable in 4e yet. Other than that...not really, I guess.

4) Can we steer clear of national militaries this time around? It seems like every game I play, the party (or at least my character!) ends up getting drafted...Also, deep political intrigues bore me. +1 on railroading, unless it's done subtly. If we can tell it was done at all, it wasn't done well at all.

Judson, this almost undoubtedly isn't going to be crazy strategic/hard combat, I'm just gonna point that out. If I had to guess, I'd say this would be 70/30 RP/combat, just based on Brooke's style as a player.

Statistics: Posted by Laharl — Thu Jun 12, 2008 2:38 am


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2008-06-12T02:32:06 2008-06-12T02:32:06 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10198#p10198 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]>
2. I can play any role in the party. I like to have my character and the party affect the game world in visible ways, and I would love to have my character's background actually interact with the story.

3. Not sure, since 4E is so new, although Drew's idea of monstrous PCs sounds promising.

4. Railroading, and combats that are either too easy or too static and boring.

Statistics: Posted by TheDude51 — Thu Jun 12, 2008 2:32 am


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2008-06-12T02:14:47 2008-06-12T02:14:47 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10197#p10197 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]>
2:I'm very based on what current build i find interesting. Right now, I WILL be playing a 2 weapon fighting ranger, come hell or high water. Some unique skills, and a certain amount of attitude, coupled with bad-ass dual wielding moves. If you wanna make me integral to the plot, just let me know and I'll work it into the backstory. I don't mind playing leader, though I doubt that it will work well with my class selection (charisma is usually a dump stat.)

3: I haven't seen any mechanics so far. All the skills seem to be neatly wrapped up. I forget if Rangers still get tracking, but if they do, I miss how it's always a main plot quest, and everyone's able to easily follow the trail. Being a man of the Beastiary, I'm normally inclined to play strange races. Oddly enough, when reading through the PHB, I fell in love with Eladrin, and will probably be playing one of those.

4: Nothing hated so far. I'll let you know if that changes.

Statistics: Posted by Squall255 — Thu Jun 12, 2008 2:14 am


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2008-06-12T02:06:00 2008-06-12T02:06:00 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10196#p10196 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]> Statistics: Posted by Mr_Praetorian — Thu Jun 12, 2008 2:06 am


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2008-06-12T01:55:15 2008-06-12T01:55:15 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10195#p10195 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]>
2) I tend to play whatever character I feel like, unlike other players I don't have a niche that I have worked myself into. There are occasions where I just play whatever the party needs. My preferred roles in the party are either blasting or tanking, I will play a healplx but I don't do it often as I tend to get sick of doing nothing but healing. I don't mind having an important role to play in terms of game world or plot, provided I didn't do something stupid like make a character that I couldn't RP.

3) The game mechanic that I feel is most neglected sadly is not in 4e yet (psionics). I do agree with Wes that stealth and other skills like are are neglected as well (like Forgery and Sleight of Hand in 3.X). As for races, I feel that races that are not in PHB are neglected, specifically races that are usually evil NPCs (Bugbears, Gnoll, Drow, Kobolds, just to name a few). And of course I feel that Doppelgangers are neglected and often ignored despite the fun that could be had.

4) Campaigns that never level. Or campaigns that have lots of XP loss (don't think we have to worry about that with 4e). And I'm getting pretty tired of fighting undead and orcs too.

Statistics: Posted by Sajuuk — Thu Jun 12, 2008 1:55 am


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2008-06-12T01:38:04 2008-06-12T01:38:04 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10194#p10194 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]>

2. I tend to like caster and stealth classes and enjoy a control/burst type of gameplay. Social interaction is also fun :O. I do like shaping events!

3. STEALTH/SKILL USE. Omg, never get to use my skills :( Sometimes I just wanna steal some shit or something.

4. I'll let you know if I think of any.

I'll PM you my current character design and backstory.

Statistics: Posted by Flopcorn — Thu Jun 12, 2008 1:38 am


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2008-06-12T01:34:25 2008-06-12T01:34:25 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10193#p10193 <![CDATA[Golden Blood • Re: Pre-campaign discussion]]>
2. My speciality with regards to characters is in the "Holy Knight sub-archetype" (paladins and clerics of deities of good and order, usually with a few fighter levels thrown in for martial flavor). I don't mind playing clerics or wizards (and sorcerers, if we're doing this in 3.5), and expert characters are pretty fun too, but, OH GODS, how I despise pure martial characters (not counting martial initiators (TOB) :D). So, I guess I'm willing to play pretty much any role within the typical adventuring party.

