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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-10-20T00:27:59 http://forums.druidsofthecoast.com/feed.php?f=12&t=52 2008-10-14T17:43:06 2008-10-14T17:43:06 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=12170#p12170 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> I'd like to note that while Indomitability doesn't classify as a Contingency effect, Stalwart Pact certainly does ( and so does every other Pact spell ).

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 5:43 pm


]]>
2008-10-08T19:39:51 2008-10-08T19:39:51 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=12052#p12052 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> (Judson and his reliance on buffs <_<)

Statistics: Posted by Zanaikin — Wed Oct 08, 2008 7:39 pm


]]>
2008-10-20T00:27:59 2008-10-02T04:09:41 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=11914#p11914 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]>
Line 1: Noble 1/Paladin 2/Noble 6/Divine Crusader 7/Hierophant 5
Line 2: Favored Soul 21

AC: 60 (11armor, 6shield, 6dex, 10deflect, 2sacred, 5insight, 5dodge, 5natural)
Touch: 38 (6dex, 10deflect, 2sacred, 5insight, 5dodge)
FF: 49 (11armor, 6shield, 10deflect, 2sacred, 5insight, 5natural)
HP: 205
HD: 1d8+2d10+18d8
Speed: 60ft, Fly 120ft (Good)
Alignment: Chaotic Good

Str: 22 (16base, 6enhance)

Dex: 23 (13base, 6enhance, 4sacred)

Con: 20 (14base, 6enhance)

Int: 20 (14base, 6enhance)

Wis: 16 (10base, 6enhance)

Cha: 32 (18base, 4level, 6enhance, 4sacred)

AP: 10/10
BAB: +16

Attacks:
Kara
Attack: +27/+22/+17
Damage: 3d8+14
Crit: (17-20) x2
Special: Spell Storing, Aurorum
Reach: 15ft, can’t threaten adjacent



Saves:
Fort: +43 (14base, 5con, 11cha, 10resistance, 3sacred)
Ref: +46 (12base, 6dex, 11cha, 4cover, 10resistance, 3sacred)
Will: +41 (14base, 3wis, 11cha, 10resistance, 3sacred)

Spells:
Favored Soul:
CL 22 (29 vs dispel)
DC: 34+spell level (10+10cha+9arvitor+5enhance)
Favored Soul Spells Known:
0: 9: Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Prestidigitation, Read Magic
1st: 6: Bless, Divine Favor, Hide from Undead, True Strike, Shield of Faith, Obscuring Mist
2nd: 6: Close Wounds, Cloud of Knives, Divine Insight (Complete Adventurer), Sense Weakness (Magic of Eberron), Stabilize (SC), Deflection (Dai's Custom Spells)
3rd: 6: Daylight, Mass Resist Energy, Mass Resurgence, Soul of Light (Dmagic), Tongues, Wind Wall
4th: 6: Discern Lies, Divine Power, Panacea, Recitation, Moral Facade (CChamp), Locate Creature
5th: 6: Earth Reaver (Spell Compendium), Greater Vigor, Revify, Casting Array (Dai's Custom), True Seeing, Indomitability
6th: 6: Eyes of the Oracle, Heal, Greater Dispel Magic, Lucent Lance (SC), Warp Destiny, Wind Walk
7th: 5: Holy Star, Mass Restoration, Vision, Control Weather, Greater Insignia of Warding
8th: 4: Greater Prying Eyes, Mass Death Ward, Brilliant Aura (SC), Moment of Prescience
9th 3: Choose Destiny (RoD), Mass Heal, Effulgent Epuration (SC), Divine Barrier
Memorized (2x favored soul + 39cha)
1 (12+5+8): Ease of Breath (10x), Sign (15x)
2 (12+5+8): Mass Snake’s Swiftness (20x), Delay Poison (2x), Silence (3x)
3 (12+5+8): Insignia of Healing (8x), Insignia of Warding (3x), Remove Curse (2x), Mass Aid (2x), Holy Storm (3x), Empowered Close Wounds (7x)
4 (12+4+8): Recitation (6x), Mass Shield of Faith (6x), Dimensional Anchor (6x), Break Enchantment (6x)

5 (12+4+8): Flamestrike (5x), Empowered Protection from Range (5x), True Seeing (4x), Telepathic Bond (2x), Stalwart Pact, Twinned Close Wounds (7x)

6 (12+4+7): Energy Immunity (5x), Legion’s Greater Magic Weapon (3x), Cometfall (15x), Find the Path

7 (12+4+5): Fortunate Fate (6x), Greater Teleport (6x), Regenerate (4x), Resurrection (2x), Empowered Superior Resistance
8 (12+3): Firestorm (5x), Chain Dispel (2x), Mass Cure Critical (5x), Mass Protection from Range (3x)
9 (8+3): Implosion (3x), Miracle (3x), Prismatic Sphere (2x), MDJ (2x), Empowered Mass Protection from Range

Divine Crusader Spells:
1: (6+5) Cure Light
2: (4+5) Cure Moderate
3: (4+5) Cure Serious
4: (2+4) Cure Critical
5: (0+4) Cure Light, Mass
6:
7:

Invested Spells:
Half of spells/day at each level, rounded down

Daily Buffs:
Moral Facade. Appear as Chaotic Good, no evil
Empowered Superior Resistance +9 Resistance to Saves
Empowered Visions of the Future. +3 Sacred to saves and +3 Dodge to AC. Immediate Action Discharge (Sacred and dodge increase to +12 until beginning of next turn)
Energy Immunity (cold)
Energy Immunity (electricity)
Energy Immunity (acid)
Energy Immunity (Pure Energy)
Energy Immunity (Negative)

Permabuff: Empowered Stalwart Pact
Activates when dropped below 93 hp
Gain 52 temp hp and +3 luck bonus to saves for 1round/level

Slots Used:
1x 9th
1x 7th
5x 6th

Feats:
Human Bonus: Skill Focus (Spellcraft)
Item Familiar: Alertness
HD1: Scribe Scroll
Noble 1: Sociable Personality (Races of Destiny)
HD2: Divine Preparation
Paladin 1: Weapon Focus (Heavy Blades)
HD4: Item Familiar (Kara)
HD6: Cooperative Spell
HD6 Bonus: Heroic Spirit
Noble 5: Action Surge
HD8: Enlarge Spell
HD10: Combat Expertise
HD11 Bonus: Action Boost
HD12: Worldly Focus
HD14: Widen Spell
Divine Crusader 5: Weapon Specialization (Heavy Blades)
Hierophant 1: Twin Spell
HD16: Spell Girding
Bonus HD16: Heroic Destiny
Hierophant 2: Phalanx Spell (War Magic)
Hierophant 3: Tactical Metamagic (War Magic)
HD18: Empower Spell
Hierophant 4: Easy Metamagic (Empower)
Hierophant 5: Divine Reach
HD20: Chain Spell

Equipment:

Head: Kati’s Headband
Face: Goggles of Foefinding
Throat: Kati's Necklace
Torso: Kati's Blazer Jacket
Body: Kati’s Armor
Shoulders: Spell Shield Generator
Arms: Kati’s Bracers
Hand1: Casting Glove (Rod of Greater Rapid Metamagic)
Hand2: Rechargeable Rod of Absorption
Finger L: Kati's Ring of Superiority
Finger R: Commander’s Ring
Waist: Kati's Belt of Utility
Feet: Surefoot Boots