In terms of the over-arching plot, I would certainly hope that the adventures of the party would have some impact on the world, some effects obvious, most not. Rest assured, however, that my character will have some long-term motivation pushing him along, and if the DM is willing to work with me on that, all the better.

3. Kobolds for their draconic flavor, and Hobgoblins for their martial badassness potential.

4. Campaigns that start low, and take a long, long time to get anywhere. I don't mind starting at a low character level, but I can't stand DMs that have a predetermined set of "gold levels" and try to keep the PCs there for as long as possible. I like to level up, and level often.

Statistics: Posted by Mr_Praetorian — Thu Jun 12, 2008 1:34 am


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2008-06-12T00:10:36 2008-06-12T00:10:36 http://forums.druidsofthecoast.com/viewtopic.php?t=740&p=10191#p10191 <![CDATA[Golden Blood • Pre-campaign discussion]]>
1) What types of campaigns do you enjoy playing in? More combat-based or RP-based? Epic, with the danger of becoming cliche, or normal adventuring, with the danger of getting boring?

2) What type of character do you tend to play/enjoy playing? What kind of role do you like to play in a party? Do you have any desire to have an important role to play in terms of the game world as a whole, or in the plot?

3) Are there any game mechanics or creatures/races that you enjoy that you feel are often neglected?

4) What kinds of encounters/campaigns do you hate with the fire of a thousand suns?

Any additional comments would be nice, I'm just trying to get an idea of what you guys like so that I don't bore the shit out of you. If you have ideas that you would like for an individual character/backstory that you do not want posted publicly, PM me.

Statistics: Posted by b1200k3 — Thu Jun 12, 2008 12:10 am


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2007-07-21T04:30:27 2007-07-21T04:30:27 http://forums.druidsofthecoast.com/viewtopic.php?t=554&p=7206#p7206 <![CDATA[Golden Blood • Game Description]]> version 2, because God hates me]

Rules: 4th edition

Starting Level: 1st. I don't know the mechanics well yet, and odds are the rest of you haven't really used them yet either. However, I will level you all as fast as possible, because honestly, low level encounters suck balls.

Character Generation Method: 28 point buy (22 is a lame number)

Allowed Classes/Races: Try to stick to the 4th edition core material. If you absolutely must pick from 3.5 stuff, please talk to me about it.

Resources I will be drawing from: I will also attempt to stick to 4th edition core, but if there is something more specific in the other books from 3.5 for descriptive purposes, I will not hesitate to use them. Rules will be 4th edition based, so I will try to adapt any 3.5 content I use. If I can't adapt some stuff, I'll house-rule it (aka make shit up). Major 3.5 borrows will be from the Draconomicon at the moment, I'll post others if I think of them. I will not use super-obscure books.

General description:
In the beginning, the world of Asterian was dominated by dragons: the first and most formidable of the Gods' creations. Their numbers dwindled as the land matured, new races arrived, and great kingdoms rose and fell. However, many of the civilized races recognized the benefits of allying themselves with the ancient dragons, providing the dragons with respect and space to survive in exchange for protection and wisdom. Each of the ten species of chromatic and metallic dragons co-evolved with different tribes in their respective habitats, some progressing to form highly advanced, sprawling nations, others remaining relatively primitive and localized.

Asterian is changing.

The power of the dragon dynasties is waning. Vicious creatures encroach upon civilizations. Humanoids cry out for autonomy. Evil festers in the shadows, waiting for a chance to strike at the weak. Mysterious disappearances, strange reports, and insidious whispers gnaw at the morale of the populace. Will you weather the coming storm, or be swept away?

Other stuff you might want to know:


Starting Area: Mailas

Shadowfell: Treating it as a plane parallel to Asterian. Accessible at dawn and dusk through ley lines. Generally an unhospitable/dismal place; critters there don't like critters in the normal plane, generally.

Drow: Descended from the same ancestor as elves/eladrin. Elves were drawn to the woods, eladrin to arcane, drow to shadow. Drow have a strong hatred for the other two races, especially eladrin, but they tend to attack elves more often than eladrin because they deem them to be weaker. Yes, Drow in my world do have a matriarchal society, and men are essentially second class. Suck it (and rp it). Drow raid elven colonies in Nalasdul and Zamassaith and eladrin colonies in Amalas, Mailas, and Mynis. Amassaith, the birthplace of the three races, has been sealed off from the Shadowfell using arcane shields, protecting the heartland of elves and eladrin from attack. Humans and other shorter-lived races consider drow a myth, since they are only seen once every few generations.