Kati’s Headband: Scout’s Headband, +5 insight AC, +5 dodge AC

Kati’s Necklace: Retributive Healing (double charges), Voice of the Dragon (as the spell) 2/day), Constant Inner Beauty

Kati’s Blazer Jacket: Freedom of Movement, Constant Soul of Light, +10 resistance to saves

Kati’s Armor: +5 Commander (MIC) Mastercraft [+1] mithral breastplate; +2 sacred; +10 deflect; Continuous Elemental Body (Fire)

Kati’s Bracers: Natural Armor +5; Counterstrike Bracers; Armband of Maximized Healing

Kati’s Ring of Superiority: +6 to all ability scores, automatic Feather Fall, acts as a Ring of Mystic Defiance (MIC125), acts as a Ring of Mystic Healing (MIC126), Evasion, +30 competence bonus to Spellcraft

Commander’s Ring: Commander's Ring (Sustenance, Shield, and +1 Dodge bonus to AC)/Ring of Arming/Wisdom +2

Kati’s Utility Belt: Belt of One Mighty Blow (doubled charges), Belt of Many Pockets, Belt of Battle (doubled charges and +5 to initiative)

Surefoot Boots: Expeditious Retreat/Surefoot (+10 balance/climb/jump/tumble, don't lose ac while balancing or climbing)

Spellbook additions:
Protection from Range
Mass Protection from Range
Implosion

Statistics: Posted by TheDude51 — Thu Oct 02, 2008 4:09 am


]]>
2008-10-02T01:52:50 2008-10-02T01:52:50 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=11906#p11906 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Zanaikin — Thu Oct 02, 2008 1:52 am


]]>
2008-10-01T23:52:27 2008-10-01T23:52:27 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=11903#p11903 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by TheDude51 — Wed Oct 01, 2008 11:52 pm


]]>
2008-09-28T19:27:00 2008-09-28T19:27:00 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=11867#p11867 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]>
Line 1: Noble 1/Paladin 2/Noble 6/Divine Crusader 5/Hierophant 5
Line 2: Favored Soul 19
HP: 186
HD: 1d8+2d10+16d8
Alignment: Chaotic Good
Rank: No Technical Rank (rank number 9 for the purposes of stuff)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Favored Soul CL: 19
Divine Crusader CL: 10
ML/CL/IL mods
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Action Points:

Rally Check: 1d20 + 7 (RANK) + 6 (CHA) + ? (Diplomacy||Intimidate > 5) = 1d20+??
Command Auras:

DRs: 1/slashing or bludgeoning
Element Resistances: Acid 10, Sonic 10, Negative 10, Electricity 5
Immunities:
Types/Subytpes:
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Str/Con/Cha/Wis

Str 16 + 6 enhancement = 22 +6 (+1 from levels)
Dex 12 + 6 enhancement + 4 sacred = 22 +6
Con 14 + 6 enhancement = 20 +5
Int 14 + 6 enhancement = 20 +5
Wis 10 + 6 enhancement = 16 +4
Cha 17 + 6 enhancement + 4 sacred = 27 +8 (+3 level)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
AC ?? = 10 + (ARMOR ?) + (SHIELD ?) + (Cover ?)+ (SIZE 0) + (DEX 4) + (Natural ?) + (Deflection ?) + (Sacred ?) + (Luck ?) + (Insight ?) + (Dodge ?)
Touch ??
Flat ??

Init +? = 4 DEX 5 Competence
BAB +14/+9/+4
Grapple +??
Fly Speed 120' (Good)
Base Land Speed 60'
Swim Speed None
Fort +?? = 13 + (CON 5) + 6 resistance + 6 CHA + 2 Sacred
Ref +?? = 11 + (DEX 4) + 6 resistance + 6 CHA + 2 Cover + 2 Sacred
Will +?? = 13 + (WIS 3) + 6 resistance + 6 CHA + 2 Sacred

Attacks
Kara: +??, +5 (Focus +5 Enduring), Holy/Keen/Spell Storing, Aurorum, +1 Mastercraft, Huge Katana, 3d8+??, +2d6 vs Evil, Slashing, 17-20 x2 (Divine Focus and Extra Turning)

Dart Thruster: +??, Masterwork Dart Thruster 1d4, Piercing, 19-20 x2 Holds 3 darts, reloading is move action that provokes AoO, 40' range increment

Medium, 5'6�, 125Lbs, 21 Years old
Brown hair, blue eyes, tan skin

15' threat range. cant threaten spaces within 5'

Languages: Common, Celestial, Gnome, Draconic
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Skill Points: ???

Skills:
Balance (+2 in Icy Areas)
Climb (+1 Ice Axe, +2 Crampons, +10 boots)
+?? Concentration (22 Ranks) + 5 CON
+?? Diplomacy (22 Ranks) + ? synergy + 6 CHA + 2 Competence + ?? (Item Familiar)
+?? Gather Information (5 Ranks) + 6 CHA + ? Synergy
+?? Heal (7 Ranks) + 3 WIS
Jump (+10 boots)
+?? Knowledge (Arcana) (22 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (History) (5 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (Local) (?? Ranks) + 5 INT
+?? Knowledge (Nobility and Royalty) (5 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (Religion) (5 Ranks) + 5 INT
+?? Listen + 3 WIS + 2 Alertness
+?? Sense Motive (5 Ranks) + 3 WIS
+69 Spellcraft (22 Ranks) + 2 Synergy + 5 INT + 7 (Item Familiar) + 30 Competence
+?? Spot + 3 WIS + 2 Alertness
Tumble (+10 boots)

Invested:
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Proficiencies:
Weapons:
Simple: All
Martial: All
Exotic: Katana
Armor: Light, Medium, Heavy, Shields

Feats:
Human Bonus: Skill Focus (Spellcraft)
Item Familiar: Alertness
HD1: Scribe Scroll
Noble 1: Sociable Personality (Races of Destiny)
HD2: Divine Preparation
Paladin 1: Weapon Focus (Heavy Blades)
HD4: Item Familiar (K?ra)
HD6: Cooperative Spell
HD6 Bonus: Heroic Spirit
Noble 5: Action Surge
HD8: Enlarge Spell
HD10: Combat Expertise
HD11 Bonus: Action Boost
HD12: Worldly Focus
HD14: Widen Spell
Divine Crusader 5: Weapon Specialization (Heavy Blades)
Hierophant 1: Twin Spell
HD16: Spell Girding
Bonus HD16: Heroic Destiny
Hierophant 2: Phalanx Spell (War Magic)
Hierophant 3: Tactical Metamagic (War Magic)
HD18: Empower Spell
Hierophant 4: Easy Metamagic (Empower)
Hierophant 5: Easy Metamagic (Twin)

/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Class Abilities:
Noble 7
Coordinate +2
Silver Tongue +2
Savoir Faire
Fast Talk
Carpe Diem

Paladin 2
Aura of Good
Detect Evil
Smite Evil 1/Day
Divine Grace
Lay on Hands

Divine Crusader 5
Aura of Good
Aura of Chaos
Resistance to Electricity 5
Domain: ????? (Healing, Pride, Sun, or Courage)

Hierophant 5
+5 Caster Level to Divine Crusader

Favored Soul 19
Turn Undead (as cleric of level 17)
Resist Acid 10
Resist Negative 10
Resist Sonic 10
Wings

Arcane Servitor
Arcane Sight
Magic Affinity
Magic Booster (30') +3 Caster Level
Magic Focus (+5 and +4 in enhancements)
Spellsurge +5


/*-----------------------------------------------------------------------------------------------------------------------------------------*/
GEAR

Clothing:
+6 Amulet of Charisma (Continuous Amplify Spell on self)/Amulet of Retributive Healing 6/day
+3 Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith)
Shiftweave (Magic Item Compendium) (Explorers Outfit, Noble's Outfit, Misalin Guard Uniform, Cold Weather Outfit, Commoners Outfit)
Dueling Cloak of Resistance +2 and Elemental Protection
Goggles of Foefinding (Ignore cover bonus to AC except for total cover)
Boots [Expeditious Retreat, Surefoot]
Hat of Disguise
Ring of Invisibility & Shield & Enduring Arcana
Commander's Ring (Sending @ Will, Telepathic Focus, Sustenance, Shield, +1 Luck to AC, Arming, Sacred Text)/Ring of Arming
Bracers of Natural Armor +1/Counterstrike Bracers
Scout Headband (+1 Insight AC and +1 Luck AC)
Locked Gauntlet

Magic Tools:
Magic Bedroll (MIC)
Sheath of Weapon Shrinking
Aquamarine of Spell Extending (Extend a spell level 1-6 1/day)
Boccob's Blessed Book (prayerbook)
1 Bag of Holding Type IV
CONTAINING: 15 100Lb Rocks
Ice Crystal
Portable Foxhole
3 oz Sovereign Glue
14 Recall Insignias
2 Blast Globes
Lesser Rod of Extend Metamagic
Special Holy Symbol: Sun Disk of Pelor (CChamp)
Orb of Mental Renewal (MIC)
Rod of Bodily Restoration (MIC)

Potions:
15 Potions of Cure Serious Wounds
Potion of Heal
Potion of Restoration
Cure Moderate Wounds Potion
2 Potions of Invisibility
Potion of Aid (1/1)
Potion of Bull's Strength (1/1)
Potion of Cure Serious Wounds (5/5)
Potion of Protection from Arrows 10/magic (3/3)
Potion of Resist Energy (type) 20 (3/3)
Potion of Righteous Fury[miniatures handbook] (3/3)
5 potions of heal CL15
3 Potions of Restoration
1 Potion of Regeneration
1 Potion of Revivify

Scroll:
2 Scrolls of Heal

Wands:
Wand of Endure Elements, 47 Charges

Weapons:
Masterwork Dart Thruster
Masterwork Katana
30 Darts (in 3 dart cartridges, stored in bandoleer)
Kara: +5 (Focus +5 Enduring) Holy/Keen/Spell Storing, Aurourum, +1 Mastercraft, Huge Katana
7 Vials of Delayed Blast Fireball (CL20, DC20)

Mundane Items:
Flint and Steel (bandoleer)
Mirror, Small Steel (bandoleer)
Signal Whistle (bandoleer)
Whetstone
Bandoleer, Masterwork (FRCS) (Holds twelve items of up to dagger size, usually cartridges for the dart thruster)
Potion Belt, Masterwork (FRCS) (Holds ten potions. Can retrieve a potion from it once/round as a free action)
Earthsilk Jersey (DR 1/slashing or bludgeoning) (Races of Stone)
Mess Kit
Percolator
Signet Ring, Misalin
Signet Ring, Archeron
Coffee beans, 1 Lbs
100 Ft. Silk Rope
Mill, Hand
Rope Climber (Races of Faerun)
Ascender/Slider

GP LEFT: 388,909.81
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Head: Hat of Disguise OR Scout Headband (+1 Insight and +1 Dodge to AC)
Face: Goggles of Foefinding
Throat: Kati's Necklace (Retributive Healing (double charges), Voice of the Dragon (as the spell) 2/day), Constant Inner Beauty)
Torso: Shiftweave OR Kati's Blazer Jacket (Freedom of Movement, Constant Soul of Light)
Body: +3 Commander (MIC) Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith)
Shoulders: Dueling Cloak of Resistance +2/Elemental Protection/Cloak of Weaponry
Arms: Bracer of Natural Armor +1/Counterstrike Bracers/Armband of Maximized Healing
Hands: Kati's Gloves (Gauntlet of Infinite Blades (MIC101), each glove acts as a Glove of Storing)
Finger L: Kati's Ring of Superiority (+6 to all ability scores, automatic Feather Fall, acts as a Ring of Mystic Defiance (MIC125), acts as a Ring of Mystic Healing (MIC126), Evasion, +30 competence bonus to Spellcraft)
Finger R: Commander's Ring (Sustenance, Shield, and +1 Dodge bonus to AC)/Ring of Arming/Wisdom +2
Waist: Kati's Belt of Utility (Belt of One Mighty Blow (doubled charges), Belt of Many Pockets, Belt of Battle (doubled charges and +5 to initiative))
Feet: Boots of Expeditious Retreat/Surefoot (+10 balance/climb/jump/tumble, don't lose ac while balancing or climbing)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Invested Spells:
Favored Soul
Divine Crusader

Favored Soul Spells Prepared:
DC (10+Spell level+15 (CHA including bonus from Magic Affinity))
0: ????????
1: 6*2=12+5=17
2: 6*2=12+4=16
3: 6*2=12+4=16
4: 6*2=12+4=16
5: 6*2=12+4=16
6: 6*2=12+3=15
7: 6*2=12+3=15
8: 6*2=12+3=15
9: 4*2=8+3=11

Divine Crusader Spells Prepared:
DC (10+Spell level+15 (CHA including bonus from Magic Affinity))
1: 3*2=6+5=11
2: 2*2=4+4=8
3: 2*2=4+4=8
4: 1*2=2+4=6
5: 0*2=0+4=4

Favored Soul Spells Known:
0: 9: Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Prestidigitation, Read Magic
1st: 6: Bless, Divine Favor, Hide from Undead, True Strike, Shield of Faith, Obscuring Mist
2nd: 6: Close Wounds, Cloud of Knives, Divine Insight (Complete Adventurer), Sense Weakness (Magic of Eberron), Stabilize (SC), Deflection (Dai's Custom Spells)
3rd: 6: Daylight, Mass Resist Energy, Mass Resurgence, Soul of Light (Dmagic), Tongues, Wind Wall
4th: 6: Discern Lies, Divine Power, Panacea, Recitation, Moral Facade (CChamp), Locate Creature
5th: 6: Earth Reaver (Spell Compendium), Greater Vigor, Revify, Casting Array (Dai's Custom), True Seeing, Indomitability
6th: 6: Eyes of the Oracle, Heal, Greater Dispel Magic, Lucent Lance (SC), Warp Destiny, Wind Walk
7th: 5: Holy Star, Mass Restoration, Vision, Control Weather, Greater Insignia of Warding
8th: 4: Greater Prying Eyes, Mass Death Ward, Brilliant Aura (SC), Moment of Prescience
9th: 3: Choose Destiny (RoD), Mass Heal, Effulgent Epuration (SC)

Divine Crusader Spells Known:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Costly Focii:
Prayer Book (500GP) - Atonement