Shadar-Kai: Originally humans who stumbled upon a passage to Shadowfell, the gloomy world of the Underdark only served to increase their apathy and fatalism, pale their skin, and make them strike out against other beings. They serve the Raven Queen and her prophets without hesitation, killing, conquering, and sacrificing in her name. The society works purely upon merit: if you do cool things, own cool stuff, then you're rad. And the Raven Queen thinks you're rad as long as you do the cool stuff for her. The Shadar-Kai have long since discovered the portals back into the world of light, but rather than rejoin the normal world, they raid human towns at night to reap souls for the Queen. As such, Shadar-Kai are often mis-identified as vampires or ghosts from their pale visages.

Humans: These are some subraces you can choose from Dave. I'm pissed they got deleted.

-Enirians: Inhabit Pelethas/Tinardia on the continent of Eniris (nowai). Woodland folk, enjoy elven company, ruddy complexion with red-->brown hair and brown or green eyes. Live in small villages of wooden houses, live off the land, few cities. Easy-going, pleasurable folk, somewhat reserved towards strangers, but still hospitable.

-Delianese: Live on the island of Delian. Carefree, pleasure-loving folk, like to party rather than work. Live mostly off of fishing/good seafarers. Tan--->Dark complexion, females have blonde hair, males have dark hair. Bright-colored eyes.

-Koehsel: Originated in Koehselin, moved to form the hybrid nation of Kethuain with their dwarven neighbors. Hardy folk, excellent craftsmen, fierce warriors. Light complexion, extremely dark hair/eyes. Enjoy drinking/roasted meats/roaring fires. Generally serious/focused, but enjoy storytelling/jokes while sipping ale.

-Midlanders: General name for humans of central Ka'aith in Besemar, Amalas, and Maihal. Amalas is the home of humans who have bonded with the eladrin and fallen in love with the arcane, the site of great magical academies and discoveries. Besemar is more focused on physical prowess, with military academies, tournaments, and great warriors. Both countries have all types of personalities and shapes and sizes however, ranging the spectrum of complexions (usually somewhere in the middle, however, never too light or too dark) and all hair/normal eye colors. Midlanders all share a common curiosity about the world and sense of adventure, but many fear the unknown and dare not leave the safety of the cities. Those who do conquer that fear become great warriors and treasure hunters. Midlanders are easily the most common and most diverse subrace, with smaller populations having their own unique twists.

If you don't like them, gimme more ideas.

So what the fuck is with these dragons and humanoids and... bur?

Ok, so each dragon race was initially paired up with a region/race. For simplicity, let's not assume all dragons were (or still are) originally evil or good and that there are some that inhabit each plane.

Material (I sometimes will refer to it as "Normal") Plane
Red: Live in the highest concentrations in the mountains of Sha'iat; very involved with politics there, seen as a source of strength and protection in spite of their relative tyranny.
Blue: Commonly in conflict with Brass dragons over the control of the desert regions in Zashaian and Xi'ri.
Green: Forests throughout the world, but most markedly in Zamassaith.
Black: rulers of swamps (but nobody really lives there, so they kinda chill). Common wherever there are green dragons.
White: Dominate small dwarven and human tribes in northern Thoruil, Koehselin, and Kethuain.
Gold: Their established residence is relatively unknown; the influence of gold dragons is felt throughout the good humanoid communities, however, when needed. Believed to be heavily involved in the ancestry of the Golden Blood line (explained later).
Silver: Rulers of the huge human civilization in Maihal, living in the mountains as well as cloud dens.
Copper: Dwell in the semi-inhabited arid zones between the deserts and mountains. Help to protect those they come across, but generally don't have significant influence.
Bronze: Guardians of island nations, the bronze dragons do not tolerate piracy or other acts of violence upon their shores.
Brass: See Blue description.

Basically, the big players here are Red/Silver in the scheme of things.

Shadowfell
Deep: Dwell among the Drow
Shadow: Unknown relation to the Shadar-kai

Ethereal/Astral/Divine/Where The Gods Hang Out Plane
Radiant
Ethereal

Extraneous Lore:

Golden Blood: Yeah, you might want to have a bit of knowledge of why the campaign is named this way, right? Anyway, the term refers to a lineage descended from a hero in the ancient days whose blood was the color of molten gold. He was said to wield extraordinary power and be great at whatever he tried due to his amazing physical qualities. In homage to his legend, his family has remained the ruling body of Mailas, though none in his line thus far have ever been proven to inherit the amazingly colored blood. Rumor has it that one of his descendants has recently been identified that has this extraordinary quality... The possessor of this trait is in high demand, and in terrible danger from enemies of mankind...


That's all I have energy for atm.

THIS IS STRICTLY AN ONLINE GAME. I DO NOT HAVE TIME TO HOLD IN PERSON MEETS. (sorry guys)

Statistics: Posted by b1200k3 — Sat Jul 21, 2007 4:30 am


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