Costly Components:
Powdered Silver, 5lbs. (25GP/5LBS) (5lbs per casting of Bless Water or Consecrate)
9 Flasks Holy Water (25 GP/Each) (1/Holy Storm, 1/ Consecrate)
Diamond Dust 29000 gp worth (500GP/Mass Restoration, 1000 GP/Revivifiy, 5000GP/Raise Dead, 10000GP/Resurrection, 25000GP/True Resurrection)
3 Sets of Eyedrops for True Seeing (250GP each)
Incense for Stalwart Pact x 10 (250GP/Casting)
Reliquaries for Holy Aura x 4 (500GP/Each)
Herbs, Oils, and Incense 2000 GP (1000GP/Hallow+1000GP/spell level included)

Optional Components:
5 - 1750GP/Use - Ashes of Power (CChamp) (Optional Spell component for DM, GDM, or Break Enchantment. Make 2 dispel checks and choose better
result)
5 - 550GP/Use - Game of Fate (CChamp) (Optional spell component for spell that grants bonus on attack rolls, damage, rolls, saves, or checks. roll d% and check table: +1CL, x2 Duration, or Restoration of spell slot)
5 - 600GP/Use - Guardinal Feather (CChamp) (Optional component. +2 to bonus from spell that gives AC bonus or Energy Resistance)


Non-Costly Components:
Small wooden replica of an archery target - True Strike
Small Bits of Parchments with Holy Text written on them - Shield of Faith
Crystal Marbles - Greater Prying Eyes
Pinch of Soot and a few grains of salt - Comprehend Languages
Pinch of powdered black gemstone - Ebon Eyes
Tea Leaves - Sign
Drop of Water - Frost Weapon
Pinch of Salt and Copper Piece/Eye - Gentle Repose
Tiny Shield made of Resin - Ghost Touch Armor
Small mint leaf - Healing Lorecall
Lump of Phosphorus - Flame of Faith
Small Thorn - Spikes
Small Chip of Amber - Storm Shield
Leather Thong bound around the arm - Freedom of Movement
Burning Incense - Atonement
Mixture of Soils and Iron Blade - Move Earth

Non-Costly Focii:
Mineral Prism or Clear Crystal - Read Magic
A Clear Glass or Crystal Rod - Lucent Lance
A set of divination counters - Find the Path
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Daily Buffs:
Sense Weakness. Auto Confirm one critical hit.
Iron Silence. Ignore ACP on Hide and Move Silently
Moral Facade. Appear as Chaotic Good, no evil
Superior Resistance +6 Resistance to Saves
Visions of the Future. +2 Sacred to saves and +2 Dodge to AC. Immediate Action Discharge (Sacred and dodge increase to 1/2CL until beginning of next turn)
Energy Immunity (fire)
Energy Immunity (cold)
Energy Immunity (electricity)
Energy Immunity (acid)
Energy Immunity (Pure Energy)
Energy Immunity (Negative)

Permabuff:
Stalwart Pact (dormant until the subject is reduced to half or less of its full normal hit points. Once the subject has taken enough damage to reduce it to half or lower hit points, it immediately gains 5 temporary hit points per two caster levels (maximum 35 hit points at 14th level), damage reduction 5/magic, and a +2 luck bonus on saving throws. Lasts 19 rounds)

Statistics: Posted by Sajuuk — Sun Sep 28, 2008 7:27 pm


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2008-06-06T08:19:37 2008-06-06T08:19:37 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=10100#p10100 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Sajuuk — Fri Jun 06, 2008 8:19 am


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2008-06-06T00:16:08 2008-06-06T00:16:08 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=10087#p10087 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]>
Marty since you'll eventually be responsible of running Kati in combat when she's with the party, please also take the responsibility of updating her sheet regarding the items that are finished ( I can't figure out your format anyways ).

Statistics: Posted by Zanaikin — Fri Jun 06, 2008 12:16 am


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2008-05-27T01:16:48 2008-05-27T01:16:48 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=9915#p9915 <![CDATA[Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]>
This is one of the things Kati finds in Karyn's diary, the exact details of it documented. What it means is by the time you get Epic Spellcasting, you may learn this spell without having to research/develop it, thus saving massive amounts of gold, time, and XP.


INSIGNIA OF REINSTATE [Conjuration (Healing)]
Seed: Heal (DC 25), Life (DC 27); Modifiers: Single Action Casting (+20 DC), Change Effect to Insignia Spell (+8 DC ad hoc), Restore Permanent Ability Drain (+6 DC), Restore Negative Levels (+2 DC), Regenerate Lost Limbs (+15 DC ad hoc), Restore Life without Level Loss (+12 DC ad hoc).
Spellcraft to Cast: 115
Casting Time: 1 standard action
Range: 400ft + 40ft/level
Area: 400ft + 40ft/level radius spread, centered on you.
Target: All wearers of special insignia within range.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)
Effect: Insignia of Reinstate (referred as Reinstate) is a powerful epic spell designed during the height of the Second Planar Crusade to revive entire armies of fallen allies. Upon casting, you send out a powerful burst of positive life energy, restoring all creatures wearing the special insignia within range to full hit points, regenerating lost limbs in the process, and removes all ability damage, ability drain, negative levels, and negative status effects. Any deceased creatures wearing the insignia within range who have died within the last 200 days may return to life without any penalties, gaining all healing bonuses from the spell as a normal living creature.
Augment: For every 4 points the spellcraft check beats the DC, you may double the range and area of the spell (remember that two doubles is a triple, three doubles is a quadruple, and so on).
Focus: A specially prepared insignia (10gps).

Statistics: Posted by Zanaikin — Tue May 27, 2008 1:16 am


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2007-10-31T08:41:54 2007-10-31T08:41:54 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8427#p8427 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> decided to change the headband to a necklace, somehow it feels more fitting for its history...
use this format for your future items please :P

Karyn's Necklace
––
Caster Level: 20
Cost: 320,000gps
Special Abilities:
•The necklace is enhanced by a Magic Aura effect (as the spell) and does not register as a magical item to Detect spells and similar spells.
•May transmute itself to a silver choker for less impedance.
•Grants its wearer the effects of a Mind Blank spell, granting immunity to divination and mind-affecting effects.
•Enhances the beauty and grace of a good-aligned wearer, granting +4 sacred bonus to dexterity and charisma. If worn by an evil-aligned wearer, she takes –4 penalty to dexterity and charisma as long as the headband is worn. The effects takes 24 hours to settle in after worn.
•Enhances the eloquence of wearer's speech, granting +10 competence bonus to diplomacy and gather information.

--note: mind blank also cancels out good mind-affecting effects, and morale, magical or not, goes under that.
--note, spell used for sacred: Inner Beauty (Fiendish Codex), consider that an Evangelist-only (divine bard) spell. Yes I fully intend to limit sacred boost spells to divine only :P.

Karyn's Wedding Band
––
Caster Level: 20
•Grants +6 enhancement bonus to all ability scores.
•Functions as a Ring of Sustenance and Ring of Arming.
•Maintains a Status effect (as the spell) upon the wearer of its linked ring (Konstantin's), may communicate empathically and telepathically with the wearer of linked ring regardless of distance. Conjuration(healing) spells may also be cast upon the ring to affect the wearer of the linked ring regardless of distance.
•May be used to summon the wearer of the linked ring (if willing) once per week.
---may have other side-effects to the empathic & telepathic links.

Karyn's Engagement Ring
--doesn't do anything, it's apparently nonmagical, just very beautiful and expensive looking

Karyn's Signet Ring
––A mithral signet ring, inscribed with the crest of the Gant house. The name Karyn Annelisa Gant engraved on the inside.
Caster Level: 5
•May imprint an Arcane Mark of the Kharvan ruling house of Gant.

Statistics: Posted by Zanaikin — Wed Oct 31, 2007 8:41 am


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2007-10-30T21:17:31 2007-10-30T21:17:31 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8418#p8418 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Sajuuk — Tue Oct 30, 2007 9:17 pm


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2007-10-30T21:14:09 2007-10-30T21:14:09 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8417#p8417 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Laharl — Tue Oct 30, 2007 9:14 pm


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2007-10-30T17:42:33 2007-10-30T17:42:33 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8408#p8408 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Sajuuk — Tue Oct 30, 2007 5:42 pm


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2007-10-30T17:24:50 2007-10-30T17:24:50 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8406#p8406 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Zanaikin — Tue Oct 30, 2007 5:24 pm


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2007-10-30T16:52:31 2007-10-30T16:52:31 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8404#p8404 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Laharl — Tue Oct 30, 2007 4:52 pm


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2007-10-30T16:29:53 2007-10-30T16:29:53 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=8400#p8400 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Zanaikin — Tue Oct 30, 2007 4:29 pm


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2007-07-24T03:00:34 2007-07-24T03:00:34 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=7246#p7246 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Laharl — Tue Jul 24, 2007 3:00 am


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2007-07-03T06:12:37 2007-07-03T06:12:37 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=7007#p7007 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Zanaikin — Tue Jul 03, 2007 6:12 am


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2007-09-16T02:50:31 2006-09-02T18:19:10 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=2188#p2188 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> •Aura of Evil (Moderate)
•Dry Eyes: Your eyes are always dry and overstimulated, causing you to be permanently dazzled (–1 penalty to attack rolls, search checks, & spot checks).
•Mild Phobic (Magic): Whenever you are affected by a visually noticeable spell effect, you must make a will save (DC 12+CR) or become shaken. The CR is equals double the effective spell level. All spells cast by the same creature during a single encounter count as a single exposure to the object of the character’s phobia.
•Holy Vulnerability: You are treated as one step more evil on the good-evil axis for the purpose of holy spell effects (good aligned treated as neutral against holy spells, neutral aligned treated as evil). This does not provide any resistance against unholy spell effects (thus good aligned is still treated as good against unholy spells).
•Divine Sorcery: You may add one 0-level and one 1st-level abjuration, divination, necromancy, or universal sor/wiz spell to your favored soul spell list (you still have to use a spell-known to learn the spell). Each time you gain the ability to cast a new level of favored soul spells, you can add a single sor/wiz spell of the same level from one of those schools to your favored soul spell-list. These spells are not treated as shared arcane-divine spells for the purpose of gaining bonuses and are cast at –1 caster level.
•Arcane Trigger: You gain the ability to spell trigger and spell completion arcane spells as a wizard one-half your caster level.
•+1 Caster Level for all spells shared between arcane & divine spellcasting.
•–1 Caster Level for divine-only spells (including any spell that deals divine damage).
•–2 Caster Level for good spells, good spells costs slots of +1 Spell Level higher.

Statistics: Posted by Zanaikin — Sat Sep 02, 2006 6:19 pm


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2007-07-28T02:12:04 2006-08-11T02:50:57 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=1054#p1054 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> Statistics: Posted by Sajuuk — Fri Aug 11, 2006 2:50 am


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2007-10-30T17:16:50 2006-04-30T23:21:13 http://forums.druidsofthecoast.com/viewtopic.php?t=52&p=100#p100 <![CDATA[Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)]]> http://sajuuk.net/uploads/Kati%20Orlov%20Gant.pdf

Lady Kati Orlov Gant, The Fox of the East
Female
Human
Primary Class: Paladin 2/Crusader 5/Divine Crusader 10/Pious Templar 1/Sovereign Speaker 1
Secondary Class: Favored Soul 19
HD: 7d10+10d8+1d10+1d8
HP: 193
Chaotic Good
Deity: Heironius
Organization: Fists of Misalin, Aerial/Misalin Guard Elite
Rank: Escort Marshal
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Favored Soul CL: 19 for shared arcane/divine spells. 18 for Divine Only Spells (including those that deal divine damage). 17 for good spells. 21 for healing spells up to Heal, 19 for healing spells Heal and above.
Divine Crusader CL: 22 for spells up to level 5. 21 for spells above level 5.
Initiator: 10
+1 to rolls for Conjuration(Healing) spells, but cant raise above normal max
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Action Points: 16/16, roll d8s, 2 points for additional move/standard action, 1 point for 5' step/swift action

Rally Check: 1d20+7 (Escort Marshal) + 6 (CHA) + 2 (Diplomacy||Intimidate > 5) = 1d20+15
Command Auras: Charge Commander (+1d6 morale to Charge Attacks), Mobile Commander (+5' speed), Melee Commander (+1 circumstantial to attacks)

DRs: 1/slashing or bludgeoning, 10/Magic, 20/Magic vs Ranged Weapons
Element Resistances: Negative 10, Cold 10, Fire 10, Electricity 10, Acid 10
Immunities: Exhaustion (becomes fatigue instead), Falling (Constant Feather Fall. Set item bonus from Array of the Manticore (MIC))
Types/Subytpes: Outsider (Native), Humanoid (Human)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Str/Con/Cha/Wis

Str 16 + 6 enhancement = 22 +6 (+1 from levels)
Dex 10 + 6 enhancement = 16 +3
Con 14 + 6 enhancement = 20 +5
Int 14 + 6 enhancement = 20 +5
Wis 12 + 6 enhancement = 18 +4
Cha 17 + 6 enhancement = 23 +6 (+3 level)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
AC 37 = 10 + (ARMOR 9) + (SHIELD 1) + (Cover 4)+ (SIZE 0) + (DEX 3) + (Natural 1) + (Deflection 2) + (Sacred 2) + (Luck 0) + (Insight 1) + (4 Dodge)
Touch 28
Flat 28

Init +7 = 3 DEX + 2 Competence + 2 Insight
BAB +15/+10/+5
Grapple +21
Fly Speed 120' (Good)
Base Land Speed 60' (50' in armor)
Swim Speed None
Fort +35 = 16 + (CON 5) + 6 resistance + 6 CHA + 2 Sacred
Ref +30 = 11 + (DEX 3) + 6 resistance + 6 CHA + 2 Cover + 2 Sacred
Will +30 = 12 + (WIS 4) + 6 resistance + 6 CHA + 2 Sacred

Attacks
Kára: +31/+26/+21, +5 (Focus +5 Enduring), Holy Keen Spell Storing, Aurorum, +1 Mastercraft, Huge Katana, 3d8+21, +2d6 vs Evil (+3d6 2/day), Slashing, 17-20 x2 (Divine Focus and Extra Turning)

Dart Thruster: +19/+14/+9, Masterwork Dart Thruster 1d4, Piercing, 19-20 x2 Holds 3 darts, reloading is move action that provokes AoO, 40' range increment

Wrist Launcher for Iron Bands of Binding: +19 ranged touch attack, effect - Iron Bands of Binding envelop target. Current ammo: none

Medium, 5'6â€, 125Lbs, 21 Years old
Brown hair, blue eyes, tan skin

15' threat range. cant threaten spaces within 5'

Languages: Common, Celestial, Gnome, Draconic
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Skill Points: 110

Skills:
Balance (+2 in Icy Areas)
Climb (+1 Ice Axe, +2 Crampons, +10 boots)
+27 Concentration (22 Ranks) + 5 CON
+56 Diplomacy (22 Ranks) + 4 synergy + 6 CHA + 2 Competence + 22 (Item Familiar)
+14 Gather Information (6 Ranks) + 6 CHA + 2 Synergy
+12 Heal (8 Ranks) + 4 WIS
Jump + 10 boots
+29 Knowledge (Arcana) (16 Ranks) + 5 INT + 8 (Item Familiar)
+15 Knowledge (History) (5 Ranks) + 5 INT + 5 (Item Familiar)
+10 Knowledge (Local) (5 Ranks) + 5 INT
+13 Knowledge (Nobility and Royalty) (5 Ranks) + 5 INT + 3 (Item Familiar)
+9 Knowledge (Religion) (8 Ranks) + 5 INT
+6 Listen + 4 WIS + 2 Alertness
+9 Sense Motive (5 Ranks) + 4 WIS
+23 Spellcraft (16 Ranks) + 2 Synergy + 5 INT
+6 Spot + 4 WIS + 2 Alertness
Tumble + 10 (boots)

Invested:
Concentration
Diplomacy
Gather Information
Heal
All Knowledge
Sense Motive
Spellcraft
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Proficiencies:
Weapons:
Simple: All
Martial: All
Exotic: Katana
Armor: Light, Medium, Heavy, Shields

Feats:
Human Bonus: Monkey Grip
Item Familiar: Alertness
HD1: Able Learner
Paladin 1: Weapon Focus (Heavy Blades)
HD2: Scribe Scroll
HD4: Combat Expertise
Crusader 2: Indomitable Soul (extra roll on saves vs. mind effecting or fear)
HD6: Augment Healing
HD6 Bonus: Heroic Spirit
HD8: Divine Preparation
HD10: Action Surge
HD11 Bonus: Action Boost
Divine Crusader 5: Weapon Specialization
HD12: Worldly Focus
HD14: Item Familiar (Kára)
HD16: Extend Spell
Bonus HD16: Heroic Destiny
HD18: True Believer
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Class Abilities:
Favored Soul:
Deity's Favor (Mass): Whenever you cast a spell on allies, they gain temp HP equal 3x Spell Level
Energy Resistance: Fire, Cold, Negative
Wings

Paladin:
Ranged Smite Evil
Smite Evil 1/day: +4 to attack (or CHA bonus) and +Crusader and Paladin Levels to damage
Special Mount
Divine Grace
Lay on Hands (10 HP)

Crusader:
Furious Counterstrike
1-9:+1
10-14: +2
Steely Resolve 10
Indomitable Soul (Feat)
Zealous Surge 1/battle (reroll a save)

Divine Crusader:
Aura
Domain (Healing)
Resist Electricity 10
Resist Acid 10
Darkvision 60'
Perfect Self

Pious Templar:
Mettle

Sovereign Speaker
Bonus Domain X1
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
GEAR

Clothing:
+6 Amulet of Charisma (Continuous Amplify Spell on self)/Amulet of Retributive Healing 6/day
+3 Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith) (Roaring)
Shiftweave (Magic Item Compendium) (Explorers Outfit, Noble's Outfit, Misalin Guard Uniform, Cold Weather Outfit, Commoners Outfit)
Vestment of Constitution +4
Dueling Cloak of Resistance +2 and Elemental Protection
Goggles of Foefinding (Ignore cover bonus to AC except for total cover)
Boots [Expeditious Retreat, Surefoot]
Gloves of Dexterity +4/Gauntlet of Infinite Blades
Hat of Disguise
Ring of Invisibility & Shield & Enduring Arcana
Commander's Ring (Sending @ Will, Telepathic Focus, Sustenance, Shield, +1 Luck to AC, Arming, Sacred Text)/Ring of Arming
Belt of Many Pockets/Belt of Bull's Strength +4/Belt of One Mighty Blow (2/day (swift action)extra damage to next melee attack, +1d8 for light, +2d6 for one handed, +3d6 for two handed)
Bracers of Natural Armor +1/Counterstrike Bracers
Scout Headband (+1 Insight AC and +1 Luck AC)
Locked Gauntlet

Magic Tools:
Magic Bedroll (MIC)
Sheath of Weapon Shrinking
Aquamarine of Spell Extending (Extend a spell level 1-6 1/day)
Boccob's Blessed Book (prayerbook)
1 Bag of Holding Type IV
CONTAINING: 15 100Lb Rocks
Ice Crystal
Portable Foxhole
3 oz Sovereign Glue
14 Recall Insignias
2 Blast Globes
Lesser Rod of Extend Metamagic
Special Holy Symbol: Sun Disk of Pelor (CChamp)
Orb of Mental Renewal (MIC)
Rod of Bodily Restoration (MIC)

Potions:
15 Potions of Cure Serious Wounds
Potion of Heal
Potion of Restoration
Cure Moderate Wounds Potion
2 Potions of Invisibility
Potion of Aid (1/1)
Potion of Bull’s Strength (1/1)
Potion of Cure Serious Wounds (5/5)
Potion of Protection from Arrows 10/magic (3/3)
Potion of Resist Energy (type) 20 (3/3)
Potion of Righteous Fury[miniatures handbook] (3/3)
5 potions of heal CL15
3 Potions of Restoration
1 Potion of Regeneration
1 Potion of Revivify

Scroll:
2 Scrolls of Heal

Wands:
Wand of Endure Elements, 47 Charges

Weapons:
Masterwork Dart Thruster
Masterwork Katana
30 Darts (in 3 dart cartridges, stored in bandoleer)
Kára: +5 (Focus +5 Enduring) Holy Keen, Aurourum, +1 Mastercraft, Huge Katana
7 Vials of Delayed Blast Fireball (CL20, DC20)

Mundane Items:
Flint and Steel (bandoleer)
Mirror, Small Steel (bandoleer)
Signal Whistle (bandoleer)
Whetstone
Bandoleer, Masterwork (FRCS) (Holds twelve items of up to dagger size, usually cartridges for the dart thruster)
Potion Belt, Masterwork (FRCS) (Holds ten potions. Can retrieve a potion from it once/round as a free action)
Earthsilk Jersey (DR 1/slashing or bludgeoning) (Races of Stone)
Mess Kit
Percolator
Signet Ring, Misalin
Signet Ring, Archeron
Coffee beans, 1 Lbs
100 Ft. Silk Rope
Mill, Hand
Rope Climber (Races of Faerun)
Ascender/Slider

GP LEFT: 56909.81
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Head: Hat of Disguise OR Scout Headband (+1 Insight and +1 Dodge to AC)
Face: Goggles of Foefinding
Throat: +6 Amulet Charisma (Continuous Amplify Spell on self)/Amulet of Retributive Healing (double charges)/Constant Soul of Light/Medallion of Aerial Defense
Torso:
Body: +3 Commander (MIC) Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith)
Shoulders: Dueling Cloak of Resistance +2/Elemental Protection/Cloak of Weaponry
Arms: Bracer of Natural Armor +1/Counterstrike Bracers/Armband of Maximized Healing/Aerial Combat (MIC-Set)
Hands: Gloves of Dex +4/Gauntlet of Infinite Blades /Gauntlets of War (CChamp)
Finger L: Kilar's Superiority Ring (Superiority +6, Arming, Sustenance)
Finger R: Commander's Ring (Sustenance, Shield, and +1 Dodge bonus to AC)/Ring of Arming/Wisdom +2
Waist: Belt of Bull's Strength +4/Belt of One Mighty Blow (Double)/Belt of Many Pockets/Belt of Battle
Feet: Boots of Expeditious Retreat/Surefoot (+10 balance/climb/jump/tumble, don’t lose ac while balancing or climbing)/Sandals of the Vagabond (CChamp)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Maneuvers: Radiant Charge, Revitalizing Strike, White Raven Strike, Wall of Blades, Emerald Razor
Usual Stance: Leading the Charge

Maneuvers Known (7+2) (highest level: 5th)
Devoted Spirit: Radiant Charge, Revitalizing Strike
Diamond Mind: Emerald Razor, Mind over Body, Moment of Perfect Mind
Iron Heart: Wall of Blades
White Raven: Leading the Attack, White Raven Strike, White Raven Tactics
Stances Known: 2
Devoted Spirit: Martial Spirit
White Raven: Leading the Charge
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Invested Spells:
Favored Soul
Level 3: 4
Level 4: 3
Level 5: 3
Level 6: 3
Level 7: 0
Level 8: 5
Level 9: 3
Divine Crusader
Level 3: 0
Level 4: 0
Level 5: 0
Level 6: 4
Level 7: 0
Level 8: 2
Level 9: 1

Favored Soul Spells Prepared:
0: (Irrelevant, none in prayerbook)
1 (6+2+4): Blade of Blood, Comprehend Languages, Comprehend Languages, Divine Sacrifice, Ease of Breath, Ease of Breath, Ease of Breath, Rhino's Rush, Rhino's Rush, Blade of Blood, Blade of Blood, Divine Sacrifice
2 (6+2+3): Hand of Divinity, Iron Silence, Iron Silence, Sense Weakness, Righteous Fury, Righteous Fury, Sense Weakness, Sound Burst, Mass Snake's Swiftness, Blessed Aim, Blessed Aim
3 (6+1+3): Find the Gap, Dispel Magic, Find the Gap, Insignia of Warding, Insignia of Healing, Mass Entropic Shield, Insignia of Warding, Insignia of Healing, Insignia of Healing, Mass Entropic Shield, Insignia of Healing, Insignia of Healing
4 (6+1+3): Righteous Aura, Legion's Aid, Mass Shield of Faith, Righteous Fury, Sacred Haven, Sound Lance, Righteous Fury, Righteous Aura, Mass Shield of Faith, Righteous Fury
5 (6+1): Flame Strike, Flame Strike, Telepathic Bond, Teleport, Earth Hammer, Valiant Fury, Valiant Fury, Earth Hammer
6 (6+1+5): Energy Immunity, Energy Immunity, Energy Immunity, Superior Resistance, Legion's Greater Magic Weapon, Move Earth, Spiritual Guardian (CCHamp), Spiritual Guardian (CChamp), Superior Resistance, Legion's Greater Magic Weapon, Energy Immunity, Find the Path
7 (6+0+3): Regenerate, Fortunate Fate, Fortunate Fate, Mass Spell Resistance, Holy Transformation, Holy Transformation, Mass Spell Resistance, Greater Teleport, Greater Teleport
8 (6+0): Mass Cure Critical Wounds, Fire Storm, Holy Aura, Visions of the Future, Chain Dispel, Mass Cure Critical Wounds
9 (4+0): Etherealness, Miracle, Prismatic Wall, MDJ

Divine Crusader Spells Prepared:
1 (3+2): Ebon Eyes, Ebon Eyes, Faerie Fire, ________, _________
2 (3+2): Mass Snake's Swiftness, Mass Snake's Swiftness, Mass Snake's Swiftness, Mass Snake's Swiftness, Mass Snake's Swiftness
3 (3+1): Insignia of Healing, Insignia of Healing, Mass Entropic Shield, Insignia of Healing
4 (3+1+4): Righteous Aura, Legion's Aid, Mass Shield of Faith, Righteous Fury, Sound Lance, Dimensional Anchor, Sound Lance, Death Ward
5 (3+1): Flame Strike, Valiant Fury, Flame Strike, Teleport
6 (3+1+2): Cometfall, Cometfall, Cometfall, Cometfall, Legion's Greater Magic Weapon, Legion's Greater Magic Weapon
7 (2+0+1): Greater Teleport, Mass Spell Resistance, Greater Teleport
8 (2+0): Fire Storm, Fire Storm
9 (1+0): Miracle

Pious Templar Spells Prepared:
1: 0+1: Lesser Restoration

Favored Soul Spells Known:
0: 9: Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Prestidigitation, Read Magic
1st: 6: Bless, Divine Favor, Hide from Undead, True Strike, Shield of Faith, Obscuring Mist
2nd: 6: Close Wounds, Cloud of Knives, Divine Insight (Complete Adventurer), Sense Weakness (Magic of Eberron), Stabilize (SC), Deflection (Dai's Custom Spells)
3rd: 6: Daylight, Mass Resist Energy, Mass Resurgence, Soul of Light (Dmagic), Tongues, Wind Wall
4th: 6: Discern Lies, Divine Power, Panacea, Recitation, Moral Facade (CChamp), Locate Creature
5th: 6: Earth Reaver (Spell Compendium), Greater Vigor, Revify, Casting Array (Dai's Custom), True Seeing, Indomitability
6th: 6: Eyes of the Oracle, Heal, Greater Dispel Magic, Lucent Lance (SC), Warp Destiny, Wind Walk
7th: 5: Holy Star, Mass Restoration, Vision, Control Weather, Greater Insignia of Warding
8th: 4: Greater Prying Eyes, Mass Death Ward, Brilliant Aura (SC), Moment of Prescience
9th: 3: Choose Destiny (RoD), Mass Heal, Effulgent Epuration (SC)

Divine Crusader Spells Known:
1: Cure Light Wounds, Remove Fear
2: Cure Moderate Wounds, Aid
3: Cure Serious Wounds, Cloak of Bravery (SC)
4: Cure Critical Wounds, Heroism
5: Mass Cure Light Wounds, Valiant Fury (SC)
6: Heal, Heroes' Feast
7: Regenerate, Greater Heroism
8: Mass Cure Critical Wounds, Lion's Roar (SC)
9: Mass Heal, Greater Cloak of Bravery (SC)

Costly Focii:
Prayer Book (500GP) - Atonement

Costly Components:
Powdered Silver, 5lbs. (25GP/5LBS) (5lbs per casting of Bless Water or Consecrate)
9 Flasks Holy Water (25 GP/Each) (1/Holy Storm, 1/ Consecrate)
Diamond Dust 29000 gp worth (500GP/Mass Restoration, 1000 GP/Revivifiy, 5000GP/Raise Dead, 10000GP/Resurrection, 25000GP/True Resurrection)
2 Sets of Eyedrops for True Seeing (250GP each)
Incense for Stalwart Pact x 10 (250GP/Casting)
Reliquaries for Holy Aura x 4 (500GP/Each)
Herbs, Oils, and Incense 2000 GP (1000GP/Hallow+1000GP/spell level included)

Optional Components:
5 - 1750GP/Use - Ashes of Power (CChamp) (Optional Spell component for DM, GDM, or Break Enchantment. Make 2 dispel checks and choose better
result)
5 - 550GP/Use - Game of Fate (CChamp) (Optional spell component for spell that grants bonus on attack rolls, damage, rolls, saves, or checks. roll d% and check table: +1CL, x2 Duration, or Restoration of spell slot)
5 - 600GP/Use - Guardinal Feather (CChamp) (Optional component. +2 to bonus from spell that gives AC bonus or Energy Resistance)


Non-Costly Components:
Small wooden replica of an archery target - True Strike
Small Bits of Parchments with Holy Text written on them - Shield of Faith
Crystal Marbles - Greater Prying Eyes
Pinch of Soot and a few grains of salt - Comprehend Languages
Pinch of powdered black gemstone - Ebon Eyes
Tea Leaves - Sign
Drop of Water - Frost Weapon
Pinch of Salt and Copper Piece/Eye - Gentle Repose
Tiny Shield made of Resin - Ghost Touch Armor
Small mint leaf - Healing Lorecall
Lump of Phosphorus - Flame of Faith
Small Thorn - Spikes
Small Chip of Amber - Storm Shield
Leather Thong bound around the arm - Freedom of Movement
Burning Incense - Atonement
Mixture of Soils and Iron Blade - Move Earth

Non-Costly Focii:
Mineral Prism or Clear Crystal - Read Magic
A Clear Glass or Crystal Rod - Lucent Lance
A set of divination counters - Find the Path
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Daily Buffs:
Sense Weakness. Auto Confirm one critical hit.
Iron Silence. Ignore ACP on Hide and Move Silently
Moral Facade. Appear as Chaotic Good, no evil
Superior Resistance +6 Resistance to Saves
Visions of the Future. +2 Sacred to saves and +2 Dodge to AC. Immediate Action Discharge (Sacred and dodge increase to 1/2CL until beginning of next turn)
Energy Immunity (fire)
Energy Immunity (cold)

Permabuff:
Stalwart Pact (dormant until the subject is reduced to half or less of its full normal hit points. Once the subject has taken enough damage to reduce it to half or lower hit points, it immediately gains 5 temporary hit points per two caster levels (maximum 35 hit points at 14th level), damage reduction 5/magic, and a +2 luck bonus on saving throws. Lasts 14 rounds)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Kati Orlov Gant was born into a life of nobility, the daughter of the Gant Family, a prominent noble family in the kingdom of Archeron. The Gant's are known for using curved sword that the rest of the world doesnt understand. The Gant's were once part of the Archeronian military, but retired from active service decades ago, however they did not cease with the martial tradition of their family. In honor of their many years of military service, Lord Gant, once known as "The Fox of the East," was assigned as the Archeronian Ambassador to Misalin. Lord Gant fell in love with a Misalin noble woman and married her, and the result of this coupling was Kati. Kati has the blood of Archeron and Misalin nobles, making her a noble in both countries. Kati's mother was a cleric of Heironius, and Kati learned the ways of the Misalinian faith from her. She was trained in the Gant's martial ways (i.e. curved swords) by her father, and in the ways of the Favored Soul by nobody in particular. She was trained in the ways of nobility by both of her parents. At the age of 16, her father comissioned Vigo, the Gant family blacksmith (who was back at the Gant estate in Archeron) to make Kati a katana. But Vigo was old and senile, and made a minor mistake when forging the sword - he made it 400% larger than it should have been. Apparently he had been reminiscing about the old days when he and Kati's father had been in the military and her father had used a similar weapon. When it arrived in Misalin, and Ambassador Gant saw it, he was ready to send it back, but Kati told him that she would keep it and develop a unique fighting style for using the oversized blade. Kati trained long and hard, and eventually mastered combat using the drastically oversized sword. Ambassador Gant saw Kati's combat prowess and passed on his title as "Fox of the East" to her.
Kati did attempt to enter the paladin academy at one point, but she didn't last long. Apparently the Misalin Paladins don’t enjoy having drug addicts (even if it was just Caffeine) in their ranks. Kati also did not enjoy reading bibles day after day. During her stay at the academy, she befriended a half-elf named Cary, who would later go on to graduate the academy and be involved in the mysterious explosion in the forest of the elves, being the only known survivor of the mission sent there.
After leaving Paladin Academy <to be written later>
When the war broke out, Kati joined the Fists of Misalin. One day, during a battle, Lord Strusler saw Kati's combat prowess. He approached her after the battle was over and asked if she had ever considered using the sword as a weapon for mounted combat. She was interested by this proposal, and Strusler provided a Pegasus for her to ride. Kati developed a way that she could fight on the mount by flying above the enemy and using her sword's incredible reach to attack the enemies while flying out of their reach. She used her political influence to acquire a pair of custom made Dwarven Drogue Wings that allow her to jump off of the pegasus while in the air and safely land on the ground. Lord Strusler came to check up on her progress, and was amazed that she was able to fight equally as well in the air as on the ground. He recommended that she join the aerial division of the Fists of Misalin. Kati changed from the ground to aerial division of the Fists of Misalin and quickly rose through the ranks to become a captain. She was quickly given command of her own unit of troops.
Kati was part of the Highrez Defense when the army had stopped there and the Durum Defender decided to attack. Her current hobby is discovering the identity of the mysterious person who destroyed the Durum Defender.
After the battle at Capital City, Kati was promoted to the rank of Major.
During their quest to find the Holy Sword of Misalin in the frozen wastes of Norinth, the party found a tower. At the top of the tower was a large magic circle that Kati activated (rather recklessly) that her a slight evil aura, for reasons unknown to her. Some of her divine magic also seemed to weaken some, but she picked up a few talents that are usually traits of arcane spellcasters as well.
Due to the massive losses inflicted upon the Misalin Military during the battle of Blackbog Keep, Kati was promoted to Colonel ,given the position of Escort Marshal, and placed in charge of the Misalin Guard Elite.

Kati also has a Holy Avenger that was custom-made for her as a huge Katana.

Kati fights for truth, justice, and her right to drink coffee.

Kati is of relatively short stature (5'6") and of medium build (125Lbs.). She is 22 years old.
Blonde hair, blue eyes, tan skin (from training outdoors)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Inter Party Stuff:

Derovarr: He's trying to steal my job! A good troop commander.

Jens: He needs Detect Sarcasm. Jens is rather charismatic, and Kati enjoys having him around, not only for his blasting but also for the funny situations that seem to arise around him.

Ranmor: Useful in combat, don't really know that much about him.

Samael: Brilliant strategist. Wary of him due to his former status in the Eyes of Misalin. Slightly disturbed at the constant casting of Evard's Black Tentacles. Biggest waste of 5K XP Ever.

Past Party Members:

XAT404-12AG3: He was good for two things - killing things and killing more things

Pallvara: Crazy little gnome.

Alon: Kati misses the crazy old geezer. As weird as he was with his druidic ways, he was a valuable party asset with his shapeshifting and spellcasting. And it was cool to have Bigfoot in the party.

Earl: One charismatic nerd.

Azadar: ?????

Togrimm: A useful Dwarf. Shame he had to die.

Graamros: Useful gnome. Makes items. Keep around. Massive unluck in his death. No more cheap items :(

Statistics: Posted by TheDude51 — Sun Apr 30, 2006 11:21 pm


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